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Lang file not working?


Criminox

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So i have created my first lang file to name my blocks and items and I can't seem to get it to work, so i checked out a tutorial online and it seems to have the same code as me and his is working any help
 

Main

package com.crim.parallelworlds;

import com.crim.parallelworlds.block.ModBlocks;
import com.crim.parallelworlds.item.ModItem;
import com.crim.parallelworlds.proxy.CommonProxy;
import com.crim.parallelworlds.tab.WeaponTab;

import net.minecraft.creativetab.CreativeTabs;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;

@Mod(modid = ParallelWorldsMain.MODID, name = ParallelWorldsMain.NAME, version = ParallelWorldsMain.VERSION)
public class ParallelWorldsMain {
	
	public static final String MODID = "parallelworlds";
	public static final String NAME = "Parallel Worlds";
	public static final String VERSION = "1.0.0";
	@SidedProxy(clientSide = "com.crim.parallelworlds.proxy.ClientProxy", serverSide = "com.crim.parallelworlds.proxy.CommonProxy")
	public static CommonProxy proxy;
	
	public static WeaponTab weapontab;
	
	
	@Mod.Instance
	public static ParallelWorldsMain instance;
	
	@EventHandler
	public void preInit(FMLPreInitializationEvent e){
		weapontab = new WeaponTab(CreativeTabs.getNextID(), "WeaponTab");
		ModBlocks.preInit();
		ModItem.preInit();
		proxy.preInit(e);
		
	}
	
	@EventHandler
	public void Init(FMLInitializationEvent e){
		proxy.Init(e);
	}
	
	@EventHandler
	public void postInit(FMLPostInitializationEvent e){
		proxy.postInit(e);
	}

}

 

Here is my modblocks file

package com.crim.parallelworlds.block;

import com.crim.parallelworlds.ParallelWorldsMain;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.common.registry.GameRegistry;

public class ModBlocks {
	
	public static Block NightOre;
	
	public static void preInit(){
		NightOre = new NightOre(Material.ROCK, "NightOre");
		
		registerBlocks();
	}
	
	public static void registerBlocks(){
		registerBlock(NightOre, "NightOre");
	}
	
	public static void registerBlock(Block block, String name){
		GameRegistry.register(NightOre, new ResourceLocation(ParallelWorldsMain.MODID, "NightOre"));
		GameRegistry.register(new ItemBlock(block), new ResourceLocation(ParallelWorldsMain.MODID, name));
	}

	
	public static void registerRenders(){
		registerRender(NightOre);
	}
	
	public static void registerRender(Block block){
		Item item = Item.getItemFromBlock(block);
		Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(ParallelWorldsMain.MODID + ":" + item.getUnlocalizedName().substring(5), "inventory"));
	}
}

And here is my lang file

#tabs
itemGroup.tab_WeaponTab=Weapons Tab
#Items
item.NightGem.name=Night Gem
#Blocks
tile.NightOre.name=Night Ore

 

The lang file is saved under assets folder so I am really confused here,

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first of all name your tab_WeaponTab to just weapontab.

Second of all did you name your lang file right and what sort of errors are you getting in  minecraft?

Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.

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No, he is not properly assigning names I beleive, this:

 

#tabs
itemGroup.tab_WeaponTab=Weapons Tab
#Items
item.NightGem.name=Night Gem
#Blocks
tile.NightOre.name=Night Ore

 

Should be:

 

#tabs
itemGroup.MODID.tab_WeaponTab=Weapons Tab
#Items
item.MODID.NightGem.name=Night Gem
#Blocks
tile.MODID.NightOre.name=Night Ore

 

Relatively new to modding.

Currently developing:

https://github.com/LambdaXV/DynamicGenerators

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1) don't use that game registry method. Set the registry name on your block yourself.

2) have you called setUnlocalizedName()? 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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