Posted September 18, 20169 yr I'm making a zombie that kills everything except itself and the player if he is wearing a specific helmet. I got the helmet code from the enderman, but I can't get the zombies to stop killing each other. I used this method to make them so genocidal. this.targetTasks.addTask(4, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true)); Unfortunately, this zombie is a part of EntityLiving so it attacks its own kin. How do I fix this?
September 18, 20169 yr You will have to create a new AI similar to AINearestAttackableEntity. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 18, 20169 yr You will need to write a custom AI task that does what EntityAINearestAttackableTarget does, except it also includes an "exclude class" parameter and checks against it. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 18, 20169 yr Author Actually I just realized how little I know about EntityAI class creation. How would I start?
September 18, 20169 yr Go look at the EntityAINearestAttackableTarget class. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 19, 20169 yr In fact, you might even get away with extending the EntityAINearestAttackableTarget class. If the existing parameters include the zombie (is that the "this"?), then you should have enough information to avoid attacking other instances of its class. The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.