Posted March 16, 20178 yr I'd like some pointers on making a particle, the code for particles is honestly confusing and hard to learn from. I want to make a custom textured, generic, particle that I can spawn with "this.world.spawnParticle();" Just a particle. They're super confusing, any help would be nice. I'm going to get some sleep, I'll check this tomorrow. Thanks! P.S. -Yes, I have experience with Java. I have made two (technically 3) functioning mods, one with 100+ downloads. (That's not really impressive, but I'm proud of it.) Edited April 3, 20178 yr by its_meow Solved
March 16, 20178 yr You'd be better off creating a method in your proxies, that spawn a custom particle on the Client with Minecraft::addEffect() (as such, the CommonProxy's method would do nothing) Also previously known as eAndPi. "Pi, is there a station coming up where we can board your train of thought?" -Kronnn Published Mods: Underworld Handy links: Vic_'s Forge events Own WIP Tutorials.
March 16, 20178 yr You would probably know what most of the parameters in that method do... Which ones dont you know? Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.
March 16, 20178 yr Author I thought I got it, but I don't. Nothing about particle making makes sense can someone just point me to a good source code with a particle properly added? That's how I learn best Edited March 16, 20178 yr by its_meow
March 16, 20178 yr Author 17 hours ago, Matryoshika said: You'd be better off creating a method in your proxies, that spawn a custom particle on the Client with Minecraft::addEffect() (as such, the CommonProxy's method would do nothing) Oh, the "Underworld" source code is helpful. haha, "I frickin hate particles" I agree with you.
March 16, 20178 yr https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/java/com/draco18s/ores/client/ClientProxy.java#L96 Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
March 16, 20178 yr 4 hours ago, its_meow said: can someone just point me to a good source code with a particle properly added? That's how I learn best Just go to the minecraft source code. There should be tons of examples there. Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.
March 17, 20178 yr 5 hours ago, Leomelonseeds said: Just go to the minecraft source code. There should be tons of examples there. Actually, no. Particles are one of the things you can't quite figure out by looking at Vanilla code. Spawning them, yes. Actually having your custom particle class render correctly and not fucking things up, no. You have to bind your texture, do some GL settings (resetting them later) and doing some translations (and popping them off later). Basically everything I do here: https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/java/com/draco18s/ores/client/ProspectorParticle.java#L55-L61 and here: https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/java/com/draco18s/ores/client/ProspectorParticle.java#L96-L98 Even the inbetween lines (62-95) aren't a direct copy of the vanilla code. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
April 2, 20178 yr Author On 3/17/2017 at 0:47 AM, Draco18s said: Actually, no. Particles are one of the things you can't quite figure out by looking at Vanilla code. Spawning them, yes. Actually having your custom particle class render correctly and not fucking things up, no. You have to bind your texture, do some GL settings (resetting them later) and doing some translations (and popping them off later). Basically everything I do here: https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/java/com/draco18s/ores/client/ProspectorParticle.java#L55-L61 and here: https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/java/com/draco18s/ores/client/ProspectorParticle.java#L96-L98 Even the inbetween lines (62-95) aren't a direct copy of the vanilla code. I tried this code on my particle, basically changed the color green (the color I want it) and the texture to a grayscale of the texture I want it and it comes out just as a green square. is there something I have to do with the specific png file? does it have to be a certain resolution? I basically changed PARTICLES_TEXTURE to private static final ResourceLocation PARTICLES_TEXTURE = new ResourceLocation("derpcats:textures/particles/binary.png"); which is where my texture is, assets/derpcats/textures/particles/binary.png. but thank you, that's a very helpful reply EDIT: I just realized, you can see it through blocks too.. Edited April 2, 20178 yr by its_meow
April 2, 20178 yr I'm pretty new to modding Minecraft so no idea if I'm actually doing this properly, but I call super.renderParticle() in my custom particle to let the vanilla code handle the rendering, mainly because I don't know how to properly use opengl and also I don't think writing the rendering myself is necessary for basic particles. Here is my custom fire particle and where I call super.renderParticle(): https://github.com/Kriptikz/Archmage/blob/1.11.2-Refactor/src/main/java/kriptikz/archmage/client/particle/ParticleFire.java#L43-L48 The only custom code in my ParticleFire#renderParticle() is to change the scale of the particle over time so it shrinks. Then I just call super.renderParticle to do the actually rendering. Also, in order to use the custom texture here: https://github.com/Kriptikz/Archmage/blob/1.11.2-Refactor/src/main/java/kriptikz/archmage/client/particle/ParticleFire.java#L39 I register it here, in the TextureStitchEvent: https://github.com/Kriptikz/Archmage/blob/1.11.2-Refactor/src/main/java/kriptikz/archmage/client/TextureStitcher.java Also, remember you have to register the class using TextureStitchEvent, I do that in ClientProxy here: https://github.com/Kriptikz/Archmage/blob/1.11.2-Refactor/src/main/java/kriptikz/archmage/proxy/ClientProxy.java#L24 Edited April 2, 20178 yr by Kriptikz
April 3, 20178 yr 2 hours ago, its_meow said: EDIT: I just realized, you can see it through blocks too.. Which is part of what I made my code do, specially. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
April 3, 20178 yr Author Thank you to everyone who helped! You were all very friendly and helpful. I figured it out using Kriptikz's code. Thank you everyone! ... i still hate particles
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.