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Posted

Please clarify. So in the launcher when you try to click game directory it doesn't open, or is it the folder...?

Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.

  • 5 months later...
  • 1 month later...
Posted (edited)

The photos aren’t uploading. It says “Could not open the game directory. Please make sure the folder path is valid: /Users/myUserInfo/Library/Application Support/minecraft”

Edited by Molly3B8
Posted

That means it can't open the folder... yet you said you could...

 

In the path, try replacing "minecraft" with ".minecraft" (the "." in front).

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted
1 hour ago, Molly3B8 said:

Sadly that didn’t work and I’m still confused on why it’s not working         :( 

Step 1: Locating Your Minecraft Folder
Firstly, start by opening a Finder window. You can do this by clicking on the icon which looks like a face in your Dock (the bar usually found at the bottom of your screen).
 

[IMG]

This will present you with a window which should look something like this (yours will probably have files displayed).

[IMG]

Once you have this window open and selected, make sure that you have the Finder window selected, click the “Go” button on the top of your screen, and select the “Go to Folder…” option from the menu.
 

[IMG]


This will open a prompt in the Finder window asking for a folder. Enter this location and then click “Go” or hit enter.
 

~/Library/Application Support
[IMG]

Be careful when browsing this folder as this contains settings and system files for many of the applications installed on your Mac. We’re only looking for the minecraft folder here, so don’t touch anything else.

Find the minecraft folder in the folder (Application Support) you just navigated to.

[IMG]


Step 2 (Optional): Backup Your Minecraft Files (inc. Worlds, Settings, etc.)
You must do this if you want to keep your Minecraft worlds and you currently use the default directory for storing Minecraft profile data (default, and most common)!

If you have world saves, options, etc. that you want to keep after you reset your Minecraft installation, you need to back those up now. To do this, enter the minecraft folder. Once inside this folder, select all of the items you wish to save. See the list below for items you may wish to copy:

  • resourcepacks (folder) - Contains the resource packs you have installed on your client.
  • saves (folder) - Contains your Minecraft world saves.
  • screenshots (folder) - Contains your Minecraft screenshots.
  • options.txt (file) - Contains your Minecraft options and settings.
  • servers.dat (file) - Contains your multiplayer server list.

Once you have selected all of the files and folders you wish to backup, right click on them and select the Copy option from the menu.

[IMG]

Navigate to another folder (outside of the minecraft folder), such as your Desktop or Documents folders, and paste the files and folders you copied there (right click on an empty space and click paste in the correct folder).

Remember where you put this so you can find it again later.


Step 3: Removing Your Minecraft Folder
If you entered the minecraft folder in Step 2 to backup your save folder, click the back button now to return to the Application Support folder. If you’ve lost this folder, follow Step 1 to find it again.

Now for the easy part. To remove your existing Minecraft installation (settings, configs, etc.), right click on the minecraft folder and select the “Move to Trash” option from the menu. That’s it.

[IMG]

You may also want to empty your trash folder at this point to make sure that the files are completely removed from your system. To do this, click the Trash icon on your Dock and click the Empty button in the window that appears.

Take note of the files in the trash before clicking empty. All of these files will be deleted on emptying the trash, so always check first to make sure you’re not removing something you might need later! The OS will give you a similar warning when emptying the trash.

[IMG]

Finally, restart your computer to make sure that any temporary files that might be on your system are removed. This is unlikely to be the case, but it always good as a precaution.


Step 4: All Done!
You can now reopen the Minecraft Launcher (which should still be on your system). You may need to relogin at this point since your client has effectively been reset.

Once this is done, you will be able to click the Play button as normal, which will take a little longer than usual as your client has to download the latest version of Minecraft again.

  • 6 months later...
Posted
On 11/11/2017 at 2:39 PM, Differentiation said:

Step 1: Locating Your Minecraft Folder
Firstly, start by opening a Finder window. You can do this by clicking on the icon which looks like a face in your Dock (the bar usually found at the bottom of your screen).
 

[IMG]

This will present you with a window which should look something like this (yours will probably have files displayed).

[IMG]

Once you have this window open and selected, make sure that you have the Finder window selected, click the “Go” button on the top of your screen, and select the “Go to Folder…” option from the menu.
 

[IMG]


This will open a prompt in the Finder window asking for a folder. Enter this location and then click “Go” or hit enter.
 

~/Library/Application Support
[IMG]

Be careful when browsing this folder as this contains settings and system files for many of the applications installed on your Mac. We’re only looking for the minecraft folder here, so don’t touch anything else.

Find the minecraft folder in the folder (Application Support) you just navigated to.

[IMG]


Step 2 (Optional): Backup Your Minecraft Files (inc. Worlds, Settings, etc.)
You must do this if you want to keep your Minecraft worlds and you currently use the default directory for storing Minecraft profile data (default, and most common)!

If you have world saves, options, etc. that you want to keep after you reset your Minecraft installation, you need to back those up now. To do this, enter the minecraft folder. Once inside this folder, select all of the items you wish to save. See the list below for items you may wish to copy:

  • resourcepacks (folder) - Contains the resource packs you have installed on your client.
  • saves (folder) - Contains your Minecraft world saves.
  • screenshots (folder) - Contains your Minecraft screenshots.
  • options.txt (file) - Contains your Minecraft options and settings.
  • servers.dat (file) - Contains your multiplayer server list.

Once you have selected all of the files and folders you wish to backup, right click on them and select the Copy option from the menu.

[IMG]

Navigate to another folder (outside of the minecraft folder), such as your Desktop or Documents folders, and paste the files and folders you copied there (right click on an empty space and click paste in the correct folder).

Remember where you put this so you can find it again later.


Step 3: Removing Your Minecraft Folder
If you entered the minecraft folder in Step 2 to backup your save folder, click the back button now to return to the Application Support folder. If you’ve lost this folder, follow Step 1 to find it again.

Now for the easy part. To remove your existing Minecraft installation (settings, configs, etc.), right click on the minecraft folder and select the “Move to Trash” option from the menu. That’s it.

[IMG]

You may also want to empty your trash folder at this point to make sure that the files are completely removed from your system. To do this, click the Trash icon on your Dock and click the Empty button in the window that appears.

Take note of the files in the trash before clicking empty. All of these files will be deleted on emptying the trash, so always check first to make sure you’re not removing something you might need later! The OS will give you a similar warning when emptying the trash.

[IMG]

Finally, restart your computer to make sure that any temporary files that might be on your system are removed. This is unlikely to be the case, but it always good as a precaution.


Step 4: All Done!
You can now reopen the Minecraft Launcher (which should still be on your system). You may need to relogin at this point since your client has effectively been reset.

Once this is done, you will be able to click the Play button as normal, which will take a little longer than usual as your client has to download the latest version of Minecraft again.

it didnt work for me it still says it cant open the game directory

Posted

This fix is also Mac-specific obviously

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

  • 1 month later...
Posted

hey i need help please it doesnt work when i downloaded forge for 1.8.9 and i go to add mods and there is not even a mods folder

 

Posted

This is an old thread, if you have issues please make your own thread, preferably with logs and/or screenshots.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); System.out.println("Server: Player " + player.getName().getString() + " is no longer mounted."); } } } }); context.setPacketHandled(true); // Marks the packet as handled } } networkHandler package com.vals.valscraft.network; import com.vals.valscraft.valscraft; import net.minecraft.resources.ResourceLocation; import net.minecraftforge.network.NetworkRegistry; import net.minecraftforge.network.simple.SimpleChannel; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class NetworkHandler { private static final String PROTOCOL_VERSION = "1"; public static final SimpleChannel CHANNEL = NetworkRegistry.newSimpleChannel( new ResourceLocation(valscraft.MODID, "main"), () -> PROTOCOL_VERSION, PROTOCOL_VERSION::equals, PROTOCOL_VERSION::equals ); public static void init() { int packetId = 0; // Register the mount synchronization packet CHANNEL.registerMessage( packetId++, MountSyncPacket.class, MountSyncPacket::encode, MountSyncPacket::decode, (msg, context) -> msg.handle(context.get()) // Get the context with context.get() ); } }  
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