Posted February 16, 20178 yr Is there an event for when a player clicks a slot in an inventory? If not, how would I create a listener which does listen to this action, through game state or whatever? Developer of Randores (adds 256^3 ores to the game) and Arcane Bags (adds ridiculous storage with ridiculous crafting recipes). I know Java pretty well... So yeah... Quote This is where I'd put an inspirational and/or clever quote, but I can't think of one right now... This is the output of the totally, 100% working compiler for my programming language, Planet9: Beginning Compilation... Failed compilation! planet9.compiler.error.CompilationException: Compiler not yet implemented at planet9.compiler.Compiler.compile(Compiler.java:39) at planet9.compiler.app.CompilerApp.main(CompilerApp.java:147)
February 16, 20178 yr Your Container: Create a custom Slot class or override Container#slotClick (be sure to call the super method). Another mods/vanillas Container: You can add an IContainerListener to any Container using the PlayerContainerEvent.Open event. IContainerListener#sendSlotContents will be called whenever the Container calls Container#detectAndSendChanges. You can use that to detect whenever the contents of a Slot changes. I don't think there's a way to detect whenever an empty Slot is clicked besides using a custom Slot class. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
February 16, 20178 yr Author 55 minutes ago, larsgerrits said: Your Container: Create a custom Slot class or override Container#slotClick (be sure to call the super method). Another mods/vanillas Container: You can add an IContainerListener to any Container using the PlayerContainerEvent.Open event. IContainerListener#sendSlotContents will be called whenever the Container calls Container#detectAndSendChanges. You can use that to detect whenever the contents of a Slot changes. I don't think there's a way to detect whenever an empty Slot is clicked besides using a custom Slot class. Thanks a lot! Developer of Randores (adds 256^3 ores to the game) and Arcane Bags (adds ridiculous storage with ridiculous crafting recipes). I know Java pretty well... So yeah... Quote This is where I'd put an inspirational and/or clever quote, but I can't think of one right now... This is the output of the totally, 100% working compiler for my programming language, Planet9: Beginning Compilation... Failed compilation! planet9.compiler.error.CompilationException: Compiler not yet implemented at planet9.compiler.Compiler.compile(Compiler.java:39) at planet9.compiler.app.CompilerApp.main(CompilerApp.java:147)
February 17, 20178 yr Author 13 hours ago, larsgerrits said: Your Container: Create a custom Slot class or override Container#slotClick (be sure to call the super method). Another mods/vanillas Container: You can add an IContainerListener to any Container using the PlayerContainerEvent.Open event. IContainerListener#sendSlotContents will be called whenever the Container calls Container#detectAndSendChanges. You can use that to detect whenever the contents of a Slot changes. I don't think there's a way to detect whenever an empty Slot is clicked besides using a custom Slot class. Is there a way to obtain the Player that's doing the clicking? Developer of Randores (adds 256^3 ores to the game) and Arcane Bags (adds ridiculous storage with ridiculous crafting recipes). I know Java pretty well... So yeah... Quote This is where I'd put an inspirational and/or clever quote, but I can't think of one right now... This is the output of the totally, 100% working compiler for my programming language, Planet9: Beginning Compilation... Failed compilation! planet9.compiler.error.CompilationException: Compiler not yet implemented at planet9.compiler.Compiler.compile(Compiler.java:39) at planet9.compiler.app.CompilerApp.main(CompilerApp.java:147)
February 17, 20178 yr Yes. How will vary by event. usually something like event.getEntity() or event.getPlayer(). Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 17, 20178 yr Post your code please. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
February 17, 20178 yr Author 10 hours ago, Draco18s said: Yes. How will vary by event. usually something like event.getEntity() or event.getPlayer(). So, on the player container open event, I get the player and pass it into the listener (IContainerListener)? Can I assume that that each player will always have a unique container object? That doesn't seem right... Especially since I need to do server side operations (though, if the listener only works on client, I could just do packet stuff)... 10 hours ago, Animefan8888 said: Post your code please. Currently, this is theoretical.... I have of course looked at the classes necessary, but until I know everything works, I'm working on other things in the mod and pretending ender chests on multiplayer servers can't reach between worlds Developer of Randores (adds 256^3 ores to the game) and Arcane Bags (adds ridiculous storage with ridiculous crafting recipes). I know Java pretty well... So yeah... Quote This is where I'd put an inspirational and/or clever quote, but I can't think of one right now... This is the output of the totally, 100% working compiler for my programming language, Planet9: Beginning Compilation... Failed compilation! planet9.compiler.error.CompilationException: Compiler not yet implemented at planet9.compiler.Compiler.compile(Compiler.java:39) at planet9.compiler.app.CompilerApp.main(CompilerApp.java:147)
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