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Posted

I'm making a zombie that kills everything except itself and the player if he is wearing a specific helmet. I got the helmet code from the enderman, but I can't get the zombies to stop killing each other. I used this method to make them so genocidal.

 

        this.targetTasks.addTask(4, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true));

 

Unfortunately, this zombie is a part of EntityLiving so it attacks its own kin. How do I fix this?

 

Posted

You will need to write a custom AI task that does what EntityAINearestAttackableTarget does, except it also includes an "exclude class" parameter and checks against it.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Go look at the EntityAINearestAttackableTarget class.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

In fact, you might even get away with extending the EntityAINearestAttackableTarget class. If the existing parameters include the zombie (is that the "this"?), then you should have enough information to avoid attacking other instances of its class.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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