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Posted

Hi,

 

I want to make a block through which entities can move, but for some reason it's not working like I expected it to be.

So I can move into the block, but the block immediately pushes me out again on the same side.

 

 

  Reveal hidden contents

 

 

Any ideas?

 

Thx in advance.

Bektor

Developer of Primeval Forest.

Posted

You need to override

addCollisionBoxToList

and do nothing in it.

Vanilla example: BlockEndPortal;

public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn)
{
}

 

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

Posted

public class BlockStructure extends Block {

public BlockStructure() {
	super(Material.BARRIER);

	this.setBlockUnbreakable();
	this.setResistance(5000000.f);
	this.setSoundType(SoundType.STONE);
}


@Override
public BlockRenderLayer getBlockLayer() {
	return BlockRenderLayer.CUTOUT_MIPPED;
}

/*@Override
public boolean isFullBlock(IBlockState state) {
	return false;
}*/

/*@Override
public int getLightOpacity(IBlockState state, IBlockAccess world, BlockPos pos) {
	return 0;
}*/

@Override
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, Entity entityIn) {
}

    @Override
    public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, World worldIn, BlockPos pos) {
        // return null, we don't want a collision detection for our leaves
        return NULL_AABB;
    }

@Override
public boolean isOpaqueCube(IBlockState state) {
	return false;
}

@Override
public boolean isVisuallyOpaque() {
	return false;
}
}

 

It also seems to be that the auto-jump does not work for my block, but I still can't move through it.

Developer of Primeval Forest.

Posted

You should override geCollisionBoundingBox to return null and isOpaqueBlock(IBlockState) and isFullCube(IBlockState) to both return false.

Posted
  On 10/6/2016 at 3:37 PM, XFactHD said:

You should override geCollisionBoundingBox to return null and isOpaqueBlock(IBlockState) and isFullCube(IBlockState) to both return false.

Does also not work. :/

Developer of Primeval Forest.

Posted

Instead of isFullCube(IBlockState) you could try isFullBlock(IBlockState), isNormalBlock(IBlockState) or isNormalCube(IBlockState). One of those methods leads to the intended behaviour.

Posted

Hm, it seems to has something to do with the material. If I change the material to leaves it somehow works, but this is not what I want.

 

The barrier material seems not to let me move in, the leaves material throws shadows and the air material does not work with my custom blocks.

Developer of Primeval Forest.

Posted
  On 10/7/2016 at 1:50 PM, Bektor said:

Hm, it seems to has something to do with the material. If I change the material to leaves it somehow works, but this is not what I want.

 

The barrier material seems not to let me move in, the leaves material throws shadows and the air material does not work with my custom blocks.

Create your own custom Material then one that will allow you and give you what you want.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
  On 10/7/2016 at 1:58 PM, Animefan8888 said:

  Quote

Hm, it seems to has something to do with the material. If I change the material to leaves it somehow works, but this is not what I want.

 

The barrier material seems not to let me move in, the leaves material throws shadows and the air material does not work with my custom blocks.

Create your own custom Material then one that will allow you and give you what you want.

Just how to make a material which is solid, but you can move through it and it has something like air, that no shadows are thrown.

I have no idea how to create such a material, even after looking into the Material class.

Developer of Primeval Forest.

Posted
  On 10/7/2016 at 2:02 PM, Bektor said:

  Quote

  Quote

Hm, it seems to has something to do with the material. If I change the material to leaves it somehow works, but this is not what I want.

 

The barrier material seems not to let me move in, the leaves material throws shadows and the air material does not work with my custom blocks.

Create your own custom Material then one that will allow you and give you what you want.

Just how to make a material which is solid, but you can move through it and it has something like air, that no shadows are thrown.

I have no idea how to create such a material, even after looking into the Material class.

Sadly i do not have any code available at the moment (school) so i would keep messing around with it until some makes a suggestion.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
  On 10/7/2016 at 1:50 PM, Bektor said:

Hm, it seems to has something to do with the material. If I change the material to leaves it somehow works, but this is not what I want.

  Quote

isFullBlock(IBlockState)

 

The default implementation of isFullBlock checks

this.blockMaterial.isPassable()

, so yes, that would have an effect.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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