Jump to content

[1.11.2] [SOLVED] Destroy Item after right click


Bektor

Recommended Posts

Hi,

 

I'm wondering how I can destroy an item after the second right click. So basically I've got a boolean set to false. The first right click is made, a position is saved to the item, the second right click is made, the player will be teleported to the location saved first.

 

What I want is that direclty after the player was teleported, the item should be destroyed. So it can only be used once.

So how am I able to do this, since there is no item in the onItemRightclick method:

@Override
public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn)

 

Thx in advance.

Bektor

Developer of Primeval Forest.

Link to comment
Share on other sites

Hi,

 

I'm wondering how I can destroy an item after the second right click. So basically I've got a boolean set to false. The first right click is made, a position is saved to the item, the second right click is made, the player will be teleported to the location saved first.

 

What I want is that direclty after the player was teleported, the item should be destroyed. So it can only be used once.

So how am I able to do this, since there is no item in the onItemRightclick method:

@Override
public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn)

 

Thx in advance.

Bektor

I'm not quite sure, but maybe return new ActionResult(EnumActionResult.PASS, ItemStack.EMPTY);

If not then you need to set the players current hand to ItemStack.EMPTY during the process. Also for the boolean you need to save it to the stack and not store it in the Item class.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

In my opinion, I would give it 2 durability, and then onItemRightClick, make it take 1 damage.

 

But that's just me.

 

I guess this isn't exactly the right thing for what you're looking for but I just saw this and thought about this answer

I Love To Help People. Unless They Are The Kind Of People Who Just Doesn't Know Anything. Those People Need Some Serious Help. This Could Help But......

https://www.youtube.com/watch?v=6t0GlXWx_PY

 

ThingsMod Git: https://github.com/EscapeMC/Things-Mod-1.10.2

 

TeamMadness Mod Git: https://github.com/EscapeMC/TeamMadness-Mod-1.10.2

 

If I somehow help you, please click the "Thank You" button. If I am a total waste of time, please click the "Applaud" button.

Link to comment
Share on other sites

In my opinion, I would give it 2 durability, and then onItemRightClick, make it take 1 damage.

 

1 durability.  "0 durability left" is still 1 use as far as Minecraft is concerned.  But doing this means that the durability bar is displayed, which is not ideal in some cases.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

In my opinion, I would give it 2 durability, and then onItemRightClick, make it take 1 damage.

 

1 durability.  "0 durability left" is still 1 use as far as Minecraft is concerned.  But doing this means that the durability bar is displayed, which is not ideal in some cases.

 

Ah, ok. I understand that. Well, I was just giving my opinion.

I Love To Help People. Unless They Are The Kind Of People Who Just Doesn't Know Anything. Those People Need Some Serious Help. This Could Help But......

https://www.youtube.com/watch?v=6t0GlXWx_PY

 

ThingsMod Git: https://github.com/EscapeMC/Things-Mod-1.10.2

 

TeamMadness Mod Git: https://github.com/EscapeMC/TeamMadness-Mod-1.10.2

 

If I somehow help you, please click the "Thank You" button. If I am a total waste of time, please click the "Applaud" button.

Link to comment
Share on other sites

Hi,

 

I'm wondering how I can destroy an item after the second right click. So basically I've got a boolean set to false. The first right click is made, a position is saved to the item, the second right click is made, the player will be teleported to the location saved first.

 

What I want is that direclty after the player was teleported, the item should be destroyed. So it can only be used once.

So how am I able to do this, since there is no item in the onItemRightclick method:

@Override
public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn)

 

Thx in advance.

Bektor

I'm not quite sure, but maybe return new ActionResult(EnumActionResult.PASS, ItemStack.EMPTY);

If not then you need to set the players current hand to ItemStack.EMPTY during the process. Also for the boolean you need to save it to the stack and not store it in the Item class.

Ah, ok. Thx, that works fine. ;)

Developer of Primeval Forest.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.