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Posted

Alright so i just have a question regarding block inventory textures when the block has various states. Do you have to register the render of the block for each metadata or is it possible through just .jsons?

 

My specific problem is that the default texture of the block in the inventory is fine but when I place it and change the state then break it and pick it up the texture is broken. Is it possible to change that through just .jsons?

Posted
  On 10/21/2016 at 4:12 AM, BeardlessBrady said:

Do you have to register the render of the block for each metadata

 

Yes

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

you can also make an invisible entity attached to your block which will keep all the meta data so you can have one block with as many properties as you like

Disclaimer:  I been told to keep my opinions to myself, to shut up and that I am spreading lies and misinformation or even that my methods are unorthodox and or too irregular. Here are my suggestions take it or leave it.

Posted
  On 10/21/2016 at 9:19 PM, trollworkout said:

you can also make an invisible entity attached to your block which will keep all the meta data so you can have one block with as many properties as you like

Im sorry what?! An invisible entity attached to your block?! By chance are you talking about TileEntities? Or actual entities.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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