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[Solved] [1.11] Creating Quarry


abused_master

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Hello Everyone, im trying to create a quarry in my mod but need a little help with it.

So my idea is when this quarry is placed depending on the side its place it will display a textured line around the outside of where it will mine(64x64 area and down as far as bedrock), and start working on that area, mining, then outputting into an adjacent inventory, and if that isnt available then dont do anything.

so #1 how would i check what direction the block is placed at then draw the like? would i use EnumFacing.NORTH/SOUTH, etc? and if so how would i draw the line with a custom texture

ill get to #2 after this as id like to take it a little bit at a time so i could also learn from this and understand what im doing and how it works.

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Hello Everyone, im trying to create a quarry in my mod but need a little help with it.

So my idea is when this quarry is placed depending on the area it will display a textured line around the outside of where it will mine, and start working on that area, mining, then outputting into an adjacent inventory, and if that isnt available then dont do anything.

so #1 how would i check what direction the block is placed at then draw the like? would i use EnumFacing.NORTH/SOUTH, etc? and if so how would i draw the line with a custom texture

ill get to #2 after this as id like to take it a little bit at a time so i could also learn from this and understand what im doing and how it works.

I would use the blockstates orientation from inside my TileEntity set a variable and either use entities/entity or a TESR if there is a better way to draw the lines someone else say something as that is all that "blockstates orientation" would be getting the blockstate from the world where the TE is and then extracting the variant for the direction. Of course this means you will have to have the Horizontal facing variants. An example of those would be in the FurnaceBlock class.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Hello Everyone, im trying to create a quarry in my mod but need a little help with it.

So my idea is when this quarry is placed depending on the area it will display a textured line around the outside of where it will mine, and start working on that area, mining, then outputting into an adjacent inventory, and if that isnt available then dont do anything.

so #1 how would i check what direction the block is placed at then draw the like? would i use EnumFacing.NORTH/SOUTH, etc? and if so how would i draw the line with a custom texture

ill get to #2 after this as id like to take it a little bit at a time so i could also learn from this and understand what im doing and how it works.

I would use the blockstates orientation from inside my TileEntity set a variable and either use entities/entity or a TESR if there is a better way to draw the lines someone else say something as that is all that "blockstates orientation" would be getting the blockstate from the world where the TE is and then extracting the variant for the direction. Of course this means you will have to have the Horizontal facing variants. An example of those would be in the FurnaceBlock class.

 

What method would i use to check what direction its facing from the blockstate?

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IBlockState#getValue(BlockDirectional.FACING)

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Sounds like your excavator is going to be an extension of BlockHorizontal. That'll give you a property that can be north, east, south or west (see the subset of horizontals within the facing enum). For the initial placement, see how a furnace does so.

 

Take care to separate the block's logic from its rendering. Logic is mostly server-side (world not remote), and rendering is client side-only. Don't scramble their concepts in your mind either.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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Iv gone a few steps ahead and created the quarry and made it mine, i also made it mine the chunk its in, so instead of drawing a line in a 64x64 area i just want it to draw a line with a custom texture around the current chunk that the block is in, would that still be in the TESR? and how do i do that specifically to the chunk the block is in?

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Iv gone a few steps ahead and created the quarry and made it mine, i also made it mine the chunk its in, so instead of drawing a line in a 64x64 area i just want it to draw a line with a custom texture around the current chunk that the block is in, would that still be in the TESR? and how do i do that specifically to the chunk the block is in?

First you would have to get the chunks boundaries I would do this by grabbing the x and z position of your TE and convert it to chunk coords. Then from there you can easily get the boundries by converting it back and adding/subtracting 15. Then you need to design what it looks like with a Tessellator and VertexBuffer.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Sorry if i keep changing my idea on how to do this, and it will be the last time

Iv been tinkering a bit and instead have thought to just place blocks outside of the chunk, getting the chunk wont be hard thanks to AnimeFan8888, but how would i place the blocks on the outside of the chunk

int chunkX = getChunkXPos();
int chunkZ = getChunkZPos()
for (int x = chunkX; i < chunkX +/- 16; x++) {
     for (int z = chunkZ; i < chunkZ +/- 16; z++) {
          world.setBlockState(state, new BlockPos(x, pos.getY(), z));
     }
}

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Sorry if i keep changing my idea on how to do this, and it will be the last time

Iv been tinkering a bit and instead have thought to just place blocks outside of the chunk, getting the chunk wont be hard thanks to AnimeFan8888, but how would i place the blocks on the outside of the chunk

int chunkX = getChunkXPos();
int chunkZ = getChunkZPos()
for (int x = chunkX; i < chunkX +/- 16; x++) {
     for (int z = chunkZ; i < chunkZ +/- 16; z++) {
          world.setBlockState(state, new BlockPos(x, pos.getY(), z));
     }
}

so state would be say Blocks.DIAMOND_ORE.getDefaultState() ?

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If you want the block to be diamond, yes.

 

Keep in mind that if you wanted spruce planks instead you'd have to do:

Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.EnumType.SPRUCE)

(Assuming I got the proper names of everything correct)

Because spurce is a variant.  The default state would get you oak.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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If you want the block to be diamond, yes.

 

Keep in mind that if you wanted spruce planks instead you'd have to do:

Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.EnumType.SPRUCE)

(Assuming I got the proper names of everything correct)

Because spurce is a variant.  The default state would get you oak.

I see

so i tried to do it with cobblestone like so

world.setBlockState(Blocks.COBBLESTONE.getDefaultState(),new BlockPos(x, pos.getY(), z));

but am getting this error

 

setBlockState

(net.minecraft.util.math.BlockPos, net.minecraft.block.state.IBlockState) in World cannot be applied

to

(net.minecraft.block.state.IBlockState, net.minecraft.util.math.BlockPos)

 

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(A, B) != (B, A)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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When i added and launched my game, and placed down the quarry, it would just freeze the game, no errors in console, no nothing, game just stays frozen

        for (int x = chunkX; i < chunkX + 16; x++) {
            for (int z = chunkZ; i < chunkZ + 16; z++) {
                worldObj.setBlockState(new BlockPos(x, pos.getY(), z), Blocks.COBBLESTONE.getDefaultState());
            }
        }

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When i added and launched my game, and placed down the quarry, it would just freeze the game, no errors in console, no nothing, game just stays frozen

        for (int x = chunkX; i < chunkX + 16; x++) {
            for (int z = chunkZ; i < chunkZ + 16; z++) {
                worldObj.setBlockState(new BlockPos(x, pos.getY(), z), Blocks.COBBLESTONE.getDefaultState());
            }
        }

 

What method is this inside?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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I don't see anything obviously wrong.  Use the debugger and step-through.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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When i added and launched my game, and placed down the quarry, it would just freeze the game, no errors in console, no nothing, game just stays frozen

        for (int x = chunkX; i < chunkX + 16; x++) {
            for (int z = chunkZ; i < chunkZ + 16; z++) {
                worldObj.setBlockState(new BlockPos(x, pos.getY(), z), Blocks.COBBLESTONE.getDefaultState());
            }
        }

What are the values of chunkX and chunkZ?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Iv fixed the problem, someone at the MMD Discord helped me,

So now my quarry mines when given energy, uses energy, places the cobblestone around the area it will mine, the only thing left is outputting the items, how can i make it detect an inventory placed on one of its sides and output the blocks it breaks to it?

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Iv fixed the problem, someone at the MMD Discord helped me,

So now my quarry mines when given energy, uses energy, places the cobblestone around the area it will mine, the only thing left is outputting the items, how can i make it detect an inventory placed on one of its sides and output the blocks it breaks to it?

Easiest way is to loop through the EnumFacings and use the offset function for an enumfacing that BlockPos has then do you if checks on capabilities.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Iv fixed the problem, someone at the MMD Discord helped me,

So now my quarry mines when given energy, uses energy, places the cobblestone around the area it will mine, the only thing left is outputting the items, how can i make it detect an inventory placed on one of its sides and output the blocks it breaks to it?

Easiest way is to loop through the EnumFacings and use the offset function for an enumfacing that BlockPos has then do you if checks on capabilities.

 

could you give me an example of this being done

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Do you want your device to be like a furnace that fills a small inventory until a hopper or player pulls it away? Or, does it need to be like a hopper that can push items into a chest?

 

Being passive and requiring a hopper beneath it to perform the movement task would probably be simpler to code, and that paradigm (parallel to furnace and brewing stand) would make good game sense.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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mod:yungsapi, mod:elevatorid (incompatible), mod:betterstrongholds, mod:betterdeserttemples, mod:deeperdarker, mod:balm (incompatible), mod:jeresources, mod:forge, mod:appleskin, mod:fastleafdecay, mod:bettermineshafts, mod:twilightforest (incompatible), mod:geckolib3 (incompatible), mod:essential (incompatible), mod:enchdesc (incompatible), mod:ironfurnaces (incompatible), mod:treeharvester, mod:projecte, mod:croptopia (incompatible), mod:collective, mod:controlling (incompatible), mod:justenoughprofessions, mod:inventoryhud, mod:bookshelf (incompatible), mod:xaeroworldmap, mod:elytraslot, mod:caelus (incompatible), mod:curios, mod:clumps (incompatible)     World Generation: Experimental     Type: Integrated Server (map_client.txt)     Is Modded: Definitely; Client brand changed to 'forge'; Server brand changed to 'forge'     Launched Version: forge-43.2.0     OptiFine Version: OptiFine_1.19.2_HD_U_I1     OptiFine Build: 20221213-150857     Render Distance Chunks: 2     Mipmaps: 4     Anisotropic Filtering: 1     Antialiasing: 0     Multitexture: false     Shaders: null     OpenGlVersion: 3.2.0 Core Profile Context 22.20.27.09.230321     OpenGlRenderer: Radeon RX 570 Series     OpenGlVendor: ATI Technologies Inc.     CpuCount: 12     ModLauncher: 10.0.8+10.0.8+main.0ef7e830     ModLauncher launch target: forgeclient     ModLauncher naming: srg     ModLauncher services:          mixin-0.8.5.jar mixin PLUGINSERVICE          eventbus-6.0.3.jar eventbus PLUGINSERVICE          fmlloader-1.19.2-43.2.0.jar slf4jfixer PLUGINSERVICE          fmlloader-1.19.2-43.2.0.jar object_holder_definalize PLUGINSERVICE          fmlloader-1.19.2-43.2.0.jar runtime_enum_extender PLUGINSERVICE          fmlloader-1.19.2-43.2.0.jar capability_token_subclass PLUGINSERVICE          accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE          fmlloader-1.19.2-43.2.0.jar runtimedistcleaner PLUGINSERVICE          modlauncher-10.0.8.jar mixin TRANSFORMATIONSERVICE          modlauncher-10.0.8.jar OptiFine TRANSFORMATIONSERVICE          modlauncher-10.0.8.jar essential-loader TRANSFORMATIONSERVICE          modlauncher-10.0.8.jar fml TRANSFORMATIONSERVICE      FML Language Providers:          minecraft@1.0         lowcodefml@null         kotlinforforge@3.6.0         javafml@null     Mod List:          client-1.19.2-20220805.130853-srg.jar             |Minecraft                     |minecraft                     |1.19.2              |DONE      |Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f         elytraslot-forge-6.1.0+1.19.2.jar                 |Elytra Slot                   |elytraslot                    |6.1.0+1.19.2        |DONE      |Manifest: NOSIGNATURE         YungsBetterDungeons-1.19.2-Forge-3.2.2.jar        |YUNG's Better Dungeons        |betterdungeons                |1.19.2-Forge-3.2.2  |DONE      |Manifest: NOSIGNATURE         EnchantmentDescriptions-Forge-1.19.2-13.0.14.jar  |EnchantmentDescriptions       |enchdesc                      |13.0.14             |DONE      |Manifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5         MouseTweaks-forge-mc1.19-2.23.jar                 |Mouse Tweaks                  |mousetweaks                   |2.23                |DONE      |Manifest: NOSIGNATURE         ironfurnaces-1.19.2-3.6.5.jar                     |Iron Furnaces                 |ironfurnaces                  |3.6.5               |DONE      |Manifest: NOSIGNATURE         treeharvester-1.19.2-8.0.jar                      |Tree Harvester                |treeharvester                 |8.0                 |DONE      |Manifest: NOSIGNATURE         jei-1.19.2-forge-11.6.0.1013.jar                  |Just Enough Items             |jei                           |11.6.0.1013         |DONE      |Manifest: NOSIGNATURE         paragon-forge-3.0.2-1.19x.jar                     |Paragon                       |paragon                       |3.0.2               |DONE      |Manifest: NOSIGNATURE         YungsBetterOceanMonuments-1.19.2-Forge-2.1.0.jar  |YUNG's Better Ocean Monuments |betteroceanmonuments          |1.19.2-Forge-2.1.0  |DONE      |Manifest: NOSIGNATURE         ProjectE-1.19.2-PE1.0.1B.jar                      |ProjectE                      |projecte                      |1.0.1B              |DONE      |Manifest: NOSIGNATURE         caelus-forge-1.19.2-3.0.0.6.jar                   |Caelus API                    |caelus                        |1.19.2-3.0.0.6      |DONE      |Manifest: NOSIGNATURE         curios-forge-1.19.2-5.1.3.0.jar                   |Curios API                    |curios                        |1.19.2-5.1.3.0      |DONE      |Manifest: NOSIGNATURE         flywheel-forge-1.19.2-0.6.8.a-14.jar              |Flywheel                      |flywheel                      |0.6.8.a-14          |DONE      |Manifest: NOSIGNATURE         create-1.19.2-0.5.0.i.jar                         |Create                        |create                        |0.5.0.i             |DONE      |Manifest: NOSIGNATURE         createdeco-1.2.12-1.19.2.jar                      |Create Deco                   |createdeco                    |1.2.12-1.19.2       |DONE      |Manifest: NOSIGNATURE         waystones-forge-1.19.2-11.3.1.jar                 |Waystones                     |waystones                     |11.3.1              |DONE      |Manifest: NOSIGNATURE         Croptopia-1.19.2-FORGE-2.2.2.jar                  |Croptopia                     |croptopia                     |2.2.2               |DONE      |Manifest: NOSIGNATURE         create-stuff-additions1.19.2_v2.0.2b.jar          |Create Stuff & Additions      |create_sa                     |2.0.2               |DONE      |Manifest: NOSIGNATURE         collective-1.19.2-6.53.jar                        |Collective                    |collective                    |6.53                |DONE      |Manifest: NOSIGNATURE         Clumps-forge-1.19.2-9.0.0+14.jar                  |Clumps                        |clumps                        |9.0.0+14            |DONE      |Manifest: NOSIGNATURE         XaerosWorldMap_1.29.2_Forge_1.19.1.jar            |Xaero's World Map             |xaeroworldmap                 |1.29.2              |DONE      |Manifest: NOSIGNATURE         Controlling-forge-1.19.2-10.0+7.jar               |Controlling                   |controlling                   |10.0+7              |DONE      |Manifest: NOSIGNATURE         JustEnoughProfessions-forge-1.19.2-2.0.2.jar      |Just Enough Professions (JEP) |justenoughprofessions         |2.0.2               |DONE      |Manifest: NOSIGNATURE         StorageDrawers-1.19-11.1.2.jar                    |Storage Drawers               |storagedrawers                |11.1.2              |DONE      |Manifest: NOSIGNATURE         YungsApi-1.19.2-Forge-3.8.9.jar                   |YUNG's API                    |yungsapi                      |1.19.2-Forge-3.8.9  |DONE      |Manifest: NOSIGNATURE         elevatorid-1.19.2-1.8.9.jar                       |Elevator Mod                  |elevatorid                    |1.19.2-1.8.9        |DONE      |Manifest: NOSIGNATURE         invhud.forge.1.19-3.4.7.jar                       |Inventory HUD+(Forge edition) |inventoryhud                  |3.4.7               |DONE      |Manifest: NOSIGNATURE         YungsBetterStrongholds-1.19.2-Forge-3.2.0.jar     |YUNG's Better Strongholds     |betterstrongholds             |1.19.2-Forge-3.2.0  |DONE      |Manifest: NOSIGNATURE         Bookshelf-Forge-1.19.2-16.2.18.jar                |Bookshelf                     |bookshelf                     |16.2.18             |DONE      |Manifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5         YungsBetterDesertTemples-1.19.2-Forge-2.2.2.jar   |YUNG's Better Desert Temples  |betterdeserttemples           |1.19.2-Forge-2.2.2  |DONE      |Manifest: NOSIGNATURE         deeperdarker-forge-1.1.6-forge.jar                |Deeper and Darker             |deeperdarker                  |1.1.6               |DONE      |Manifest: NOSIGNATURE         balm-forge-1.19.2-4.5.7.jar                       |Balm                          |balm                          |4.5.7               |DONE      |Manifest: NOSIGNATURE         JustEnoughResources-1.19.2-1.2.2.200.jar          |Just Enough Resources         |jeresources                   |1.2.2.200           |DONE      |Manifest: NOSIGNATURE         forge-1.19.2-43.2.0-universal.jar                 |Forge                         |forge                         |43.2.0              |DONE      |Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90         appleskin-forge-mc1.19-2.4.2.jar                  |AppleSkin                     |appleskin                     |2.4.2+mc1.19        |DONE      |Manifest: NOSIGNATURE         FastLeafDecay-30.jar                              |FastLeafDecay                 |fastleafdecay                 |30                  |DONE      |Manifest: NOSIGNATURE         YungsBetterMineshafts-1.19.2-Forge-3.2.0.jar      |YUNG's Better Mineshafts      |bettermineshafts              |1.19.2-Forge-3.2.0  |DONE      |Manifest: NOSIGNATURE         twilightforest-1.19.2-4.2.1518-universal.jar      |The Twilight Forest           |twilightforest                |4.2.1518            |DONE      |Manifest: NOSIGNATURE         geckolib-forge-1.19-3.1.40.jar                    |GeckoLib                      |geckolib3                     |3.1.40              |DONE      |Manifest: NOSIGNATURE         Essential (forge_1.19.2).jar                      |Essential                     |essential                     |12135+deploy-staging|DONE      |Manifest: NOSIGNATURE     Flywheel Backend: GL33 Instanced Arrays     Crash Report UUID: 3ae29fd2-576c-4551-8170-18f8e716e3fd     FML: 43.2     Forge: net.minecraftforge:43.2.0 Does anyone know hot to solve this problem?  
    • Issue with the player skills mod. Looks like it needs the KubeJS mod installed?
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