Posted January 21, 20178 yr Hi, so i followed a tutorial on youtube and tried to make a block breaker. But the problem is when i start the game, it crashes with this: Error: [14:20:52] [Client thread/ERROR] [FML]: Caught exception from TestPack (tp) java.lang.IllegalArgumentException: Block: class fatalitygc.testpack.blocks.BlockBreaker has property: type with invalidly named value: BASIC at net.minecraft.block.state.BlockStateContainer.validateProperty(BlockStateContainer.java:115) ~[forgeSrc-1.10.2-12.18.3.2221.jar:?] at net.minecraft.block.state.BlockStateContainer.<init>(BlockStateContainer.java:75) ~[forgeSrc-1.10.2-12.18.3.2221.jar:?] at net.minecraft.block.state.BlockStateContainer.<init>(BlockStateContainer.java:60) ~[forgeSrc-1.10.2-12.18.3.2221.jar:?] at fatalitygc.testpack.blocks.BlockBreaker.createBlockState(BlockBreaker.java:36) ~[bin/:?] at net.minecraft.block.Block.<init>(Block.java:278) ~[forgeSrc-1.10.2-12.18.3.2221.jar:?] at net.minecraft.block.Block.<init>(Block.java:287) ~[forgeSrc-1.10.2-12.18.3.2221.jar:?] at fatalitygc.testpack.blocks.BlockBreaker.<init>(BlockBreaker.java:28) ~[bin/:?] at fatalitygc.testpack.init.ModBlocks.init(ModBlocks.java:25) ~[bin/:?] at fatalitygc.testpack.TestPack.preInit(TestPack.java:35) ~[bin/:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_121] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_121] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_121] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_121] at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:618) ~[forgeSrc-1.10.2-12.18.3.2221.jar:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_121] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_121] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_121] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_121] at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) ~[guava-17.0.jar:?] at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) ~[guava-17.0.jar:?] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) ~[guava-17.0.jar:?] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) ~[guava-17.0.jar:?] at com.google.common.eventbus.EventBus.post(EventBus.java:275) ~[guava-17.0.jar:?] at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:243) ~[forgeSrc-1.10.2-12.18.3.2221.jar:?] at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:221) ~[forgeSrc-1.10.2-12.18.3.2221.jar:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_121] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_121] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_121] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_121] at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) ~[guava-17.0.jar:?] at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) ~[guava-17.0.jar:?] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) ~[guava-17.0.jar:?] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) ~[guava-17.0.jar:?] at com.google.common.eventbus.EventBus.post(EventBus.java:275) ~[guava-17.0.jar:?] at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:145) [LoadController.class:?] at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:624) [Loader.class:?] at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:259) [FMLClientHandler.class:?] at net.minecraft.client.Minecraft.startGame(Minecraft.java:477) [Minecraft.class:?] at net.minecraft.client.Minecraft.run(Minecraft.java:386) [Minecraft.class:?] at net.minecraft.client.main.Main.main(Main.java:118) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_121] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_121] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_121] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_121] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_121] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_121] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_121] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_121] at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) [start/:?] at GradleStart.main(GradleStart.java:26) [start/:?] [14:20:52] [Client thread/INFO] [sTDOUT]: [net.minecraft.init.Bootstrap:printToSYSOUT:649]: ---- Minecraft Crash Report ---- // Shall we play a game? So i went in my BlockBreaker class and see: this.setDefaultState(this.blockState.getBaseState().withProperty(TYPE, ChipTypes.BASIC)); Which is referring to the error, and the ChipTypes.BASIC refers to my enum handler: public static enum ChipTypes implements IStringSerializable{ BASIC("basic", 0), ADVANCED("advanced", 1); private int ID; private String name; private ChipTypes(String name, int ID){ this.ID = ID; this.name= name; } @Override public String getName() { return this.name(); } public int getID() { return ID; } @Override public String toString() { return getName(); } } What could be wrong? I did everything the same as in the tutorial thanks for any help!
January 21, 20178 yr You haven't told the game what states your block has, so you've tried to set a state the blockstatecontainer doesn't know about and is therefor invalid. (You're missing a method that you need to override) Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
January 21, 20178 yr That is not the problem. You are correct. I was looking for something that wasn't there, but which didn't need to be either. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
January 22, 20178 yr Author Read the error message. Thats the thing i dont get java.lang.IllegalArgumentException: Block: class fatalitygc.testpack.blocks.BlockBreaker has property: type with invalidly named value: BASIC How is it invalid IF it DOES exist?
January 22, 20178 yr Look at this return this.name(); What is this.name()? VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
January 22, 20178 yr Author It's invalid in the case that property value names must be all lowercase. This wasnt the case Look at this return this.name(); What is this.name()? This was I changed it too return name; instead of return this.name(); and now it works, thanks. I guess the guy changed it not onscreen at the tutorial
January 23, 20178 yr Author I was right, too. Animefan just told you what to do. Which shows you that you have literally 0 idea what your code is doing. Which is bad. Yeah, welcome to the age of tutorials where its like; Type this, do this and look it works without explanation :-) And some code you look at and be like; How do they know
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