Lambda Posted December 5, 2016 Posted December 5, 2016 Hey there, So I have a prototype cable here, to transfer energy across a line, which detecting TEs along the way, if one is found it sends energy to them. However, it does not work, as in, the energy IS not transfer if one is found. Here is the class: public class TileEntityPipeEnergy extends TileEntityBase implements ITickable, ICustomEnergyReceiver, ISharingEnergyProvider { public EnergyStorage energyStorage = new EnergyStorage(6000, 6000); public TileEntityPipeEnergy() { super("energypipe"); } @Override public void updateEntity() { super.updateEntity(); List<EnumFacing> possibleSides = getPossibleSides(); if (!possibleSides.isEmpty()) { int forEach = energyStorage.getEnergyStored() / possibleSides.size(); for (EnumFacing side : possibleSides) { BlockPos neighbor = pos.offset(side); TileEntity tile = worldObj.getTileEntity(neighbor); if (tile != null) { if (tile instanceof ICustomEnergyReceiver) { transferEnergyToTile((ICustomEnergyReceiver) tile, side, forEach); } else if (tile instanceof ICustomEnergyReceiver) { transferEnergyToTile((ICustomEnergyReceiver) tile, side, forEach); } } } } } private void transferEnergyToTile(ICustomEnergyReceiver receiver, EnumFacing side, int energyAmount) { if (receiver.canConnectEnergy(side.getOpposite())) { receiver.receiveEnergy(side.getOpposite(), extractEnergy(side, energyAmount, false), false); } } public List<EnumFacing> getPossibleSides() { List<EnumFacing> sides = new ArrayList<EnumFacing>(); for (EnumFacing side : EnumFacing.VALUES) { BlockPos neighbor = pos.offset(side); TileEntity tile = worldObj.getTileEntity(neighbor); if (tile != null) { if (tile instanceof IEnergyReceiver) { sides.add(side); } } } if (sides.size() != 0) { int forEach = energyStorage.getEnergyStored() / sides.size(); for (EnumFacing side : EnumFacing.VALUES) { if (sides.contains(side)) { BlockPos neighbor = pos.offset(side); TileEntity tile = worldObj.getTileEntity(neighbor); if (tile != null && tile instanceof ICustomEnergyReceiver) { ICustomEnergyReceiver receiver = (ICustomEnergyReceiver) tile; if (receiver.getEnergyStored(side.getOpposite()) + forEach > receiver.getMaxEnergyStored(side.getOpposite())) { sides.remove(side); } if (!receiver.canConnectEnergy(side.getOpposite())) { sides.remove(side); } } } } } return sides; } public int getEnergyToSplitShare() { return this.getEnergyStored(); } public boolean doesShareEnergy() { return true; } public EnumFacing[] getEnergyShareSides() { return EnumFacing.values(); } @Override public void writeSyncableNBT(NBTTagCompound compound, NBTType type){ super.writeSyncableNBT(compound, type); this.energyStorage.writeToNBT(compound); } @Override public void readSyncableNBT(NBTTagCompound compound, NBTType type){ super.readSyncableNBT(compound, type); this.energyStorage.readFromNBT(compound); } @Override public int getEnergyStored(EnumFacing from) { return energyStorage.getEnergyStored(); } @Override public int getMaxEnergyStored(EnumFacing from) { return energyStorage.getMaxEnergyStored(); } public int getEnergyStored() { return energyStorage.getEnergyStored(); } public int getMaxEnergyStored() { return energyStorage.getMaxEnergyStored(); } @Override public boolean canConnectEnergy(EnumFacing from) { return worldObj.isBlockIndirectlyGettingPowered(pos) >= 1; } @Override public int extractEnergy(EnumFacing from, int maxExtract, boolean simulate) { return energyStorage.extractEnergy(maxExtract, simulate); } @Override public int receiveEnergy(EnumFacing from, int maxReceive, boolean simulate) { return energyStorage.receiveEnergy(maxReceive, simulate); } } Thanks for your time. Quote Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
Draco18s Posted December 5, 2016 Posted December 5, 2016 Why are you not using Capabilities? Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Lambda Posted December 5, 2016 Author Posted December 5, 2016 I'm not particularly good with them Where should I read up on them? And how would I apply them to this? Quote Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
Animefan8888 Posted December 5, 2016 Posted December 5, 2016 I'm not particularly good with them Where should I read up on them? And how would I apply them to this? Forge provides a Energy Capability you just need to override getCapability and hasCapability in your TE. This is also what you should be doing for inventories using the IItemHandler capability. Look at the forge docs http://mcforge.readthedocs.io/en/latest/datastorage/capabilities/ Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
Lambda Posted December 5, 2016 Author Posted December 5, 2016 Yeah I do it with inventories with some help from others, however wasn't really given a reference on how they work. Thanks! Quote Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
Lambda Posted December 5, 2016 Author Posted December 5, 2016 ... So something like this? @Override public boolean hasCapability(Capability<?> capability, EnumFacing facing) { if(capability == CapabilityEnergy.ENERGY) { return true; } return super.hasCapability(capability, facing); } @Override public <T> T getCapability(Capability<T> capability, EnumFacing facing) { if (capability == CapabilityEnergy.ENERGY) { return (T) energyStorage; } return super.getCapability(capability, facing); } at the bottom of the class? I'm handling the energy with CoFH API. Quote Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
Lambda Posted December 6, 2016 Author Posted December 6, 2016 Using the Debugger, i found that it is finding the TE, however not transferring energy for some reason. Quote Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
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