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[Solved][1.10.2]Blockstate.json PropertyEnum & PropertyBool


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Posted

I've successfully manged to load same model for Enum Property, without having to specify different models for each PropertyEnum. However, when I added another property (PropertyBool), minecraft now asks for different model for each combination of states. (eg. [variant=xxx][cover=xxx] is missing)

 

Is there a way to use the same model for all combinations?

 

I've tried nesting Enum inside Bool but that doesn't work either.

 

Here is my .json file.

 

{
    "forge_marker": 1,
    "defaults": {
        "model": "arpgf:plainTable",
        "textures": {
            "0": "blocks/log_oak",
            "1": "blocks/log_oak_top"
        }
    },
    "variants": {
        "normal": [{
            "model": "arpgf:plainTable"
        }],
        "variant=oak": [{
            "textures": {
                "0": "blocks/log_oak",
                "1": "blocks/log_oak_top"
            }
        }],
        "variant=jungle": [{
            "textures": {
                "0": "blocks/log_jungle",
                "1": "blocks/log_jungle_top"
            }
        }],
        "variant=spruce": [{
            "textures": {
                "0": "blocks/log_spruce",
                "1": "blocks/log_spruce_top"
            }
        }],
        "variant=acacia": [{
            "textures": {
                "0": "blocks/log_acacia",
                "1": "blocks/log_acacia_top"
            }
        }],
        "variant=big_oak": [{
            "textures": {
                "0": "blocks/log_big_oak",
                "1": "blocks/log_big_oak_top"
            }
        }],
        "variant=birch": [{
            "textures": {
                "0": "blocks/log_birch",
                "1": "blocks/log_birch_top"
            }
        }],
        
        "cover": [{
            "true": {
                "submodel": "arpgf:cover"
            },
            "false": {
            
            }
        }],
        
        "inventory": [{
            "model": "arpgf:plainTable"
        }]
    }
}

 

Error: Exception loading model for variant arpgf:BlockPlainTable#cover=false,variant=birch for blockstate "arpgf:BlockPlainTable[cover=false,variant=birch]"

Posted

Why is "cover" an [] and why are you writing "variant=oak".... take a look at the docs.

http://mcforge.readthedocs.io/en/latest/blockstates/forgeBlockstates/

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Thanks! I didn't really think that would make a difference to be honest.

 

Fixed .json file for anyone else who might be having a similar issue below

{
    "forge_marker": 1,
    "defaults": {
        "model": "arpgf:plainTable",
        "textures": {
            "0": "blocks/log_oak",
            "1": "blocks/log_oak_top"
        }
    },
    "variants": {
        "normal": {
            "model": "arpgf:plainTable"
        },
        
        "variant": {
            "oak": {
                "textures": {
                    "0": "blocks/log_oak",
                    "1": "blocks/log_oak_top"
                }
            },
            "jungle": {
                "textures": {
                    "0": "blocks/log_jungle",
                    "1": "blocks/log_jungle_top"
                }
            },
            "spruce": {
                "textures": {
                    "0": "blocks/log_spruce",
                    "1": "blocks/log_spruce_top"
                }
            },
            "acacia": {
                "textures": {
                    "0": "blocks/log_acacia",
                    "1": "blocks/log_acacia_top"
                }
            },
            "big_oak": {
                "textures": {
                    "0": "blocks/log_big_oak",
                    "1": "blocks/log_big_oak_top"
                }
            },
            "birch": {
                "textures": {
                    "0": "blocks/log_birch",
                    "1": "blocks/log_birch_top"
                }
            }
        },
        
        "cover": {
            "true": {
                "submodel": "arpgf:cover"
            },
            "false": {
            
            }
        },
        
        "inventory": [{
            "model": "arpgf:plainTable"
        }]
    }
}

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