drok0920 Posted August 19, 2017 Posted August 19, 2017 Hello again, I have finally gotten my advancements to work but now i need a functionality that im not sure exists. I have an item that has an integer stored in its nbt and i would like my advancement to trigger when it is above a certain value. Under some circumstances i could just list every number above the number i want but since the number can range from 0 to 100 that would not be reasonable. So my question is how can i trigger the advancement when said value is greater than a certain amount. Quote
Draco18s Posted August 19, 2017 Posted August 19, 2017 In the code that modifies that integer (I mean...you wrote it...)...check to see if that integer is greater than the desired number and if so, give the player the advancement (check vanilla code for how to award advancements). 1 Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
drok0920 Posted August 19, 2017 Author Posted August 19, 2017 On 8/19/2017 at 3:06 PM, Draco18s said: In the code that modifies that integer (I mean...you wrote it...)...check to see if that integer is greater than the desired number and if so, give the player the advancement (check vanilla code for how to award advancements). Expand Well i was hoping to have that as one requirement and another requirement if possible. But if this is the only way to do it other than making a custom trigger or something then i will just split the advancement in half. Quote
Choonster Posted August 19, 2017 Posted August 19, 2017 You should be able to extend ItemPredicate, override ItemPredicate#test and then register it with ItemPredicates.register. You can then use this anywhere an item predicate is expected (e.g. in the inventory_changed trigger). Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
drok0920 Posted August 19, 2017 Author Posted August 19, 2017 On 8/19/2017 at 3:25 PM, Choonster said: You should be able to extend ItemPredicate, override ItemPredicate#test and then register it with ItemPredicates.register. You can then use this anywhere an item predicate is expected (e.g. in the inventory_changed trigger). Expand Can you explain a bit more? Im confused. Quote
Choonster Posted August 19, 2017 Posted August 19, 2017 On 8/19/2017 at 4:43 PM, drok0920 said: Can you explain a bit more? Im confused. Expand Was there one part in particular that you didn't understand? Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
drok0920 Posted August 19, 2017 Author Posted August 19, 2017 On 8/19/2017 at 4:47 PM, Choonster said: Was there one part in particular that you didn't understand? Expand What is an item predicate and how do i use one. Quote
Choonster Posted August 19, 2017 Posted August 19, 2017 On 8/19/2017 at 4:48 PM, drok0920 said: What is an item predicate and how do i use one. Expand Item predicates are used by advancement criteria like inventory_changed to determine whether or not the item matches the requirements. The inventory_changed criterion will be met when all of the specified item predicates match the item in any slot of the player's inventory (i.e. the player has every required item). The vanilla JSON format is documented on the wiki. For the inventory_changed criterion, each object in the items array is an item predicate. If you set the type element of an item predicate to a string, Forge will use the custom ItemPredicate factory that was registered with that name (via ItemPredicates.register) instead of creating a vanilla ItemPredicate instance. Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
drok0920 Posted August 19, 2017 Author Posted August 19, 2017 Eclipse is saying that ItemPredicates is not a class so i am unable to register it. Is it called something else now? Quote
Animefan8888 Posted August 19, 2017 Posted August 19, 2017 On 8/19/2017 at 7:41 PM, drok0920 said: Eclipse is saying that ItemPredicates is not a class so i am unable to register it. Is it called something else now? Expand ItemPredicate not ItemPredicates. Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
drok0920 Posted August 19, 2017 Author Posted August 19, 2017 On 8/19/2017 at 7:42 PM, Animefan8888 said: ItemPredicate not ItemPredicates. Expand There is no register method in ItemPredicate either. Quote
drok0920 Posted August 20, 2017 Author Posted August 20, 2017 Not trying to be pushy but i still haven't fixed the issue. How do i register the predicate? Quote
jabelar Posted August 20, 2017 Posted August 20, 2017 I spent some time to figure out what Choonster is talking about but couldn't follow the code in a meaningful way. As mentioned, there is no ItemPredicates class and ItemPredicate doesn't have a register method. So I'm assuming that he's created his own custom factory or registry class that he calls ItemPredicates but for the life of me I can't see where the various JSON derserializer methods will look for custom ItemPredicates. So I guess we'll have to wait for Choonster to clarify what he's talking about -- he usually knows what he's talking about! Quote Check out my tutorials here: http://jabelarminecraft.blogspot.com/
Choonster Posted August 20, 2017 Posted August 20, 2017 The ItemPredicates class was added in commit ee449e4 (version 1.12.1-14.22.0.2452). Make sure you're using the latest version of Forge. Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
jabelar Posted August 20, 2017 Posted August 20, 2017 Okay, cool. I update almost weekly, so looks like that just came in. Nice. Quote Check out my tutorials here: http://jabelarminecraft.blogspot.com/
jabelar Posted August 20, 2017 Posted August 20, 2017 (edited) Actually, I usually update from the Forge download site. The "latest" there is still 14.21.1.2443. Do you really recommend downloading from github instead or weiting until it is posted at the official download site? Edited August 20, 2017 by jabelar Quote Check out my tutorials here: http://jabelarminecraft.blogspot.com/
Choonster Posted August 20, 2017 Posted August 20, 2017 On 8/20/2017 at 4:29 AM, jabelar said: Actually, I usually update from the Forge download site. The "latest" there is still 14.21.1.2443. Do you really recommend downloading from github instead or weiting until it is posted at the official download site? Expand You're looking at 1.12 (the current recommended version), you need to go to the 1.12.1 page. Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
jabelar Posted August 20, 2017 Posted August 20, 2017 Doh, that would do it. I guess 1.12.1 got going a couple weeks ago and I missed that transition. Thanks for point it out. Quote Check out my tutorials here: http://jabelarminecraft.blogspot.com/
drok0920 Posted August 21, 2017 Author Posted August 21, 2017 How do i use the register method? It asks for a function what should i give it? Quote
Choonster Posted August 22, 2017 Posted August 22, 2017 On 8/21/2017 at 3:29 PM, drok0920 said: How do i use the register method? It asks for a function what should i give it? Expand It needs a Function<JsonObject, ItemPredicate>, i.e. a function that takes a JsonObject and deserialises it into an ItemPredicate. You can implement this with a lambda, method reference (e.g. a constructor method reference) or an anonymous class. Look at the static initialiser block in ItemPredicates and the OredictItemPredicate constructor it references for an example of this. Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
drok0920 Posted August 22, 2017 Author Posted August 22, 2017 (edited) So i think i have gotten it to work but would this be how i use the predicate: { "display": { "icon": { "item": "minecraft:stone" }, "title": "Stone Age", "description": "Hunter - Gatherers" }, "criteria": { "tick": { "trigger": "modid:predicateregistryname" { "item": "poverhaul:rock", "quality": 1 } } } } Assuming that my predicate class is the fallowing: package net.drok.poverhaul.predicate; import javax.annotation.Nullable; import com.google.gson.JsonObject; import net.drok.poverhaul.ModRegistry; import net.drok.poverhaul.item.ItemRock; import net.minecraft.advancements.critereon.ItemPredicate; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.JsonUtils; public class ItemQualityPredicate extends ItemPredicate { private final Item item; private final Integer quality; public ItemQualityPredicate(JsonObject jsonObject) { this(JsonUtils.getItem(jsonObject, "item"), JsonUtils.getInt(jsonObject, "quality")); } public ItemQualityPredicate(@Nullable Item i, int q) { this.item = i; this.quality = q; } @Override public boolean test(ItemStack stack) { if(this.item != null && stack.getItem() == this.item) { ItemRock rock = (ItemRock) ModRegistry.rock; int q = rock.getQuality(stack); if(q >= this.quality) { return true; } } else if(stack.getItem() == this.item) { ItemRock rock = (ItemRock) ModRegistry.rock; int q = rock.getQuality(stack); if(q >= this.quality) { return true; } } return false; } } Edited August 22, 2017 by drok0920 Quote
Choonster Posted August 22, 2017 Posted August 22, 2017 What you've created is an item predicate, not a criterion trigger. You need to use an existing criterion trigger like inventory_changed but use your custom item predicate instead of the vanilla one. As I said before, each object in the items array for the inventory_changed criterion is an item predicate. You need to set the type element of an item predicate object to the registry name of your custom item predicate. Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
drok0920 Posted August 22, 2017 Author Posted August 22, 2017 (edited) So would this be correct: { "display": { "icon": { "item": "minecraft:stick" }, "title": "Sticks and Stones", "description": "Find your first basic materials scattered around your world." }, "parent": "poverhaul:stoneage/sticks_and_stones", "criteria": { "rock": { "trigger": "minecraft:inventory_changed", "conditions": { "items": [ { "item": "poverhaul:rock" }, { "type": "poverhaul:quality", "quality": 1 } ] } } } } Edit: I got a chance to test it and it works great. Thank you for all your help! Edited August 22, 2017 by drok0920 Quote
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