Jump to content

[1.10.2][SOLVED][TUT INSIDE] Overriding survival inventory player gui


Recommended Posts

Posted

hello i want to make that player inventory does not base on slots number but on weight of items i arelady maded a weight part but now how do i change player inventory?

 

Do you mean stacksize number, because slots number doesn't make sense for me. If i understand it right, i think you want to do something similar as terrafirmacraft? Food for example cannot be stacked but has a weight instead.

Maybe there is an event you can call to set the max stacksize of all items to 1. Not sure if this is even posseble. If you make your own items you can use setMaxStackSize(1)

Posted

hello i want to make that player inventory does not base on slots number but on weight of items i arelady maded a weight part but now how do i change player inventory?

 

Do you mean stacksize number, because slots number doesn't make sense for me. If i understand it right, i think you want to do something similar as terrafirmacraft? Food for example cannot be stacked but has a weight instead.

Maybe there is an event you can call to set the max stacksize of all items to 1. Not sure if this is even posseble. If you make your own items you can use setMaxStackSize(1)

if you know the RPG games like The Witcher 3 then i want to make a inventory work like that you can stack items but depending on how much you have then if you reach limit you cant grab any more items and you are slower and i want to add a scroll bar to inventory and a counter how much you are carrying right now and what is your max

Posted

Make a custom container and a custom gui then intercept when a container is opened using the ContainerOpenEvent (think that is the name and the one you should use) check if it is the platers inventory then just call player.openGui like normal and open yours.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

Make a custom container and a custom gui then intercept when a container is opened using the ContainerOpenEvent (think that is the name and the one you should use) check if it is the platers inventory then just call player.openGui like normal and open yours.

ok but how to do that (i'm new to guis)
Posted

Make a custom container and a custom gui then intercept when a container is opened using the ContainerOpenEvent (think that is the name and the one you should use) check if it is the platers inventory then just call player.openGui like normal and open yours.

ok but how to do that (i'm new to guis)

Since it is an inventory create a class that extends GuiContainer and a class that extends Container. Then look at vanilla for examples on what the methods do.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

Make a custom container and a custom gui then intercept when a container is opened using the ContainerOpenEvent (think that is the name and the one you should use) check if it is the platers inventory then just call player.openGui like normal and open yours.

ok but how to do that (i'm new to guis)

Since it is an inventory create a class that extends GuiContainer and a class that extends Container. Then look at vanilla for examples on what the methods do.

is this what do you mean?

https://github.com/lukas2005/IDEA-Mod/commit/a83ad2a0b48764333f3095d67bca07328d5d04d9

Posted

Only commenting to ask, since the vanilla "mainInventory" array stored in the InventoryPlayer only holds 36 ItemStacks (not counting the 4 armor slots, and 1 offhand)

 

What if the player had picked up enough items that weighed nothing (feathers) and filled the inventory. Even if the player had enough carry limit left they still wouldn't be able to pick up anymore. I guess the event "PlayerEvent.ItemPickupEvent" could be used to magically move a picked up item to a new "weighted" inventory but that still leaves to question that the hotbar (first 9 slots of the mainInventory) needs to be able to  have items picked up/moved to.

Posted

Only commenting to ask, since the vanilla "mainInventory" array stored in the InventoryPlayer only holds 36 ItemStacks (not counting the 4 armor slots, and 1 offhand)

 

What if the player had picked up enough items that weighed nothing (feathers) and filled the inventory. Even if the player had enough carry limit left they still wouldn't be able to pick up anymore. I guess the event "PlayerEvent.ItemPickupEvent" could be used to magically move a picked up item to a new "weighted" inventory but that still leaves to question that the hotbar (first 9 slots of the mainInventory) needs to be able to  have items picked up/moved to.

easy just make also weighted hotbar
Posted

Make a custom container and a custom gui then intercept when a container is opened using the ContainerOpenEvent (think that is the name and the one you should use) check if it is the platers inventory then just call player.openGui like normal and open yours.

ok but how to do that (i'm new to guis)

Since it is an inventory create a class that extends GuiContainer and a class that extends Container. Then look at vanilla for examples on what the methods do.

is this what do you mean?

https://github.com/lukas2005/IDEA-Mod/commit/a83ad2a0b48764333f3095d67bca07328d5d04d9

Yes, but you actually need to put information ie slots, slot interaction, etc. You should look into vanilla classes for this.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

Make a custom container and a custom gui then intercept when a container is opened using the ContainerOpenEvent (think that is the name and the one you should use) check if it is the platers inventory then just call player.openGui like normal and open yours.

ok but how to do that (i'm new to guis)

Since it is an inventory create a class that extends GuiContainer and a class that extends Container. Then look at vanilla for examples on what the methods do.

is this what do you mean?

https://github.com/lukas2005/IDEA-Mod/commit/a83ad2a0b48764333f3095d67bca07328d5d04d9

Yes, but you actually need to put information ie slots, slot interaction, etc. You should look into vanilla classes for this.

ok i have found a tutorial how to do this

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • It is 1.12.2 - I have no idea if there is a 1.12 pack
    • Okay, but does the modpack works with 1.12 or just with 1.12.2, because I need the Forge client specifically for Minecraft 1.12, not 1.12.2
    • Version 1.19 - Forge 41.0.63 I want to create a wolf entity that I can ride, so far it seems to be working, but the problem is that when I get on the wolf, I can’t control it. I then discovered that the issue is that the server doesn’t detect that I’m riding the wolf, so I’m struggling with synchronization. However, it seems to not be working properly. As I understand it, the server receives the packet but doesn’t register it correctly. I’m a bit new to Java, and I’ll try to provide all the relevant code and prints *The comments and prints are translated by chatgpt since they were originally in Spanish* Thank you very much in advance No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.network.PacketDistributor; public class MountableWolfEntity extends Wolf { private boolean hasSaddle; private static final EntityDataAccessor<Byte> DATA_ID_FLAGS = SynchedEntityData.defineId(MountableWolfEntity.class, EntityDataSerializers.BYTE); public MountableWolfEntity(EntityType<? extends Wolf> type, Level level) { super(type, level); this.hasSaddle = false; } @Override protected void defineSynchedData() { super.defineSynchedData(); this.entityData.define(DATA_ID_FLAGS, (byte)0); } public static AttributeSupplier.Builder createAttributes() { return Wolf.createAttributes() .add(Attributes.MAX_HEALTH, 20.0) .add(Attributes.MOVEMENT_SPEED, 0.3); } @Override public InteractionResult mobInteract(Player player, InteractionHand hand) { ItemStack itemstack = player.getItemInHand(hand); if (itemstack.getItem() == Items.SADDLE && !this.hasSaddle()) { if (!player.isCreative()) { itemstack.shrink(1); } this.setSaddle(true); return InteractionResult.SUCCESS; } else if (!level.isClientSide && this.hasSaddle()) { player.startRiding(this); MountSyncPacket packet = new MountSyncPacket(true); // 'true' means the player is mounted NetworkHandler.CHANNEL.sendToServer(packet); // Ensure the server handles the packet return InteractionResult.SUCCESS; } return InteractionResult.PASS; } @Override public void travel(Vec3 travelVector) { if (this.isVehicle() && this.getControllingPassenger() instanceof Player) { System.out.println("The wolf has a passenger."); System.out.println("The passenger is a player."); Player player = (Player) this.getControllingPassenger(); // Ensure the player is the controller this.setYRot(player.getYRot()); this.yRotO = this.getYRot(); this.setXRot(player.getXRot() * 0.5F); this.setRot(this.getYRot(), this.getXRot()); this.yBodyRot = this.getYRot(); this.yHeadRot = this.yBodyRot; float forward = player.zza; float strafe = player.xxa; if (forward <= 0.0F) { forward *= 0.25F; } this.flyingSpeed = this.getSpeed() * 0.1F; this.setSpeed((float) this.getAttributeValue(Attributes.MOVEMENT_SPEED) * 1.5F); this.setDeltaMovement(new Vec3(strafe, travelVector.y, forward).scale(this.getSpeed())); this.calculateEntityAnimation(this, false); } else { // The wolf does not have a passenger or the passenger is not a player System.out.println("No player is mounted, or the passenger is not a player."); super.travel(travelVector); } } public boolean hasSaddle() { return this.hasSaddle; } public void setSaddle(boolean hasSaddle) { this.hasSaddle = hasSaddle; } @Override protected void dropEquipment() { super.dropEquipment(); if (this.hasSaddle()) { this.spawnAtLocation(Items.SADDLE); this.setSaddle(false); } } @SubscribeEvent public static void onServerTick(TickEvent.ServerTickEvent event) { if (event.phase == TickEvent.Phase.START) { MinecraftServer server = net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(); if (server != null) { for (ServerPlayer player : server.getPlayerList().getPlayers()) { if (player.isPassenger() && player.getVehicle() instanceof MountableWolfEntity) { MountableWolfEntity wolf = (MountableWolfEntity) player.getVehicle(); System.out.println("Tick: " + player.getName().getString() + " is correctly mounted on " + wolf); } } } } } private boolean lastMountedState = false; @Override public void tick() { super.tick(); if (!this.level.isClientSide) { // Only on the server boolean isMounted = this.isVehicle() && this.getControllingPassenger() instanceof Player; // Only print if the state changed if (isMounted != lastMountedState) { if (isMounted) { Player player = (Player) this.getControllingPassenger(); // Verify the passenger is a player System.out.println("Server: Player " + player.getName().getString() + " is now mounted."); } else { System.out.println("Server: The wolf no longer has a passenger."); } lastMountedState = isMounted; } } } @Override public void addPassenger(Entity passenger) { super.addPassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(true)); } } } @Override public void removePassenger(Entity passenger) { super.removePassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is no longer mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(false)); } } } @Override public boolean isControlledByLocalInstance() { Entity entity = this.getControllingPassenger(); return entity instanceof Player; } @Override public void positionRider(Entity passenger) { if (this.hasPassenger(passenger)) { double xOffset = Math.cos(Math.toRadians(this.getYRot() + 90)) * 0.4; double zOffset = Math.sin(Math.toRadians(this.getYRot() + 90)) * 0.4; passenger.setPos(this.getX() + xOffset, this.getY() + this.getPassengersRidingOffset() + passenger.getMyRidingOffset(), this.getZ() + zOffset); } } } MountSyncPacket package com.vals.valscraft.network; import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); System.out.println("Server: Player " + player.getName().getString() + " is no longer mounted."); } } } }); context.setPacketHandled(true); // Marks the packet as handled } } networkHandler package com.vals.valscraft.network; import com.vals.valscraft.valscraft; import net.minecraft.resources.ResourceLocation; import net.minecraftforge.network.NetworkRegistry; import net.minecraftforge.network.simple.SimpleChannel; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class NetworkHandler { private static final String PROTOCOL_VERSION = "1"; public static final SimpleChannel CHANNEL = NetworkRegistry.newSimpleChannel( new ResourceLocation(valscraft.MODID, "main"), () -> PROTOCOL_VERSION, PROTOCOL_VERSION::equals, PROTOCOL_VERSION::equals ); public static void init() { int packetId = 0; // Register the mount synchronization packet CHANNEL.registerMessage( packetId++, MountSyncPacket.class, MountSyncPacket::encode, MountSyncPacket::decode, (msg, context) -> msg.handle(context.get()) // Get the context with context.get() ); } }  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.