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Correctly access nested sounds in sounds.json


Raycoms

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I have various sounds in my sounds.json and accessing them works usually well, but some of the objects in the json file have various sounds like:

 

  "mob.barbarian.hurt": {
    "category": "hostile",
    "sounds": [
      {
        "name": "minecolonies:mob/barbarian/hurt1",
        "stream": false
      },
      {
        "name": "minecolonies:mob/barbarian/hurt2",
        "stream": false
      },
      {
        "name": "minecolonies:mob/barbarian/hurt3",
        "stream": false
      },
      {
        "name": "minecolonies:mob/barbarian/hurt4",
        "stream": false
      }
    ]
  },

 

How may I register these?

sound1 = registerSound("mob.barbarian.hurt.1");
sound1 = registerSound("mob.barbarian.hurt[1]");

 

I tried various of these but they didn't work.

 

How do access these nested ones?

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I haven't dealt with sounds in a LONG time, so don't qoute me on this.

 

Right now you have 1 sound "object" in which you specify multiple sound files. This makes it, that whenever you play the sound, Minecraft selects a random sound specified in your sound "object". If you want to play these sounds yourself you have to make a new sound "object".

 

EDIT: Apparently I was right :/

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1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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Hmmm.  Lets see...

 

"name": "minecolonies:mob/barbarian/hurt1"

 

I wonder if this name means anything...

 

registerSound("minecolonies:mob/barbarian/hurt1");

 

Ooooh...it does!

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larsgerrits was correct:

mob.barbarian.hurt

is the name of your sound event, so use this in the

ResourceLocation

you pass to the

SoundEvent

constructor.

 

minecolonies:mob/barbarian/hurt1

is the path to a sound file, which doesn't need to be registered.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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and then it will choose a random one from them?

 

That's even better.

 

Yes, that's the whole point of having a sound event contain multiple sound files.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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