Posted November 28, 20168 yr Whenever I connect the world, rendering disappears. When I click on the block to appear. TileEntity: package cz.grossik.farmcraft2.racks; import javax.annotation.Nullable; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.ISidedInventory; import net.minecraft.inventory.ItemStackHelper; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntityLockable; import net.minecraft.util.EnumFacing; import net.minecraft.util.ITickable; public class TileEntityRacks extends TileEntityLockable implements ITickable, ISidedInventory { private ItemStack[] wineItemStacks = new ItemStack[9]; private String furnaceCustomName; private NBTTagCompound update_packet; private boolean Check0; public int getSizeInventory() { return this.wineItemStacks.length; } public ItemStack getStackInSlot(int index) { return this.wineItemStacks[index]; } @Nullable public ItemStack decrStackSize(int index, int count) { return ItemStackHelper.getAndSplit(this.wineItemStacks, index, count); } @Nullable public ItemStack removeStackFromSlot(int index) { return ItemStackHelper.getAndRemove(this.wineItemStacks, index); } public void setCustomInventoryName(String p_145951_1_) { this.furnaceCustomName = p_145951_1_; } public void setInventorySlotContents(int index, ItemStack stack) { boolean flag = stack != null && stack.isItemEqual(this.wineItemStacks[index]) && ItemStack.areItemStackTagsEqual(stack, this.wineItemStacks[index]); this.wineItemStacks[index] = stack; if (stack != null && stack.stackSize > this.getInventoryStackLimit()) { stack.stackSize = this.getInventoryStackLimit(); } } @Override public int getInventoryStackLimit() { return 1; } public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); NBTTagList nbttaglist = compound.getTagList("Items", 10); this.wineItemStacks = new ItemStack[this.getSizeInventory()]; for (int i = 0; i < nbttaglist.tagCount(); ++i) { NBTTagCompound nbttagcompound = nbttaglist.getCompoundTagAt(i); int j = nbttagcompound.getByte("Slot"); if (j >= 0 && j < this.wineItemStacks.length) { this.wineItemStacks[j] = ItemStack.loadItemStackFromNBT(nbttagcompound); } } if (compound.hasKey("CustomName", ) { this.furnaceCustomName = compound.getString("CustomName"); } } public NBTTagCompound writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); NBTTagList nbttaglist = new NBTTagList(); for (int i = 0; i < this.wineItemStacks.length; ++i) { if (this.wineItemStacks != null) { NBTTagCompound nbttagcompound = new NBTTagCompound(); nbttagcompound.setByte("Slot", (byte)i); this.wineItemStacks.writeToNBT(nbttagcompound); nbttaglist.appendTag(nbttagcompound); } } compound.setTag("Items", nbttaglist); if (this.hasCustomName()) { compound.setString("CustomName", this.furnaceCustomName); } return compound; } public boolean isUseableByPlayer(EntityPlayer player) { return this.worldObj.getTileEntity(this.pos) != this ? false : player.getDistanceSq((double)this.pos.getX() + 0.5D, (double)this.pos.getY() + 0.5D, (double)this.pos.getZ() + 0.5D) <= 64.0D; } public void openInventory(EntityPlayer player) { } public void closeInventory(EntityPlayer player) { } public boolean isItemValidForSlot(int index, ItemStack stack) { return false; } @Override public int getField(int id) { return 0; } @Override public void setField(int id, int value) { } @Override public int getFieldCount() { return 0; } public void clear() { for (int i = 0; i < this.wineItemStacks.length; ++i) { this.wineItemStacks = null; } } public String getName() { return this.hasCustomName() ? this.furnaceCustomName : "Racks"; } public boolean hasCustomName() { return this.furnaceCustomName != null && !this.furnaceCustomName.isEmpty(); } @Override public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn) { return new ContainerRacks(playerInventory, this); } @Override public String getGuiID() { return "10"; } @Override public int[] getSlotsForFace(EnumFacing side) { return null; } @Override public boolean canInsertItem(int index, ItemStack itemStackIn, EnumFacing direction) { return this.isItemValidForSlot(index, itemStackIn); } public boolean canExtractItem(int index, ItemStack stack, EnumFacing direction) { return true; } @Override public void update() { } public boolean Check0(){ if(wineItemStacks[0] != null) { return true; } else { return false; } } public boolean Check1(){ if(wineItemStacks[1] != null) { return true; } else { return false; } } public boolean Check2(){ if(wineItemStacks[2] != null) { return true; } else { return false; } } public boolean Check3(){ if(wineItemStacks[3] != null) { return true; } else { return false; } } public boolean Check4(){ if(wineItemStacks[4] != null) { return true; } else { return false; } } public boolean Check5(){ if(wineItemStacks[5] != null) { return true; } else { return false; } } public boolean Check6(){ if(wineItemStacks[6] != null) { return true; } else { return false; } } public boolean Check7(){ if(wineItemStacks[7] != null) { return true; } else { return false; } } public boolean Check8(){ if(wineItemStacks[8] != null) { return true; } else { return false; } } } Render: package cz.grossik.farmcraft2.racks; import cz.grossik.farmcraft2.Main; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderRacks extends TileEntitySpecialRenderer<TileEntityRacks> { private static final ModelWine0 model0 = new ModelWine0(); private static final ModelWine1 model1 = new ModelWine1(); private static final ModelWine2 model2 = new ModelWine2(); private static final ModelWine3 model3 = new ModelWine3(); private static final ModelWine4 model4 = new ModelWine4(); private static final ModelWine5 model5 = new ModelWine5(); private static final ModelWine6 model6 = new ModelWine6(); private static final ModelWine7 model7 = new ModelWine7(); private static final ModelWine8 model8 = new ModelWine8(); private static final ResourceLocation tWine = new ResourceLocation(Main.MODID + ":textures/wine.png"); @Override public void renderTileEntityAt(TileEntityRacks te, double x, double y, double z, float partialTicks, int destroyStage) { GlStateManager.pushAttrib(); GlStateManager.pushMatrix(); GlStateManager.translate(x, y, z + 0.5f); ResourceLocation texture0 = tWine; bindTexture(texture0); if(te.Check0() == true) { model0.render(); } if(te.Check1() == true) { model1.render(); } if(te.Check2() == true) { model2.render(); } if(te.Check3() == true) { model3.render(); } if(te.Check4() == true) { model4.render(); } if(te.Check5() == true) { model5.render(); } if(te.Check6() == true) { model6.render(); } if(te.Check7() == true) { model7.render(); } if(te.Check8() == true) { model8.render(); } GlStateManager.popMatrix(); GlStateManager.popAttrib(); } } Sorry for my bad English.
November 29, 20168 yr Your wording is a bit hard to understand, So I'm guessing this is happening: So it renders when one of the Checks are true, but on reconnected they disappear until an update? I think you have to update the TE somehow. Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
November 29, 20168 yr You need to override TileEntity#getUpdatePacket(), TileEntity#getUpdateTag(), TileEntity#onDataPacket(), and TileEntity#handleUpdateTag(). And you should switch fromusing ISIdedInventory to the IItemHandler capability. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
November 30, 20168 yr What? I don't know how to override it. This is the support section for those modding with Forge. Help with modding goes in here, however, please keep in mind that this is not a Java school. You are expected to have basic knowledge of Java before posting here. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
December 2, 20168 yr Author I figured it out myself. package cz.grossik.farmcraft2.racks; import javax.annotation.Nullable; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.ISidedInventory; import net.minecraft.inventory.ItemStackHelper; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.network.NetworkManager; import net.minecraft.network.play.server.SPacketUpdateTileEntity; import net.minecraft.tileentity.TileEntityLockable; import net.minecraft.util.EnumFacing; import net.minecraft.util.ITickable; import net.minecraftforge.common.capabilities.Capability; import net.minecraftforge.items.CapabilityItemHandler; import net.minecraftforge.items.wrapper.SidedInvWrapper; public class TileEntityRacks extends TileEntityLockable implements ITickable, ISidedInventory { private ItemStack[] wineItemStacks = new ItemStack[9]; private String furnaceCustomName; private NBTTagCompound update_packet; public int getSizeInventory() { return this.wineItemStacks.length; } public ItemStack getStackInSlot(int index) { return this.wineItemStacks[index]; } @Nullable public ItemStack decrStackSize(int index, int count) { return ItemStackHelper.getAndSplit(this.wineItemStacks, index, count); } @Nullable public ItemStack removeStackFromSlot(int index) { return ItemStackHelper.getAndRemove(this.wineItemStacks, index); } public void setCustomInventoryName(String p_145951_1_) { this.furnaceCustomName = p_145951_1_; } public void setInventorySlotContents(int index, ItemStack stack) { boolean flag = stack != null && stack.isItemEqual(this.wineItemStacks[index]) && ItemStack.areItemStackTagsEqual(stack, this.wineItemStacks[index]); this.wineItemStacks[index] = stack; if (stack != null && stack.stackSize > this.getInventoryStackLimit()) { stack.stackSize = this.getInventoryStackLimit(); } } @Override public int getInventoryStackLimit() { return 1; } @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); int i; for(i = 0; i < getSizeInventory(); i++) { NBTTagCompound tag = (NBTTagCompound)compound.getTag("Item_" + String.valueOf(i)); if(tag != null) { ItemStack stack = null; if(!tag.getBoolean("empty")) { stack = ItemStack.loadItemStackFromNBT(tag); } wineItemStacks[i] = stack; } } } protected final void updateInventoryItem(int slot) { if(worldObj.isRemote) { return; } if(update_packet == null) { update_packet = new NBTTagCompound(); super.writeToNBT(update_packet); } writeInventoryItemToNBT(update_packet,slot); } protected final void writeInventoryItemToNBT(NBTTagCompound compound,int slot) { ItemStack is = wineItemStacks[slot]; NBTTagCompound tag = new NBTTagCompound(); if(is != null) { tag.setBoolean("empty", false); is.writeToNBT(tag); } else { tag.setBoolean("empty", true); } compound.setTag("Item_" + String.valueOf(slot), tag); } protected void writeTileToNBT(NBTTagCompound compound) { super.writeToNBT(compound); } @Override public NBTTagCompound writeToNBT(NBTTagCompound compound) { if(compound == null) { compound = new NBTTagCompound(); } int i; super.writeToNBT(compound); for(i = 0; i < getSizeInventory(); i++) { writeInventoryItemToNBT(compound,i); } return compound; } public boolean isUseableByPlayer(EntityPlayer player) { return this.worldObj.getTileEntity(this.pos) != this ? false : player.getDistanceSq((double)this.pos.getX() + 0.5D, (double)this.pos.getY() + 0.5D, (double)this.pos.getZ() + 0.5D) <= 64.0D; } public void openInventory(EntityPlayer player) { } public void closeInventory(EntityPlayer player) { } public boolean isItemValidForSlot(int index, ItemStack stack) { return false; } @Override public int getField(int id) { return 0; } @Override public void setField(int id, int value) { } @Override public int getFieldCount() { return 0; } public void clear() { for (int i = 0; i < this.wineItemStacks.length; ++i) { this.wineItemStacks[i] = null; } } public String getName() { return this.hasCustomName() ? this.furnaceCustomName : "Racks"; } public boolean hasCustomName() { return this.furnaceCustomName != null && !this.furnaceCustomName.isEmpty(); } @Override public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn) { return new ContainerRacks(playerInventory, this); } @Override public String getGuiID() { return "10"; } @Override public int[] getSlotsForFace(EnumFacing side) { return null; } @Override public boolean canInsertItem(int index, ItemStack itemStackIn, EnumFacing direction) { return this.isItemValidForSlot(index, itemStackIn); } public boolean canExtractItem(int index, ItemStack stack, EnumFacing direction) { return true; } @Override public void update() { } public boolean Check0(){ if(wineItemStacks[0] != null) { return true; } else { return false; } } public boolean Check1(){ if(wineItemStacks[1] != null) { return true; } else { return false; } } public boolean Check2(){ if(wineItemStacks[2] != null) { return true; } else { return false; } } public boolean Check3(){ if(wineItemStacks[3] != null) { return true; } else { return false; } } public boolean Check4(){ if(wineItemStacks[4] != null) { return true; } else { return false; } } public boolean Check5(){ if(wineItemStacks[5] != null) { return true; } else { return false; } } public boolean Check6(){ if(wineItemStacks[6] != null) { return true; } else { return false; } } public boolean Check7(){ if(wineItemStacks[7] != null) { return true; } else { return false; } } public boolean Check8(){ if(wineItemStacks[8] != null) { return true; } else { return false; } } @SuppressWarnings("unchecked") @Override public <T> T getCapability(Capability<T> capability, EnumFacing facing) { if (facing != null && capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) { return (T) new SidedInvWrapper(this, facing); } return super.getCapability(capability, facing); } @Override public final SPacketUpdateTileEntity getUpdatePacket() { NBTTagCompound nbt = new NBTTagCompound(); writeToNBT(nbt); return new SPacketUpdateTileEntity(getPos(), 0, nbt); } @Override public NBTTagCompound getUpdateTag() { return writeToNBT(null); } @Override public final void onDataPacket(NetworkManager net, SPacketUpdateTileEntity pkt) { super.onDataPacket(net, pkt); if(worldObj.isRemote) { readFromNBT(pkt.getNbtCompound()); } } } But I have problem with rotation Wine model. package cz.grossik.farmcraft2.racks; import org.lwjgl.opengl.GL11; import cz.grossik.farmcraft2.Main; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderRacks extends TileEntitySpecialRenderer<TileEntityRacks> { private static final ModelWine0 model0 = new ModelWine0(); private static final ModelWine1 model1 = new ModelWine1(); private static final ModelWine2 model2 = new ModelWine2(); private static final ModelWine3 model3 = new ModelWine3(); private static final ModelWine4 model4 = new ModelWine4(); private static final ModelWine5 model5 = new ModelWine5(); private static final ModelWine6 model6 = new ModelWine6(); private static final ModelWine7 model7 = new ModelWine7(); private static final ModelWine8 model8 = new ModelWine8(); private static final ResourceLocation tWine = new ResourceLocation(Main.MODID + ":textures/wine.png"); @Override public void renderTileEntityAt(TileEntityRacks te, double x, double y, double z, float partialTicks, int destroyStage) { GlStateManager.pushMatrix(); GlStateManager.translate(x, y, z); int rotationAngle = 0; int metadata = te.getBlockMetadata(); if (metadata%4 == 0) { rotationAngle = 270; } if (metadata%4 == 1) { rotationAngle = 90; } if (metadata%4 == 2) { rotationAngle = 180; } if (metadata%4 == 3) { rotationAngle = 0; } GL11.glRotatef(rotationAngle, 0, 1, 0); ResourceLocation texture0 = tWine; bindTexture(texture0); GlStateManager.pushMatrix(); if(te.Check0() == true) { model0.render(); } if(te.Check1() == true) { model1.render(); } if(te.Check2() == true) { model2.render(); } if(te.Check3() == true) { model3.render(); } if(te.Check4() == true) { model4.render(); } if(te.Check5() == true) { model5.render(); } if(te.Check6() == true) { model6.render(); } if(te.Check7() == true) { model7.render(); } if(te.Check8() == true) { model8.render(); } GlStateManager.popMatrix(); GlStateManager.popMatrix(); } }
December 2, 20168 yr Call GLStateManager.translate(x, y, z) again to correct its position based on your metadata. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
December 2, 20168 yr No. No not specifically GLStateManager.translate(x, y, z), but GLStatemanager.translate(where on the x, where on the y, where on the z). They can be decimals to center it in the block. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
December 2, 20168 yr Author Sorry. But when I give GlStateManager.translate(-1.0F, 0.0F, -0.5F). It olny works in one direction.
December 2, 20168 yr Sorry. But when I give GlStateManager.translate(-1.0F, 0.0F, -0.5F). It olny works in one direction. again to correct its position based on your metadata. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
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