Posted February 11, 20178 yr I recently implemented CoFH's RF Api. I heard that Forge's energy capabilities are based off this api, but can it be made to take RF from other mods?
February 11, 20178 yr I believe the mod has to support it.. Due to the fact the API is not an capability and class conventions are also different, so capability checks on a block or item would be return false for CoFH items/blocks. Usually mods just support both, but more recently people are moving away from this API. Here is an example of supporting both, if my statements above do not make sense. if (this.storage.getEnergyStored() > 0) { int received = 0; boolean canTakeUp = false; if (slotStack.getItem() instanceof IEnergyContainerItem) { //Checking CoFH Items IEnergyContainerItem item = (IEnergyContainerItem) slotStack.getItem(); received = (item.receiveEnergy(slotStack, this.storage.getEnergyStored(), false)); canTakeUp = item.getEnergyStored(slotStack) >= item.getMaxEnergyStored(slotStack); } else if (slotStack.hasCapability(CapabilityEnergy.ENERGY, null)) { //Checking Forge Energy Items IEnergyStorage cap = slotStack.getCapability(CapabilityEnergy.ENERGY, null); if (cap != null) { received = cap.receiveEnergy(this.storage.getEnergyStored(), false); canTakeUp = cap.getEnergyStored() >= cap.getMaxEnergyStored(); } } } But honestly, just use forges energy system. Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
February 11, 20178 yr So I was converting code over, and it's broken. My generator is burning coal but it won't generate energy now that it is converted over to capabilities. Did I do something wrong? Please excuse any messy code for the moment, I will clean it up later. The TileEntity: public class TileEntitySteamEngine extends TileEntity implements ITickable { private ItemStackHandler inventory; private EnergyStorage energyStorage; private FluidStack steamStack; private FluidStack waterStack; private float steamUsed; private String customName; private int burnTime; private int currentBurnTime; private boolean lockBurnTime; private int maxEnergy; private int energyOutput; public TileEntitySteamEngine() { inventory = new ItemStackHandler(1); energyStorage = new EnergyStorage(100000); maxEnergy = 100000; energyOutput = 80; steamUsed = 200; steamStack = new FluidStack(ModFluids.steam, 0); waterStack = new FluidStack(FluidRegistry.WATER, 0); } public IItemHandler getInventory() { return inventory; } public EnergyStorage getEnergyStorage() { return energyStorage; } public int getItemBurnTime(ItemStack stack) { int burnTime = 0; int registryFuelValue = GameRegistry.getFuelValue(stack); if(registryFuelValue > 0) { burnTime = registryFuelValue; } else { burnTime = TileEntityFurnace.getItemBurnTime(stack); } return burnTime; } public int getBurnTime() { return burnTime; } public int getCurrentBurnTime() { return currentBurnTime; } public boolean isBurning() { return burnTime > 0; } public boolean canItemBurn(ItemStack stack) { return getItemBurnTime(stack) > 0; } private void setCurrentBurnTime(int itemBurnTime) { currentBurnTime = itemBurnTime; } private void setBurnTime(int burnTime) { this.burnTime = burnTime; } public void attemptAddWater(int amount) { int curAmount = waterStack.amount; if(curAmount + amount <= 2000) { curAmount += amount; waterStack.amount = curAmount; markDirty(); } else if(curAmount + amount > 2000) { curAmount += amount; curAmount -= curAmount - 2000; waterStack.amount = curAmount; markDirty(); } } @Override public void update() { ItemStack fuelSlot = inventory.getStackInSlot(0); boolean dirtyFlag = false; if(isBurning() && !lockBurnTime){ burnTime--; } if(!world.isRemote) { if (!isBurning() && !fuelSlot.isEmpty()) { ItemStack stack = fuelSlot; currentBurnTime = getItemBurnTime(stack); burnTime = currentBurnTime; stack.shrink(1); inventory.setStackInSlot(0, stack); dirtyFlag = true; } if(isBurning() || !fuelSlot.isEmpty()) { if(!isBurning() && canGenerate()) { burnTime = getItemBurnTime(fuelSlot); currentBurnTime = burnTime; if (this.isBurning()) { dirtyFlag = true; if (!fuelSlot.isEmpty()) { fuelSlot.shrink(1); if (fuelSlot.isEmpty()) { inventory.setStackInSlot(0, fuelSlot); } } } } if (isBurning() && canGenerate()) { lockBurnTime = false; generate(); } else if(isBurning() && !canGenerate()) { lockBurnTime = true; } } } if(dirtyFlag) { markDirty(); } } public boolean isSteamFull() { return steamStack.amount == 2000; } public boolean canGenerate() { return energyStorage.getEnergyStored() < maxEnergy;//return storedEnergy < maxEnergy; } private void generate() { int steamAmt = steamStack.amount; int steamMax = 2000; int waterAmt = waterStack.amount; int waterMax = 2000; if(steamAmt == steamMax) { int received = energyStorage.receiveEnergy(energyOutput, true); if (received > 0) { markDirty(); } } //If not full, make steam first if(steamAmt + 200 <= steamMax && waterAmt > 0) { waterAmt--; steamAmt += 200; waterStack.amount = waterAmt; steamStack.amount = steamAmt; markDirty(); } else if (steamAmt + 200 > steamMax && waterAmt > 0) { waterAmt--; steamAmt += 200; steamAmt -= steamAmt - steamMax; waterStack.amount = waterAmt; steamStack.amount = steamAmt; markDirty(); } } public int getField(int id) { return id == 0 ? burnTime : id == 1 ? currentBurnTime : id == 2 ? energyStorage.getEnergyStored() : id == 3 ? waterStack.amount : 0; } public void setField(int id, int value) { burnTime = id == 0 ? value : burnTime; currentBurnTime = id == 1 ? value : currentBurnTime; if(id == 2) { energyStorage.extractEnergy(energyStorage.getEnergyStored(), false); energyStorage.receiveEnergy(value, false); } waterStack.amount = id == 3 ? value : waterStack.amount; markDirty(); } @Override public NBTTagCompound writeToNBT(NBTTagCompound compound) { compound.setTag("inventory", inventory.serializeNBT()); compound.setInteger("storedEnergy", energyStorage.getEnergyStored()); compound.setInteger("waterAmt", waterStack.amount); compound.setInteger("steamAmt", steamStack.amount); return super.writeToNBT(compound); } @Override public void readFromNBT(NBTTagCompound compound) { inventory.deserializeNBT(compound.getCompoundTag("inventory")); energyStorage = new EnergyStorage(100000); energyStorage.receiveEnergy(compound.getInteger("storedEnergy"), false); waterStack = new FluidStack(FluidRegistry.WATER, compound.getInteger("waterAmt")); steamStack = new FluidStack(FluidRegistry.getFluid("roboticraft_steam"), compound.getInteger("steamAmt")); super.readFromNBT(compound); } @Override public boolean hasCapability(Capability<?> capability, @Nullable EnumFacing facing) { return capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY || capability == CapabilityEnergy.ENERGY || super.hasCapability(capability, facing); } @Nullable @Override public <T> T getCapability(Capability<T> capability, @Nullable EnumFacing facing) { return capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY ? (T)inventory : capability == CapabilityEnergy.ENERGY ? (T)energyStorage : super.getCapability(capability, facing); } } The Container: public class ContainerTileEntitySteamEngine extends Container { private TileEntitySteamEngine te; private int burnTime; private int currentBurnTime; private int storedPower; public ContainerTileEntitySteamEngine(IInventory playerInv, TileEntitySteamEngine te) { this.te = te; // Tile Entity, Slot 1, Slot ID 1 this.addSlotToContainer(new SlotItemHandler(te.getInventory(), 0, 80, 40)); // Player Inventory, Slot 9-35, Slot IDs 9-35 for (int y = 0; y < 3; ++y) { for (int x = 0; x < 9; ++x) { this.addSlotToContainer(new Slot(playerInv, x + y * 9 + 9, 8 + x * 18, 84 + y * 18)); } } // Player Inventory, Slot 0-8, Slot IDs 36-44 for (int x = 0; x < 9; ++x) { this.addSlotToContainer(new Slot(playerInv, x, 8 + x * 18, 142)); } } /** * Looks for changes made in the container, sends them to every listener. */ public void detectAndSendChanges() { super.detectAndSendChanges(); for(IContainerListener listener : listeners) { if (burnTime != te.getField(0)) { if (listener instanceof EntityPlayerMP) { ModPacketHandler.INSTANCE.sendTo(new SteamEngineMessage(burnTime, currentBurnTime, storedPower, this.windowId), (EntityPlayerMP) listener); } } if (currentBurnTime != te.getField(1)) { if (listener instanceof EntityPlayerMP) { ModPacketHandler.INSTANCE.sendTo(new SteamEngineMessage(burnTime, currentBurnTime, storedPower, this.windowId), (EntityPlayerMP) listener); } } if (storedPower != te.getField(2)) { if (listener instanceof EntityPlayerMP) { ModPacketHandler.INSTANCE.sendTo(new SteamEngineMessage(burnTime, currentBurnTime, storedPower, this.windowId), (EntityPlayerMP) listener); } } } this.burnTime = this.te.getField(0); this.currentBurnTime = this.te.getField(1); this.storedPower = this.te.getField(2); } @SideOnly(Side.CLIENT) public void updateProgressBar(int id, int data) { if(id == 2) { te.getEnergyStorage().extractEnergy(te.getEnergyStorage().getEnergyStored(), true); te.getEnergyStorage().receiveEnergy(data, true); } else { this.te.setField(id, data); } } @Override public boolean canInteractWith(EntityPlayer player) { return true; } } The Packet Message: public class SteamEngineMessage implements IMessage { // A default constructor is always required public SteamEngineMessage() { } public int burnTime; public int currentBurnTime; public int storedPower; public int id; public SteamEngineMessage(int burnTime, int currentBurnTime, int storedPower, int containerID) { this.burnTime = burnTime; this.currentBurnTime = currentBurnTime; this.storedPower = storedPower; this.id = containerID; } @Override public void toBytes(ByteBuf buf) { // Writes the int into the buf buf.writeInt(burnTime); buf.writeInt(currentBurnTime); buf.writeInt(storedPower); buf.writeInt(id); } @Override public void fromBytes(ByteBuf buf) { // Reads the int back from the buf. Note that if you have multiple values, you must read in the same order you wrote. burnTime = buf.readInt(); currentBurnTime = buf.readInt(); storedPower = buf.readInt(); id = buf.readInt(); } } The packet message handler: public class SteamEngineMessageHandler implements IMessageHandler<SteamEngineMessage, IMessage> { @Override public IMessage onMessage(SteamEngineMessage message, MessageContext ctx) { EntityPlayer player = RobotiCraft.proxy.getPlayerFromContext(ctx); Container container = player.openContainer; if(container.windowId == message.id) { container.updateProgressBar(0, message.burnTime); container.updateProgressBar(1, message.currentBurnTime); container.updateProgressBar(2, message.storedPower); } return null; } }
February 11, 20178 yr In your generate method you call receiveEnergy and the second parameter is true when it should be false. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
February 11, 20178 yr Even after fixing the simulate parameter it still doesn't work. Any other ideas?
February 11, 20178 yr 4 hours ago, Awesome_Spider said: Even after fixing the simulate parameter it still doesn't work. Any other ideas? Is the generate method being called? Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
February 11, 20178 yr I'm pretty sure I checked using System.out.println() statements but I'll check again. Edit: Yes, generate is being called. Edited February 11, 20178 yr by Awesome_Spider
February 11, 20178 yr This only happened when I removed the RF API and replaced it with capabilities. It worked perfectly before. Edited February 11, 20178 yr by Awesome_Spider
February 11, 20178 yr Is it your display not updating? Try doing this in the update function: System.out.println(energyStorage.getEnergyStored()); And see if it increments with the energy production. Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
February 12, 20178 yr Oh! I feel stupid now! I think I put in code where you had to put water in before it will work! I forgot about that. Edit: It's working now. *facepalm* Edited February 12, 20178 yr by Awesome_Spider
February 12, 20178 yr So, if I wanted a tile entity to check around it for generators, I would use something like hasCapability right?
February 12, 20178 yr Yes Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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