Jump to content

[1.10.2] Is it possible to dynamically add or remove recipes ?


trollworkout

Recommended Posts

I mean while game is running.

 

 

My mod has various techs which start as disabled and get discovered so the user may now build things that previously was not possible.

 

How do I remove vanilla recipes?

How do I remove/add new recipes while game is running?

Disclaimer:  I been told to keep my opinions to myself, to shut up and that I am spreading lies and misinformation or even that my methods are unorthodox and or too irregular. Here are my suggestions take it or leave it.

Link to comment
Share on other sites

Thanks for your suggestions I will try the custom IRecipe object .

 

I wonder how ModTweaker does it.

Disclaimer:  I been told to keep my opinions to myself, to shut up and that I am spreading lies and misinformation or even that my methods are unorthodox and or too irregular. Here are my suggestions take it or leave it.

Link to comment
Share on other sites

Thanks for your suggestions I will try the custom IRecipe object .

 

I wonder how ModTweaker does it.

Mod tweaker reads from a script at runtime and doesn't change dynamically.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

How do I remove vanilla recipes?
CraftingManager::getRecipeList

can be modified.

 

Note that of course you need a code-based way to figure out which recipe(s) should be removed. I usually do that by searching for the recipe output matches (i.e. remove all recipes that can make a certain something). The code could look something like this:

 

It is a bit trickier with Crafting if you want to make sure all recipes for an item are removed, you'll need to iterate through them all like this. (Note this is from 1.7.x and is an example of removing a furnace so you should replace that with what works for you but you should get the idea):

 

 

Iterator<IRecipe> iterator = CraftingManager.getInstance().getRecipeList().iterator();

while (iterator.hasNext())
{
    IRecipe recipe = iterator.next();
    if (recipe == null)
     continue;
    ItemStack output = recipe.getRecipeOutput();
    if (output != null && output.itemID == Block.furnaceIdle.blockID)
     iterator.remove();
}

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Link to comment
Share on other sites

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.