Jump to content

[SOLVED] Checking for Shift-Right Click onItemUse


Lambda

Recommended Posts

Hello,

 

So I created an Item that looks for a te and on right click upgrades it. However, I ran into an issue where SHIFT+right click doesn't do anything, and when I just right click, It opens the gui, upgrades BUT does not use the item. So How would I check for if the player is sneaking.

 

Here is the item if you need reference:

public class ItemFuelUpgrade extends ItemBase {

    public ItemFuelUpgrade(String name) {
        super(name);
    }

    @Override
    public EnumActionResult onItemUse(EntityPlayer stack, World playerIn, BlockPos worldIn, EnumHand pos, EnumFacing hand, float facing, float hitX, float hitY)
    {
        ItemStack itemstack = stack.getHeldItem(pos);

        if(!playerIn.isRemote) {

            TileEntity tile = playerIn.getTileEntity(worldIn);
            if(tile instanceof TileEntityCoalGenerator) {
                ((TileEntityCoalGenerator) tile).isFuelUpgraded = true;
                soundRemove(itemstack, stack, playerIn, worldIn);
                return EnumActionResult.SUCCESS;
            }
        }
        return EnumActionResult.PASS;
    }

    protected void soundRemove(ItemStack stack, EntityPlayer player, World worldIn, BlockPos pos)
    {
        worldIn.playSound(player, pos, SoundEvents.BLOCK_ANVIL_LAND, SoundCategory.BLOCKS, 1.0F, 1.0F);

        if (!worldIn.isRemote)
        {
            stack.func_190918_g(1);
        }
    }
}

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

Link to comment
Share on other sites

Hello,

 

So I created an Item that looks for a te and on right click upgrades it. However, I ran into an issue where SHIFT+right click doesn't do anything, and when I just right click, It opens the gui, upgrades BUT does not use the item. So How would I check for if the player is sneaking.

 

Here is the item if you need reference:

public class ItemFuelUpgrade extends ItemBase {

    public ItemFuelUpgrade(String name) {
        super(name);
    }

    @Override
    public EnumActionResult onItemUse(EntityPlayer stack, World playerIn, BlockPos worldIn, EnumHand pos, EnumFacing hand, float facing, float hitX, float hitY)
    {
        ItemStack itemstack = stack.getHeldItem(pos);

        if(!playerIn.isRemote) {

            TileEntity tile = playerIn.getTileEntity(worldIn);
            if(tile instanceof TileEntityCoalGenerator) {
                ((TileEntityCoalGenerator) tile).isFuelUpgraded = true;
                soundRemove(itemstack, stack, playerIn, worldIn);
                return EnumActionResult.SUCCESS;
            }
        }
        return EnumActionResult.PASS;
    }

    protected void soundRemove(ItemStack stack, EntityPlayer player, World worldIn, BlockPos pos)
    {
        worldIn.playSound(player, pos, SoundEvents.BLOCK_ANVIL_LAND, SoundCategory.BLOCKS, 1.0F, 1.0F);

        if (!worldIn.isRemote)
        {
            stack.func_190918_g(1);
        }
    }
}

You don't check if the player is sneaking.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.