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Posted

Hello, I have a little question.

How do I get my added item loaded after a modification is detected? I've done so far mod checker, which adds information in the console, but even that does not work.

Posted
16 minutes ago, diesieben07 said:

Show what you have tried so far.

I created ModChecker.java in java/panszelescik/mymodid/

package panszelescik.moreplates;

import net.minecraftforge.fml.common.Loader;

public class ModChecker {

	public static boolean isBotaniaLoaded;
	public static boolean isDraconicEvolutionLoaded;
	public static boolean isEnderIOLoaded;
	public static boolean isMekanismLoaded;
	public static boolean isRefinedStorageLoaded;
	public static boolean isTinkersConstructLoaded;
	
	public ModChecker() {
		this.isBotaniaLoaded = Loader.isModLoaded("botania");
		this.isDraconicEvolutionLoaded = Loader.isModLoaded("draconicevoulution");
		this.isEnderIOLoaded = Loader.isModLoaded("enderio");
		this.isMekanismLoaded = Loader.isModLoaded("mekanism");
		this.isRefinedStorageLoaded = Loader.isModLoaded("refinedstorage");
		this.isTinkersConstructLoaded = Loader.isModLoaded("tconstruct");
	}
	
	public static void printSuccessMessage() {
		if(isBotaniaLoaded) {
			MorePlates.logger.info("Botania has been detected.");
		}
		if(isDraconicEvolutionLoaded) {
			MorePlates.logger.info("Draconic Evolution has been detected.");
		}
		if(isEnderIOLoaded) {
			MorePlates.logger.info("Ender IO has been detected.");
		}
		if(isMekanismLoaded) {
			MorePlates.logger.info("Mekanism has been detected.");
		}
		if(isRefinedStorageLoaded) {
			MorePlates.logger.info("Refined Storage has been detected.");
		}
		if(isTinkersConstructLoaded) {
			MorePlates.logger.info("Tinkers' Construct has been detected.");
		}
	}
}

And in java/panszelescik/mymodid/mymodname.java i add:

public static final Logger logger = LogManager.getFormatterLogger(Reference.MODID);
public static ModChecker modChecker;

in public void preInit i add:

		modChecker = new ModChecker();
		modChecker.printSuccessMessage();

This doesn't work, tested with Draconic Evolution. No information in console (log)

fml-client-latest.log

Posted
19 minutes ago, diesieben07 said:

Is your preinit called? Why do you check for all these mods?

I want to do a few things to load when it's loaded that Draconic Evolution was found.

You mean this?

	@EventHandler
	public void preInit(FMLPreInitializationEvent event){
		ModItems.init();
		ModItems.register();
		Utils.getLogger().info("Pre Initialize");
		
		modChecker = new ModChecker();
		modChecker.printSuccessMessage();
		
		proxy.registerRenders();
	}

 

Posted
18 minutes ago, PanSzelescik said:

I want to do a few things to load when it's loaded that Draconic Evolution was found.

You mean this?


	@EventHandler
	public void preInit(FMLPreInitializationEvent event){
		ModItems.init();
		ModItems.register();
		Utils.getLogger().info("Pre Initialize");
		
		modChecker = new ModChecker();
		modChecker.printSuccessMessage();
		
		proxy.registerRenders();
	}

 

Larsgerrits is right you didn't spell it right when calling Loader.isModLoaded
draconicevoulution =/= draconicevolution

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

Also, you should always register all items and blocks, regardless. 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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