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Posted

Hi,

 

I'm wondering how I can destroy an item after the second right click. So basically I've got a boolean set to false. The first right click is made, a position is saved to the item, the second right click is made, the player will be teleported to the location saved first.

 

What I want is that direclty after the player was teleported, the item should be destroyed. So it can only be used once.

So how am I able to do this, since there is no item in the onItemRightclick method:

@Override
public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn)

 

Thx in advance.

Bektor

Developer of Primeval Forest.

Posted

Hi,

 

I'm wondering how I can destroy an item after the second right click. So basically I've got a boolean set to false. The first right click is made, a position is saved to the item, the second right click is made, the player will be teleported to the location saved first.

 

What I want is that direclty after the player was teleported, the item should be destroyed. So it can only be used once.

So how am I able to do this, since there is no item in the onItemRightclick method:

@Override
public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn)

 

Thx in advance.

Bektor

I'm not quite sure, but maybe return new ActionResult(EnumActionResult.PASS, ItemStack.EMPTY);

If not then you need to set the players current hand to ItemStack.EMPTY during the process. Also for the boolean you need to save it to the stack and not store it in the Item class.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

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Forge and vanilla BlockState generator.

Posted

In my opinion, I would give it 2 durability, and then onItemRightClick, make it take 1 damage.

 

But that's just me.

 

I guess this isn't exactly the right thing for what you're looking for but I just saw this and thought about this answer

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https://www.youtube.com/watch?v=6t0GlXWx_PY

 

ThingsMod Git: https://github.com/EscapeMC/Things-Mod-1.10.2

 

TeamMadness Mod Git: https://github.com/EscapeMC/TeamMadness-Mod-1.10.2

 

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Posted

In my opinion, I would give it 2 durability, and then onItemRightClick, make it take 1 damage.

 

1 durability.  "0 durability left" is still 1 use as far as Minecraft is concerned.  But doing this means that the durability bar is displayed, which is not ideal in some cases.

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Posted

In my opinion, I would give it 2 durability, and then onItemRightClick, make it take 1 damage.

 

1 durability.  "0 durability left" is still 1 use as far as Minecraft is concerned.  But doing this means that the durability bar is displayed, which is not ideal in some cases.

 

Ah, ok. I understand that. Well, I was just giving my opinion.

I Love To Help People. Unless They Are The Kind Of People Who Just Doesn't Know Anything. Those People Need Some Serious Help. This Could Help But......

https://www.youtube.com/watch?v=6t0GlXWx_PY

 

ThingsMod Git: https://github.com/EscapeMC/Things-Mod-1.10.2

 

TeamMadness Mod Git: https://github.com/EscapeMC/TeamMadness-Mod-1.10.2

 

If I somehow help you, please click the "Thank You" button. If I am a total waste of time, please click the "Applaud" button.

Posted

Hi,

 

I'm wondering how I can destroy an item after the second right click. So basically I've got a boolean set to false. The first right click is made, a position is saved to the item, the second right click is made, the player will be teleported to the location saved first.

 

What I want is that direclty after the player was teleported, the item should be destroyed. So it can only be used once.

So how am I able to do this, since there is no item in the onItemRightclick method:

@Override
public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn)

 

Thx in advance.

Bektor

I'm not quite sure, but maybe return new ActionResult(EnumActionResult.PASS, ItemStack.EMPTY);

If not then you need to set the players current hand to ItemStack.EMPTY during the process. Also for the boolean you need to save it to the stack and not store it in the Item class.

Ah, ok. Thx, that works fine. ;)

Developer of Primeval Forest.

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