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Posted

i need a little help i am working on a mod that add a command menu i want it to be a stand alone mod that can be added to like the tabs but this will effect left clicking with the mouse with the attack/brake as the fiest command but i cant figer out how to animate the menu i have ben trying for two weeks to do this with out asking for help but i am stuck and i need help configing it with the key bord and heres is a image on how far i got.

 

package mymods.my_hud;

  
import mymods.MyMods;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.gui.Gui;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.potion.Potion;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import net.minecraftforge.common.model.animation.Clips.TriggerClip;

import org.lwjgl.opengl.GL11;

import java.text.DecimalFormat;



/*
* This is where the battle menu will be
* just need to figer out the how this will work out
* 
*/

public class MyBattleHud extends Gui{

private final static ResourceLocation Menu = new ResourceLocation(MyMods.MODID,"/textures/gui/Menu2.png");



    /* These two variables describe the size of the bar */
    private final static int BAR_WIDTH = 90;
    private final static int BAR_HEIGHT = 15;
    private final static int BAR_SPACING_ABOVE_EXP_BAR = 3;  // pixels between the BAR and the Experience Bar below it
    private static int x = 220;
//this if for test
    private static String text = "Commands";
    private static String text2 = "Attack";
    private static String text3 = "?";
    private static String text4 = "?";
    private static String text5 = "?";
    
    private Minecraft mc;




  
    public MyBattleHud(Minecraft mc) {
      this.mc = mc;
    }

/* This helper method will render the bar */
    public void renderStatusBar(int screenWidth, int screenHeight) {
      /* These are the variables that contain world and player information */
      World world = mc.theWorld;
      EntityPlayer player = mc.thePlayer;
  
      /* This object draws text using the Minecraft font */
      FontRenderer fr = mc.fontRendererObj;
  
      /* This object inserts commas into number strings */
      DecimalFormat d = new DecimalFormat("#,###");
  
      /* Saving the current state of OpenGL so that I can restore it when I'm done */
      GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
      GL11.glPushMatrix();
  
        /* I like to indent the code whenever I push. It helps me visualize what is
         * happening better. This is a personal preference though.
         */
  
        /* Set the rendering color to white */
      GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
  
        /* This method tells OpenGL to draw with the custom texture */
      mc.renderEngine.bindTexture(Menu);
  
      // we will draw the status bar just above the hotbar.
      //  obtained by inspecting the vanilla hotbar rendering code
      final int vanillaExpLeftX = screenWidth / 2 - 91; // leftmost edge of the experience bar
      final int vanillaExpTopY = screenHeight - 32 + 3;  // top of the experience bar
  
        /* Shift our rendering origin to just above the experience bar
         * The top left corner of the screen is x=0, y=0
         */
      GL11.glTranslatef(vanillaExpLeftX, vanillaExpTopY - BAR_SPACING_ABOVE_EXP_BAR - BAR_HEIGHT, 0);
      // this is for test
      drawTexturedModalRect(x, -30, 0, 3, BAR_WIDTH, BAR_HEIGHT);
      drawTexturedModalRect(x, -1, 0, 38, BAR_WIDTH, BAR_HEIGHT);
      drawTexturedModalRect(x, 14, 0, 38, BAR_WIDTH, BAR_HEIGHT);
      drawTexturedModalRect(x, 29, 0, 38, BAR_WIDTH, BAR_HEIGHT);
      
      //command select
        drawTexturedModalRect(215, -16, 0, 20, BAR_WIDTH, BAR_HEIGHT);
      
      drawCenteredString(fr, text, 265, -28, 255);
      
  GL11.glPushMatrix();
      
      GL11.glTranslatef(1, 1, 0);
      
      GL11.glPushMatrix();
      
    
    	  
    
      
      
      GL11.glPopMatrix();
      
      GL11.glPopMatrix();
      GL11.glPopMatrix();
      GL11.glPopAttrib();

    }
    
}

i love braking games lol don't judge me.

Posted

Could you give us a little more information? What do you mean animate? How will the user interact with the UI? Will it be via the scroll wheel or arrow keys? Will they click to activate the action or press a button on the keyboard?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

What i am trying to Create Command Menu that allows the user to add more to the left click function insted of just attack/brake. so how it would work is that when you hit the Ctrl button and it will toggel scholl will from the hotbar to the command bar  witch will allow you to switch The left Click on the mouse

to ????? command that can be any thing. for example ---- |  Command  |

                                                                                    | Atack/brake  |

This can have a sub command  or a action  ===>            | ??????????  |

                                                                                    |___________|

and what by animate is i want to hight the commands useing the shollwhell

i love braking games lol don't judge me.

Posted

Break*

 

Also, that still doesn't explain what you mean by "animate."  Do you want one tab to slide in and another one slide out (tweening), or do you just want to switch which tab is sticking out?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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