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UVs ('vt') out of bounds 0-1!


BeardlessBrady

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In your obj:

vt 0.3654 1.0096
vt 0.2596 1.0096

 

1.0096 is greater than 1

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k but I dont understand what that is, its from a external program, what do those numbers affect?

I'm not sure what UV stands for but 0 to 1 is either left to right most pixels or top to bottom most pixels. Calculated like a percentage.

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k but I dont understand what that is, its from a external program, what do those numbers affect?

 

Your texture UV coordinates. When you textured this object, it "bled" over a little bit. You can safely change those values to 1.0000

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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