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Problems with custom render armor


vollgutalter

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Hi, i has create a custom 3D armor.

And it is works very good, but when I hit something, the arm hit through the armor...

I know that i need a animation fot that, but i dont know how i should programm this :/

Know you how it works?

 

-thx in advanced

-my english is realy bad...

 

screens of the problem...

20170201190e9yx5mahis.png

20170201190xhscqk3p9b.png

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  • 1 year later...

let the custom armor extend model biped and then add in the render method something like:
 

@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) 
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);


bipedHead.addChild(insertHeadarmorhere);
bipedBody.addChild(insertBodyarmorhere);
//etc.. to lazy to write the rest
}

hope this helps you - or someone else... 

basicly this syncs your Model with the movements of the bipedBody (the Player)

Edited by Oscarita25
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On 5/24/2018 at 9:15 AM, Oscarita25 said:

let the custom armor extend model biped and then add in the render method something like:
 


@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) 
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);


bipedHead.addChild(insertHeadarmorhere);
bipedBody.addChild(insertBodyarmorhere);
//etc.. to lazy to write the rest
}

hope this helps you - or someone else... 

basicly this syncs your Model with the movements of the bipedBody (the Player)

This post is over a year old just so you know, but I’m sure that people in the future will appreciate that knowledge

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