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Posted

Is there a way to have block(and possibly items) be nonexistent when certain mods are present? An example would be disabling Copper ore and Tin ore (to cut down on block ids and keep from overloading the world gen with repeat ores) if IC2 or RedPower World are installed

Posted

Make it configurable, and determine if you should gen based on if either of those mods exist.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
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  • 4 weeks later...
Posted

Try doing this:

 

Block.blockList[iC2COPPERBLOCKID] = null;

 

No, don't.

 

Doing that to someone else's block looks like a good way to get NullPointerExceptions.

  • 2 weeks later...

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