-
Recently Browsing
- No registered users viewing this page.
-
Posts
-
By perromercenary00 · Posted
Brooo you are in 1.12 why do you made mods on 1.12 in 2024 anyway i have similar issue in 1.20.4 in mi case to fix i have to make the BlockEntity to manually call on blockEntityChanged() to inform the world the block entity has change and need to be saved // ########## ########## ########## ########## @Override protected void saveAdditional( CompoundTag nbt ){ //System.out.println("\n##saveAdditional(), " + this.getBlockPos() ); nbt.put("inventory", itemhandler.serializeNBT() ); nbt.putInt("progress", this.progress ); super.saveAdditional( nbt ); //System.out.println(NbtUtils.prettyPrint(nbt)); this.getLevel().blockEntityChanged(this.getBlockPos()); //<---------- } but this is in 1.20.4 may theres something equivalent in 1.12 -
I have downloaded mod earth mob mod and it didnt work Then i removed the mod from server and client and it still crashes saying Its missing mod Server log........ Here https://mclo.gs/Ns7fTjq
-
By CatzRule81 · Posted
Felt like I should mention that the item textures (the "in hand" model) is being layered just like leather armor already. -
I'm trying to create a very simple tile entity that has a INT NBT data for testing. Saving and loading this TE works fine on single player and NBT is properly showing up. However, whenever I try to do the same in a dedicated server, the NBT data always resets whenever the chunks are unloaded(moving far away or leaving the game while server is running) I have getUpdatePacket, onDataPacket, handleUpdateTag, getUpdateTag overridden, and markDirty, notifyBlockUpdate is called. I've searched everywhere but couldn't find a solution please help me. Tile Entity Block
-
-
Topics
Recommended Posts