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Featured Replies

Posted

I'm trying to make a JFrame that will log all players kills, but the LivingDeathEvent is not firing.

 

Main class:

package me.checkium.pvplog;
import java.awt.FlowLayout;
import javax.swing.JFrame;
import javax.swing.JLabel;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.living.LivingDeathEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
@Mod(modid = ExampleMod.MODID, version = ExampleMod.VERSION)
public class PvPLog
{
 public static final String MODID = "pvplog";
 public static final String VERSION = "1.0";
 JFrame frame;
 @EventHandler
 public void init(FMLInitializationEvent event)
 {
 MinecraftForge.EVENT_BUS.register(new EventKill(frame));
 frame = new JFrame();
 frame.getContentPane().setLayout(new FlowLayout());
 frame.setVisible(true);
 frame.setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);
 frame.setSize(500, 500);
 
 System.out.println("Loaded");
 }
 
 
}
 

 


EventKill:

 package me.checkium.pvplog;
import javax.swing.JFrame;
import javax.swing.JLabel;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraftforge.event.entity.living.LivingDeathEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
public class EventKill {
JFrame frame;

public EventKill(JFrame framee) {
frame = framee;
}
@SubscribeEvent
public void kill(LivingDeathEvent e) {
System.out.println("Event");
if (e.getSource().getEntity() instanceof EntityPlayer && e.getEntity() instanceof EntityPlayer) {
System.out.println("Player");
JLabel label = new JLabel(e.getSource().getEntity().getName() + " killed " + e.getEntity().getName());
frame.add(label);
}
}

}

 MinecraftForge.EVENT_BUS.register(new EventKill(frame));

Hmm, what's this frame object, looking up...

 JFrame frame;

Oh, it's null. Got it.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Well, yes.  The dedicated server has no idea what a JFrame is.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author
1 minute ago, Draco18s said:

Well, yes.  The dedicated server has no idea what a JFrame is.

 

I'm trying to use it in a multiplayer vanilla server, and it isn't working. The mod is client-side only.

Does the death event actually fire client-side? (for non-this-client-player entities, that is) I'm not sure it does.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

@diesieben07Would there be any way that when any entity is removed it would get all nearby players?

Also, is it possible to check the item in the player's hand when it changes?

  • 2 weeks later...

How do you check the item in hand?

i am trying to make an achievement that requires you to be holding two specific items while wearing certain armor. I have figured out the armor portion.

 

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