Jump to content
  • Home
  • Files
  • Docs
Topics
  • All Content

  • This Topic
  • This Forum

  • Advanced Search
  • Existing user? Sign In  

    Sign In



    • Not recommended on shared computers


    • Forgot your password?

  • Sign Up
  • All Activity
  • Home
  • Mod Developer Central
  • Modder Support
  • Submodel Variants?
Currently Supported: 1.16.X (Latest) and 1.15.X (LTS)
Sign in to follow this  
Followers 1
Draco18s

Submodel Variants?

By Draco18s, October 27, 2016 in Modder Support

  • Reply to this topic
  • Start new topic

Recommended Posts

Draco18s    2414

Draco18s

Draco18s    2414

  • Reality Controller
  • Draco18s
  • Members
  • 2414
  • 15998 posts
Posted October 27, 2016

So I have a submodel that I'm using to represent some TE data and just changed from it being a boolean property to an integer (0-6).  I'm perfectly happy copy-pasting the submodel json file 5 times and supplying slight variations on each, however I wanted to ask if it was possible to have variants in the model and just query that instead.

 

My blockstate file looks like this atm:

 

"salt_level": {
            "6": {
                "submodel": {
                    "saltblock":  { "model": "harderfarming:salt6" }
                }
            },
            "5": {
                "submodel": {
                    "saltblock":  { "model": "harderfarming:salt5" }
                }
            },
            "4": {
                "submodel": {
                    "saltblock":  { "model": "harderfarming:salt4" }
                }
            },
            "3": {
                "submodel": {
                    "saltblock":  { "model": "harderfarming:salt3" }
                }
            },
            "2": {
                "submodel": {
                    "saltblock":  { "model": "harderfarming:salt2" }
                }
            },
            "1": {
                "submodel": {
                    "saltblock":  { "model": "harderfarming:salt1" }
                }
            },
            "0": {}
        }

 

Where each of those submodels would look like:

 

{
    "__comment": "Model generated using MrCrayfish's Model Creator (http://mrcrayfish.com/modelcreator/)",
    "textures": {
        "0": "harderfarming:blocks/saltblock"
    },
    "elements": [
        {
            "name": "salt",
            "from": [ 5.0, 0.0, 5.0 ], 
            "to": [ 11.0, 6.0, 11.0 ], 
            "faces": {
                "north": { "texture": "#0", "uv": [ 5.0, 5.0, 11.0, 11.0 ] },
                "east": { "texture": "#0", "uv": [ 5.0, 5.0, 11.0, 11.0 ] },
                "south": { "texture": "#0", "uv": [ 5.0, 5.0, 11.0, 11.0 ] },
                "west": { "texture": "#0", "uv": [ 5.0, 5.0, 11.0, 11.0 ] },
                "up": { "texture": "#0", "uv": [ 5.0, 5.0, 11.0, 11.0 ] },
                "down": { "texture": "#0", "uv": [ 5.0, 5.0, 11.0, 11.0 ] }
            }
        }
    ]
}

 

Only that the "to" and UV values will differ slightly.

 

I was just wondering if there was a cleaner/simpler way to do this.

  • Quote

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Share this post


Link to post
Share on other sites

winnetrie    17

winnetrie

winnetrie    17

  • Diamond Finder
  • winnetrie
  • Members
  • 17
  • 408 posts
Posted October 27, 2016

I'm not sure this will work, but maybe you can try to pas arguments to it like you with models. Like for example in a wall:

 

"submodel": {"wall_north": {"model": "wall_side","uvlock": true}}

 

So i would try this:

"submodel": {"wall_north": {"model": "wall_side","uvlock": true},"var1":0, "var2":1}

 

If i check this with the jsonlint it doesn't give errors so that's alright. Don't know if it will work.

I would try it like this.

  • Quote

Try out my new Modpack for MC  1.15.2

https://www.curseforge.com/minecraft/modpacks/terran-civilization

Share this post


Link to post
Share on other sites

Draco18s    2414

Draco18s

Draco18s    2414

  • Reality Controller
  • Draco18s
  • Members
  • 2414
  • 15998 posts
Posted October 27, 2016

Mmmm....nope.  Typed like that the game through a "could not find variant" message caused by "Not a JSON Object: 6.0".  Shoving the var1/var2 stuff inside the } just to the left (so it was part of the submodel declaration) threw "Expected to[1] to be a Float, was "#height"" message instead.

  • Quote

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Share this post


Link to post
Share on other sites

jeffryfisher    183

jeffryfisher

jeffryfisher    183

  • World Shaper
  • jeffryfisher
  • Members
  • 183
  • 1283 posts
Posted October 27, 2016

If each model has a different "to", then I think you need to stick to separate model files.

  • Quote

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

Share this post


Link to post
Share on other sites

Draco18s    2414

Draco18s

Draco18s    2414

  • Reality Controller
  • Draco18s
  • Members
  • 2414
  • 15998 posts
Posted October 28, 2016

If each model has a different "to", then I think you need to stick to separate model files.

 

That's what I figured, thought I'd ask.

  • Quote

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

    • Insert image from URL
×
  • Desktop
  • Tablet
  • Phone
Sign in to follow this  
Followers 1
Go To Topic Listing



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • cadbane86140
      Minecraft: Parkour Stairs Part 1!

      By cadbane86140 · Posted 32 minutes ago

      Hello There! Today we are playing a BRAND NEW parkour map that was actually just released about a month ago and all I gotta say is that this map is so freaking unique and the map creators did something with this map that we have never seen in parkour before! There are so many hilarious moments in this video that I know you guys are gonna love! I hope you all enjoy this video and if you did don't forget to like and sub for more! https://www.youtube.com/watch?v=5aGkMp5bExg
    • cadbane86140
      Revisiting our 2013 head shop!

      By cadbane86140 · Posted 33 minutes ago

      Hello there! With the recent re release of the old creative server I knew I had to make a video on there. So that is exactly what we did! We did a small tour of our old plot like we did last time but however we remembered some of our old friends and we checked out their old plots too! If you guys want us to do more where we just travel to different plots and talk about them let me know! But I hope you all enjoy this video and if you did don’t forget to like and sub for more videos Like this in the future! https://youtu.be/_m_lViaMlGU
    • kiou.23
      Block Rotate

      By kiou.23 · Posted 1 hour ago

      That's usually the case, always try to understand the code before copy and pasting, or else you'll get a lot of headaches later in the code's life
    • Varzac
      Forge jar file not opening

      By Varzac · Posted 1 hour ago

      I ran Jarfix and then tried installing again with the same results. Nothing happening I even tried using winrar, but as you said nothing happened
    • BeardlessBrady
      [1.16.4] Null when OpenGUI

      By BeardlessBrady · Posted 1 hour ago

      Ah.. Thats what I get for stopping half way through and not double checking, thanks!
  • Topics

    • cadbane86140
      0
      Minecraft: Parkour Stairs Part 1!

      By cadbane86140
      Started 32 minutes ago

    • cadbane86140
      0
      Revisiting our 2013 head shop!

      By cadbane86140
      Started 33 minutes ago

    • ehbean
      10
      Block Rotate

      By ehbean
      Started 7 hours ago

    • Varzac
      3
      Forge jar file not opening

      By Varzac
      Started 13 hours ago

    • BeardlessBrady
      2
      [1.16.4] Null when OpenGUI

      By BeardlessBrady
      Started 2 hours ago

  • Who's Online (See full list)

    • Sqsuensay
    • HappyAndJust
    • Funyaah
    • ehbean
    • kiou.23
    • -MCS_Gaming-
  • All Activity
  • Home
  • Mod Developer Central
  • Modder Support
  • Submodel Variants?
  • Theme

Copyright © 2019 ForgeDevelopment LLC · Ads by Longitude Ads LLC Powered by Invision Community