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Posted

Because that method totally knows about your custom fields.

 

Go to that method and go look at the source behind it.  You'll find that all it does it say "hey! I need to be saved to disk!"

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Lets see here...

 

When the inventory changes, you're saying "I need to be saved!"  Good.

When writeToNBT is called, you save the inventory. Good.

When readFromNBT is called, you read it back out again. Good.

When the TE needs to send a description packet to tell the client what the TE data is....you do fuck all.  Derp.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Hi

 

In general when implementing a TileEntity which saves information you need to implement at least six methods

 

The readFromNBT and the writeToNBT you do already

you also need getUpdatePacket(), getUpdateTag(), onDataPacket(), and handleUpdateTag()

  //  getUpdatePacket() and onDataPacket() are used for one-at-a-time TileEntity updates

  //  getUpdateTag() and handleUpdateTag() are used by vanilla to collate together into a single chunk update packet

 

See this example project for some clues

https://github.com/TheGreyGhost/MinecraftByExample/blob/master/src/main/java/minecraftbyexample/mbe20_tileentity_data/TileEntityData.java'>https://github.com/TheGreyGhost/MinecraftByExample/blob/master/src/main/java/minecraftbyexample/mbe20_tileentity_data/TileEntityData.java

 

By the way, saving the "Capability" has nothing to do with saving your private fields (your items), as far as I can tell from your code.  You also seem to be using a number of interfaces I don't recognise, are they experimental, eg IInventoryOnwerIinv  is it really spelled "Onwer"?

 

This example project also has other examples of similar items - a small chest and a furnace - which are similar.

https://github.com/TheGreyGhost/MinecraftByExample/blob/master

see mbe30 and mbe31

 

-TGG

 

 

 

-TGG

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