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[1.12] Item not rendering


Koenn

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Alright, so I'm a little confused about the new system for registering items and models. I registered my item in the item RegistryEvent which seems to work fine, the item does exist in-game. To register the model I used the ModelRegistryEvent and simply called 

ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(MODID + ":" + id, "inventory"));

(only on the client of course).

The model file is very simple:

{
  "parent": "minecraft:item/generated",
  "textures": {
    "layer0": "minecraft:items/bow_pulling_2"
  }
}

When loading up the game, the item does exist, but the texture doesn't load, and a strange model seems to appear (see attached screenshot).

Any clues why this is happening and what I'm doing wrong? Here's the link to the GitHub repo.

2017-08-07_01.38.14.png

I'm a plugin developer, and I just started modding. Don't blame me for doing things wrong, Forge is not the same as Bukkit.

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1) item.getRegistryName() instead of MODID + ":" + id

2) Post your log file, if there's a problem loading models or textures, there will be an error there.

3) Found your problem, it isn't assets.slingshot, it's supposed to be nested folders. Same thing here.

Edited by Draco18s
  • Like 1

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