Forge server with pixelmon problem
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Try not zipping the folder pack.mcmeta etc… is in, but selecting the files and zipping them. I think this might be an apple related problem but idk.
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If you are new to coding, and new to doing any kind of coding, don’t try to create custom terrain. that is a bad idea. I repeat A BAD IDEA. First try something easy, like an item. And look at the core registers and stuff. Then figure out events and stuff, fml and registry loading. Once you’ve done that study up on terrain generation and Open Simplex or other types of noise. Once you’ve got all that under your belt you can start by mucking around with codecs and things until you can assemble an implementation of a chunk source (I forgot it’s name so if I’m wrong pls don’t ping). Once that’s done you can try to register it and then replace minecraft default noise chunk source with your own. Good luck. By the way, look up how to make custom biomes. That might be easier.
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How are you registering the overlay, and can I have the log.
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I have tried many different forge versions and many different java versions. I have allocated 55GB of ram to running the server. The current configuration had actually worked for a long while, but then one day started crashing due to this error in increasing frequency. Today, I made a new world and had no mods in the mods folder and the error still kept poking up. I am no longer sure of what to try. https://pastebin.com/Bjmi0Vxq https://pastebin.com/Kegm7k9J if you need more information lmk, this is my first time posting a bug on here.
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