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Posted

Hello,

 

So I created an Item that looks for a te and on right click upgrades it. However, I ran into an issue where SHIFT+right click doesn't do anything, and when I just right click, It opens the gui, upgrades BUT does not use the item. So How would I check for if the player is sneaking.

 

Here is the item if you need reference:

public class ItemFuelUpgrade extends ItemBase {

    public ItemFuelUpgrade(String name) {
        super(name);
    }

    @Override
    public EnumActionResult onItemUse(EntityPlayer stack, World playerIn, BlockPos worldIn, EnumHand pos, EnumFacing hand, float facing, float hitX, float hitY)
    {
        ItemStack itemstack = stack.getHeldItem(pos);

        if(!playerIn.isRemote) {

            TileEntity tile = playerIn.getTileEntity(worldIn);
            if(tile instanceof TileEntityCoalGenerator) {
                ((TileEntityCoalGenerator) tile).isFuelUpgraded = true;
                soundRemove(itemstack, stack, playerIn, worldIn);
                return EnumActionResult.SUCCESS;
            }
        }
        return EnumActionResult.PASS;
    }

    protected void soundRemove(ItemStack stack, EntityPlayer player, World worldIn, BlockPos pos)
    {
        worldIn.playSound(player, pos, SoundEvents.BLOCK_ANVIL_LAND, SoundCategory.BLOCKS, 1.0F, 1.0F);

        if (!worldIn.isRemote)
        {
            stack.func_190918_g(1);
        }
    }
}

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

Posted

Hello,

 

So I created an Item that looks for a te and on right click upgrades it. However, I ran into an issue where SHIFT+right click doesn't do anything, and when I just right click, It opens the gui, upgrades BUT does not use the item. So How would I check for if the player is sneaking.

 

Here is the item if you need reference:

public class ItemFuelUpgrade extends ItemBase {

    public ItemFuelUpgrade(String name) {
        super(name);
    }

    @Override
    public EnumActionResult onItemUse(EntityPlayer stack, World playerIn, BlockPos worldIn, EnumHand pos, EnumFacing hand, float facing, float hitX, float hitY)
    {
        ItemStack itemstack = stack.getHeldItem(pos);

        if(!playerIn.isRemote) {

            TileEntity tile = playerIn.getTileEntity(worldIn);
            if(tile instanceof TileEntityCoalGenerator) {
                ((TileEntityCoalGenerator) tile).isFuelUpgraded = true;
                soundRemove(itemstack, stack, playerIn, worldIn);
                return EnumActionResult.SUCCESS;
            }
        }
        return EnumActionResult.PASS;
    }

    protected void soundRemove(ItemStack stack, EntityPlayer player, World worldIn, BlockPos pos)
    {
        worldIn.playSound(player, pos, SoundEvents.BLOCK_ANVIL_LAND, SoundCategory.BLOCKS, 1.0F, 1.0F);

        if (!worldIn.isRemote)
        {
            stack.func_190918_g(1);
        }
    }
}

You don't check if the player is sneaking.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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