Posted May 16, 20178 yr I'm trying to make a mod with some sword that should emit sound only once at its equip. Detection of slot change works like this: last item in player's hand being written to static variable lastSlotItem, and then if equipped item on next tick != lastSlotItem means that slot is changed. And by some unknown reason onPlayerTick is being called like this: First change tick: item == sword Second change tick: item == previous item (why does it goes back to prev. item on this tick?) Third change tick: item == sword (again) There's my code: onPlayerTick: Spoiler public class FMLEventHandler { public static Item lastSlotItem; @SubscribeEvent public void onPlayerTick(PlayerTickEvent event) { if(event.phase == TickEvent.Phase.START) { ItemStack itemStack = event.player.getCurrentEquippedItem(); if(itemStack != null) { Item item = itemStack.getItem(); if(item instanceof ItemTestSword) { if(lastSlotItem != null) event.player.addChatComponentMessage(new ChatComponentText(item.getClass().getName())); if(lastSlotItem != item) { event.player.addChatComponentMessage(new ChatComponentText("Test sword!")); } } lastSlotItem = item; } else lastSlotItem = null; } } } preInit: Spoiler @EventHandler public void preInit(FMLPreInitializationEvent event) { MinecraftForge.EVENT_BUS.register(new ModEventHandler()); FMLCommonHandler.instance().bus().register(new FMLEventHandler()); ModItems.init(); } And even if i trying to handle slot change detection with onUpdate override in my sword class it does the same thing. Sword Class: Spoiler public class ItemTestSword extends ModItemSword { public List itemDescription = Arrays.asList(new String[] { "Some", "Description", "Here" }); public boolean isHeld; public ItemTestSword(String unlocalizedName, ToolMaterial material) { super(material); this.setUnlocalizedName(unlocalizedName); } @Override public void addInformation(ItemStack itemStack, EntityPlayer entityPlayer, List list, boolean bool) { list.addAll(itemDescription); } @Override public ItemStack onItemRightClick(ItemStack itemStack, World world, EntityPlayer entityPlayer) { return itemStack; } public void onUpdate(ItemStack itemStack, World world, Entity entity, int integer, boolean bool) { if(entity instanceof EntityPlayer) { if(bool && !isHeld) { EntityPlayer ep = (EntityPlayer)entity; ep.addChatMessage(new ChatComponentText("Test sword!")); isHeld = true; } else if(!bool && isHeld) isHeld = false; } } }
May 16, 20178 yr Sorry, but 1.7.10 is no longer supported here. Please update! Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.
May 16, 20178 yr Author That's bad... I need to create mod on 1.7.10 because of some other mods are still on this version, like GregTech or Extra Bees (Binnie's mods). But maybe someone can help me with this thing?.. I don't know what to do... Edited May 16, 20178 yr by exys
May 16, 20178 yr Author Moved to 1.11.2 with latest forge. Still absolutely same thing, no matter which forge or mc version is installed.
May 16, 20178 yr You shouldn't be using any static fields and Item fields for that. Learn to use capabilities as data storage. https://mcforge.readthedocs.io/en/latest/datastorage/capabilities/ I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
May 16, 20178 yr 5 minutes ago, exys said: Thanks, i'll check this later. Note: Using Capabilities requires upgrading past 1.7.10 Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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