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Posted

Hey guys, so i am trying to get a messege from interacting with a mob but i dont know what i am doing

i did some research and found 2 methods that i dont understand how to use

package com.clowcadia.mob;

import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

public class Blank extends EntityMob{

	public Blank(World worldIn) {
		super(worldIn);
		// TODO Auto-generated constructor stub
	}
	
	@SubscribeEvent
	public void onEntityRightClicked(EntityInteractEvent event)
	{
		
	}
	
	public boolean interact(EntityPlayer player)
	{
	    System.out.println("Player has interacted with the mob");
	}

}

 can anyone put me in the right direction

Posted
package com.clowcadia.mod;

import com.clowcadia.mob.Blank;

import net.minecraftforge.event.entity.player.PlayerInteractEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

public class ClowcadiaEventHandler {
	
	@SubscribeEvent
	public void onEvent(PlayerInteractEvent event)
	{
		if(event.getEntity() instanceof Blank)
		{
			System.out.println("Player has interacted with the mob");
		}
		
	}
	
}

 I tryd this as an event handler class still no idea

Posted

Ok then whats wrong here?

 

package com.clowcadia.mod;

import com.clowcadia.mob.Blank;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraftforge.event.entity.living.LivingEvent.LivingJumpEvent;
import net.minecraftforge.event.entity.player.PlayerInteractEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

public class ClowcadiaEventHandler {
	
	@SubscribeEvent
	public void onEvent(LivingJumpEvent event)
	{
		if(event.getEntityLiving() instanceof EntityPlayer)
		{
			System.out.println("Player has interacted with the mob");
		}
		
	}
	
}

 

Posted

Yea that was the issue (tested with jump it works) but now i cant seem get the same messege with interacting with my custom mob.

package com.clowcadia.mod;

import com.clowcadia.mob.Blank;

//import net.minecraft.entity.player.EntityPlayer;
//import net.minecraftforge.event.entity.living.LivingEvent.LivingJumpEvent;
import net.minecraftforge.event.entity.player.PlayerInteractEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

public class CEventHandler {
	
	@SubscribeEvent
	public void onEvent(PlayerInteractEvent event)
	{
		if(event.getEntity() instanceof Blank)
		{
			System.out.println("Player has interacted with the mob");
		}
		
	}
	
}

 

Posted (edited)

You know processInteract is an entity method you override, not an event, right?

And that it has three paramters, right?

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
5 minutes ago, Draco18s said:

And that it has three paramters, right?

1.11.2 has 2 parameters EntityPlayer and EnumHand.

3 minutes ago, clowcadia said:

lol and the asskicking begins. but what processInteract?

EntityLiving#processInteract

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted (edited)

Me: *Open Eclipse*

Me: *Find EntitySheep*

Me: *Search for "shears"*

Me: *Find a method called processInteract*

You: LOL, THE ASSKICKING

 

Just now, clowcadia said:

Should i use that instead?


Yes.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)

Good.

 

Because I am a god damn wizard.

 

655%5B1%5D.jpg

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)
13 minutes ago, clowcadia said:

...I have yet to see ur mod list(literally not sarcastically, curious)

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291999-unique-artifacts-powerful-randomly-generated-items

https://github.com/Draco18s/Artifacts/

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2451299-reasonable-realism-its-a-pack-its-a-mod-it-makes

https://github.com/Draco18s/ReasonableRealism

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2378743-micromod-extendable-ladders

 

Didn't search very hard, did you?  I link to my github all the time here.  Searching my user name on curse or Minecraft Forums should bring up my threads.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)
4 minutes ago, clowcadia said:

double output

Not quite sure what that means...

@Draco18s Are those mods updated to 1.10 yet BTW?

Never mind you have updated the Minecraft forum post.

Edited by Animefan8888
Stupidity.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
public boolean processInteract(EntityPlayer player, EnumHand hand)
    {
		System.out.println("Player has interacted with the mob");
		return true;
    }


[21:59:02] [Client thread/INFO]: [STDOUT]: Player has interacted with the mob
[21:59:02] [Server thread/INFO]: [STDOUT]: Player has interacted with the mob

 

just realized its client and server thread, i am assuming no way just to make client because the game runs on server

Posted
1 minute ago, clowcadia said:

the second hand would be with super.ProcessInteract correct? i just returned true instead.

No the EnumHand parameter passed is which players Hand is interacting with the Entity.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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