Posted January 13, 20178 yr Oh man, this happened again, I went though and checked for previous mistakes, but its definitely something different. The TE Overlay does not update util I relog, which is interesting considering I'm almost sure that everything is in the right place (but obviously something is wrong) Here is the TE base: public abstract class TileEntityBase extends TileEntity implements ITickable{ public final String name; public boolean isRedstonePowered; public boolean isPulseMode; public boolean stopFromDropping; protected int ticksElapsed; protected TileEntity[] tilesAround = new TileEntity[6]; protected boolean hasSavedDataOnChangeOrWorldStart; public TileEntityBase(String name){ this.name = name; } public static void init() { ModUtil.LOGGER.info("Registering TileEntities..."); register(TileEntityVoidCapacitor.class); register(TileEntityVoidCharger.class); register(TileEntityVoidCrystal.class); register(TileEntityVoidStabilizer.class); register(TileEntitySterlingEngine.class); register(TileEntitySoulProp.class); } private static void register(Class<? extends TileEntityBase> tileClass){ try{ String name = ModUtil.MOD_ID+":"+tileClass.newInstance().name; GameRegistry.registerTileEntity(tileClass, name); } catch(Exception e){ ModUtil.LOGGER.fatal("Registering a TileEntity failed!", e); } } @Override public final NBTTagCompound writeToNBT(NBTTagCompound compound){ this.writeSyncableNBT(compound, NBTType.SAVE_TILE); return compound; } @Override public final void readFromNBT(NBTTagCompound compound){ this.readSyncableNBT(compound, NBTType.SAVE_TILE); } @Override public final SPacketUpdateTileEntity getUpdatePacket(){ NBTTagCompound compound = new NBTTagCompound(); this.writeSyncableNBT(compound, NBTType.SYNC); return new SPacketUpdateTileEntity(this.pos, -1, compound); } @Override public final void onDataPacket(NetworkManager net, SPacketUpdateTileEntity pkt){ this.readSyncableNBT(pkt.getNbtCompound(), NBTType.SYNC); } @Override public final NBTTagCompound getUpdateTag(){ NBTTagCompound compound = new NBTTagCompound(); this.writeSyncableNBT(compound, NBTType.SYNC); return compound; } @Override public final void handleUpdateTag(NBTTagCompound compound){ this.readSyncableNBT(compound, NBTType.SYNC); } public final void sendUpdate(){ if(this.world != null && !this.world.isRemote){ NBTTagCompound compound = new NBTTagCompound(); this.writeSyncableNBT(compound, NBTType.SYNC); NBTTagCompound data = new NBTTagCompound(); data.setTag("Data", compound); data.setInteger("X", this.pos.getX()); data.setInteger("Y", this.pos.getY()); data.setInteger("Z", this.pos.getZ()); PacketHandler.theNetwork.sendToAllAround(new PacketServerToClient(data, PacketHandler.TILE_ENTITY_HANDLER), new NetworkRegistry.TargetPoint(this.world.provider.getDimension(), this.getPos().getX(), this.getPos().getY(), this.getPos().getZ(), 64)); } } public void writeSyncableNBT(NBTTagCompound compound, NBTType type){ if(type != NBTType.SAVE_BLOCK){ super.writeToNBT(compound); } if(type == NBTType.SAVE_TILE){ compound.setBoolean("Redstone", this.isRedstonePowered); compound.setInteger("TicksElapsed", this.ticksElapsed); compound.setBoolean("StopDrop", this.stopFromDropping); } if(this.isRedstoneToggle() && (type != NBTType.SAVE_BLOCK || this.isPulseMode)){ compound.setBoolean("IsPulseMode", this.isPulseMode); } } public void readSyncableNBT(NBTTagCompound compound, NBTType type){ if(type != NBTType.SAVE_BLOCK){ super.readFromNBT(compound); } if(type == NBTType.SAVE_TILE){ this.isRedstonePowered = compound.getBoolean("Redstone"); this.ticksElapsed = compound.getInteger("TicksElapsed"); this.stopFromDropping = compound.getBoolean("StopDrop"); } if(this.isRedstoneToggle()){ this.isPulseMode = compound.getBoolean("IsPulseMode"); } } @Override public boolean shouldRefresh(World world, BlockPos pos, IBlockState oldState, IBlockState newState){ return !oldState.getBlock().isAssociatedBlock(newState.getBlock()); } public String getDisplayedName(){ return StringUtil.localize("container."+ModUtil.MOD_ID+"."+this.name+".name"); } @Override public ITextComponent getDisplayName(){ return new TextComponentString(this.getDisplayedName()); } /** * !WORLD.ISREMOTE */ @Override public final void update(){ this.updateEntity(); } public int getComparatorStrength(){ return 0; } public void updateEntity(){ this.ticksElapsed++; if(!this.world.isRemote){ if(this instanceof ISharingEnergyHandler){ ISharingEnergyHandler provider = (ISharingEnergyHandler)this; if(provider.doesShareEnergy()){ int total = provider.getEnergyToSplitShare(); if(total > 0){ EnumFacing[] sides = provider.getEnergyShareSides(); int amount = total/sides.length; if(amount <= 0){ amount = total; } for(EnumFacing side : sides){ TileEntity tile = this.tilesAround[side.ordinal()]; if(tile != null && provider.canShareTo(tile)){ WorldUtil.doEnergyInteraction(this, tile, side, amount); } } } } } if(this instanceof ISharingFluidHandler){ ISharingFluidHandler handler = (ISharingFluidHandler)this; if(handler.doesShareFluid()){ int total = handler.getMaxFluidAmountToSplitShare(); if(total > 0){ EnumFacing[] sides = handler.getFluidShareSides(); int amount = total/sides.length; if(amount <= 0){ amount = total; } for(EnumFacing side : sides){ TileEntity tile = this.tilesAround[side.ordinal()]; if(tile != null){ WorldUtil.doFluidInteraction(this, tile, side, amount); } } } } } if(!this.hasSavedDataOnChangeOrWorldStart){ if(this.shouldSaveDataOnChangeOrWorldStart()){ this.saveDataOnChangeOrWorldStart(); } this.hasSavedDataOnChangeOrWorldStart = true; } } } public void saveDataOnChangeOrWorldStart(){ for(EnumFacing side : EnumFacing.values()){ this.tilesAround[side.ordinal()] = this.world.getTileEntity(this.pos.offset(side)); } } public boolean shouldSaveDataOnChangeOrWorldStart(){ return this instanceof ISharingEnergyHandler || this instanceof ISharingFluidHandler; } public void setRedstonePowered(boolean powered){ this.isRedstonePowered = powered; this.markDirty(); } public boolean canPlayerUse(EntityPlayer player){ return player.getDistanceSq(this.getPos().getX()+0.5D, this.pos.getY()+0.5D, this.pos.getZ()+0.5D) <= 64 && !this.isInvalid() && this.world.getTileEntity(this.pos) == this; } protected boolean sendUpdateWithInterval(){ if(this.ticksElapsed% ConfigIntValues.TILE_ENTITY_UPDATE_INTERVAL.getValue() == 0){ this.sendUpdate(); return true; } else{ return false; } } @Override public boolean hasCapability(Capability<?> capability, EnumFacing facing){ return this.getCapability(capability, facing) != null; } @Override public <T> T getCapability(Capability<T> capability, EnumFacing facing){ if(capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY){ IItemHandler handler = this.getItemHandler(facing); if(handler != null){ return (T)handler; } } else if(capability == CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY){ IFluidHandler tank = this.getFluidHandler(facing); if(tank != null){ return (T)tank; } } else if(capability == CapabilityEnergy.ENERGY){ IEnergyStorage storage = this.getEnergyStorage(facing); if(storage != null){ return (T)storage; } } return super.getCapability(capability, facing); } public IFluidHandler getFluidHandler(EnumFacing facing){ return null; } public IEnergyStorage getEnergyStorage(EnumFacing facing){ return null; } public IItemHandler getItemHandler(EnumFacing facing){ return null; } public boolean isRedstoneToggle(){ return false; } public void activateOnPulse(){ } public boolean respondsToPulses(){ return this.isRedstoneToggle() && this.isPulseMode; } public enum NBTType{ SAVE_TILE, SYNC, SAVE_BLOCK } } Here is the TE itself: public class TileEntitySterlingEngine extends TileEntityInventoryBase implements IEnergyDisplay { public final FluidTank lava = new FluidTank(8* Util.BUCKET); public final FluidTank water = new FluidTank(8* Util.BUCKET); public final CustomEnergyStorage storage = new CustomEnergyStorage(250000, 0, 50); public static final int FLUID_USE = 1; public static final int PRODUCE = 35; private int lastEnergy; private int lastLava; private int lastWater; public TileEntitySterlingEngine() { super(1, "sterlingGenerator"); } @Override public void updateEntity() { super.updateEntity(); if(!world.isRemote) { if(slots.getStackInSlot(0).getItem() == Items.WATER_BUCKET) { water.fillInternal(new FluidStack(FluidRegistry.WATER, Util.BUCKET), true); slots.setStackInSlot(0, new ItemStack(Items.BUCKET)); }else if(slots.getStackInSlot(0).getItem() == Items.LAVA_BUCKET) { lava.fillInternal(new FluidStack(FluidRegistry.LAVA, Util.BUCKET), true); slots.setStackInSlot(0, new ItemStack(Items.BUCKET)); } if(lava.getFluidAmount() - FLUID_USE >= 0 && water.getFluidAmount() - FLUID_USE >= 0) { lava.drainInternal(new FluidStack(FluidRegistry.LAVA, FLUID_USE), true); water.drainInternal(new FluidStack(FluidRegistry.WATER, FLUID_USE), true); storage.receiveEnergyInternal(PRODUCE, false); } if (this.lastEnergy != this.storage.getEnergyStored() || this.lava.getFluidAmount() != this.lastLava || this.water.getFluidAmount() != this.lastWater && this.sendUpdateWithInterval()) { this.lastEnergy = this.storage.getEnergyStored(); this.lastWater = this.water.getFluidAmount(); this.lastLava = this.lava.getFluidAmount(); } } } @Override public void writeSyncableNBT(NBTTagCompound compound, NBTType type) { super.writeSyncableNBT(compound, type); this.storage.writeToNBT(compound); this.water.writeToNBT(compound); this.lava.writeToNBT(compound); } @Override public void readSyncableNBT(NBTTagCompound compound, NBTType type) { super.readSyncableNBT(compound, type); this.storage.readFromNBT(compound); this.lava.readFromNBT(compound); this.water.readFromNBT(compound); } @Override public CustomEnergyStorage getEnergyStorage() { return storage; } @Override public boolean needsHoldShift() { return false; } @Override public IEnergyStorage getEnergyStorage(EnumFacing facing) { return storage; } } My sendUpdate() function is being called this time! Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
January 13, 20178 yr Show your overlay. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
January 13, 20178 yr Author @SubscribeEvent public void onGameOverlay(RenderGameOverlayEvent.Post event) { if (event.getType() == RenderGameOverlayEvent.ElementType.ALL && Minecraft.getMinecraft().currentScreen == null) { Minecraft minecraft = Minecraft.getMinecraft(); EntityPlayer player = minecraft.player; RayTraceResult posHit = minecraft.objectMouseOver; FontRenderer font = minecraft.fontRendererObj; ItemStack stack = player.getHeldItemMainhand(); if (StackUtil.isValid(stack)) { if (stack.getItem() instanceof IHudDisplay) { ((IHudDisplay) stack.getItem()).displayHud(minecraft, player, stack, posHit, event.getResolution()); } } if (posHit != null && posHit.getBlockPos() != null) { Block blockHit = minecraft.world.getBlockState(posHit.getBlockPos()).getBlock(); TileEntity tileHit = minecraft.world.getTileEntity(posHit.getBlockPos()); if (blockHit instanceof IHudDisplay) { ((IHudDisplay) blockHit).displayHud(minecraft, player, stack, posHit, event.getResolution()); } if (tileHit instanceof TileEntityBase) { TileEntityBase base = (TileEntityBase) tileHit; if (base.isRedstoneToggle()) { String strg = "Activation Mode: " + TextFormatting.DARK_RED + (base.isPulseMode ? "Pulse" : "Deactivation") + TextFormatting.RESET; font.drawStringWithShadow(strg, event.getResolution().getScaledWidth() / 2 + 5, event.getResolution().getScaledHeight() / 2 + 5, StringUtil.DECIMAL_COLOR_WHITE); String expl; if (StackUtil.isValid(stack) && stack.getItem() == InitItems.itemJAWrench) { expl = TextFormatting.GREEN + "Right-Click to adjust!"; } else { expl = TextFormatting.GRAY.toString() + TextFormatting.ITALIC + "Hold a " + TextFormatting.BLUE + "Wrench " + TextFormatting.GRAY + " to Adjust"; } font.drawStringWithShadow(expl, event.getResolution().getScaledWidth() / 2 + 5, event.getResolution().getScaledHeight() / 2 + 15, StringUtil.DECIMAL_COLOR_WHITE); } } if (tileHit instanceof IEnergyDisplay) { IEnergyDisplay display = (IEnergyDisplay) tileHit; if (!display.needsHoldShift() || player.isSneaking()) { if (energyDisplay == null) { energyDisplay = new EnergyDisplay(0, 0, null); } energyDisplay.setData(2, event.getResolution().getScaledHeight() - 96, display.getEnergyStorage(), true, true); GlStateManager.pushMatrix(); GlStateManager.color(1F, 1F, 1F, 1F); energyDisplay.draw(); GlStateManager.popMatrix(); } } } Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
January 13, 20178 yr Try adding this in your TE @Nullable @Override public SPacketUpdateTileEntity getUpdatePacket() { NBTTagCompound data = new NBTTagCompound(); writeToNBT(data); return new SPacketUpdateTileEntity(this.pos, 1, data); } @Override @SideOnly(Side.CLIENT) public void onDataPacket(NetworkManager networkManager, SPacketUpdateTileEntity s35PacketUpdateTileEntity) { readFromNBT(s35PacketUpdateTileEntity.getNbtCompound()); worldObj.markBlockRangeForRenderUpdate(this.pos, this.pos); markForUpdate(); } public void markForUpdate() { if (this.worldObj != null) { Block block = worldObj.getBlockState(this.pos).getBlock(); this.worldObj.notifyBlockUpdate(this.pos, worldObj.getBlockState(this.pos), worldObj.getBlockState(this.pos), 3); } } @Override public NBTTagCompound getUpdateTag() { NBTTagCompound nbtTagCompound = new NBTTagCompound(); writeToNBT(nbtTagCompound); return nbtTagCompound; }
January 13, 20178 yr Author It is. Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
January 13, 20178 yr It is. Post your PacketServerToClient please. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
January 14, 20178 yr Author public class PacketServerToClient implements IMessage{ private NBTTagCompound data; private IDataHandler handler; public PacketServerToClient(){ //NOOP } public PacketServerToClient(NBTTagCompound data, IDataHandler handler){ this.data = data; this.handler = handler; } @Override public void fromBytes(ByteBuf buf){ PacketBuffer buffer = new PacketBuffer(buf); try{ this.data = buffer.readCompoundTag(); int handlerId = buffer.readInt(); if(handlerId >= 0 && handlerId < PacketHandler.DATA_HANDLERS.size()){ this.handler = PacketHandler.DATA_HANDLERS.get(handlerId); } } catch(Exception e){ ModUtil.LOGGER.error("Something went wrong trying to receive a client packet!", e); } } @Override public void toBytes(ByteBuf buf){ PacketBuffer buffer = new PacketBuffer(buf); buffer.writeCompoundTag(this.data); buffer.writeInt(PacketHandler.DATA_HANDLERS.indexOf(this.handler)); } public static class Handler implements IMessageHandler<PacketServerToClient, IMessage>{ @Override @SideOnly(Side.CLIENT) public IMessage onMessage(final PacketServerToClient message, final MessageContext ctx){ Minecraft.getMinecraft().addScheduledTask(new Runnable(){ @Override public void run(){ if(message.data != null && message.handler != null){ message.handler.handleData(message.data, ctx); } } }); return null; } } } With the IDataHandeler being: public static final IDataHandler TILE_ENTITY_HANDLER = new IDataHandler() { @Override @SideOnly(Side.CLIENT) public void handleData(NBTTagCompound compound, MessageContext context) { World world = Minecraft.getMinecraft().world; if (world != null) { TileEntity tile = world.getTileEntity(new BlockPos(compound.getInteger("X"), compound.getInteger("Y"), compound.getInteger("Z"))); if (tile instanceof TileEntityBase) { ((TileEntityBase) tile).readSyncableNBT(compound.getCompoundTag("Data"), TileEntityBase.NBTType.SYNC); } } } }; Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
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