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Block inventory textures with metadata


BeardlessBrady

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Alright so i just have a question regarding block inventory textures when the block has various states. Do you have to register the render of the block for each metadata or is it possible through just .jsons?

 

My specific problem is that the default texture of the block in the inventory is fine but when I place it and change the state then break it and pick it up the texture is broken. Is it possible to change that through just .jsons?

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Do you have to register the render of the block for each metadata

 

Yes

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you can also make an invisible entity attached to your block which will keep all the meta data so you can have one block with as many properties as you like

Disclaimer:  I been told to keep my opinions to myself, to shut up and that I am spreading lies and misinformation or even that my methods are unorthodox and or too irregular. Here are my suggestions take it or leave it.

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you can also make an invisible entity attached to your block which will keep all the meta data so you can have one block with as many properties as you like

Im sorry what?! An invisible entity attached to your block?! By chance are you talking about TileEntities? Or actual entities.

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Forge and vanilla BlockState generator.

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