Jump to content

Recommended Posts

Posted

Hey guys! I just recently reset my entire computer and started to reinstall certain programs. This time, I plan on trying to slimline my IDEs (I had about 5 in total: Visual Studio Code, Visual Studio Community, IntelliJ, Eclipse, and Android Studio).The one I plan to converging everything under is Visual Studio Code, as I can add in different plugins to work with it, especially since I'm starting to use that IDE for developing my Powershell program to run my server. Just curious if I can squash down my several IDEs (with the exception of Android Studio) into one.

  • Like 1

Main Developer and Owner of Zero Quest

Visit the Wiki for more information

If I helped anyone, please give me a applaud and a thank you!

Posted

Does IntelliJ Community Edition even support Powershell? I haven't found anything that says it works with Powershell, just Java for the most part. The paid edition work with other languages but yet I still haven't seen where it works with Powershell

Main Developer and Owner of Zero Quest

Visit the Wiki for more information

If I helped anyone, please give me a applaud and a thank you!

Posted
3 hours ago, diesieben07 said:

Yes, you need IDEA Ultimate if you really want to get it's full potential. Once you have IDEA Ultimate you do not necessarily need all the other products (like PHPStorm), you can come quite close by just installing the plugins (the other IDEs are based on IntelliJ).

There is no official Powershell plugin, however there is this: https://gist.github.com/ThomasR/74b134ec2f858108016d

I'm trying to go with an IDE that's free (but has more functionality than Eclipse). While I have used IntelliJ before but its really hard to add in another language other than java into it. I had a better time with that in VS

Main Developer and Owner of Zero Quest

Visit the Wiki for more information

If I helped anyone, please give me a applaud and a thank you!

Posted
1 minute ago, diesieben07 said:

Ok, I haven't used VSC myself yet, but I have seen people use it for Java. It's painful to watch. If you want to have a good time coding in Java, go with IntelliJ, community edition is fine.

Then if you like VSC better as a text editor, use it. There is nothing wrong with using the right tool for the job, you wouldn't drive in a screw with a hammer, just to save on having a screwdriver in the house, would you?

True.. Its just hard for to remember the million something shortcuts for each IDE (a disaster for sure since I hardly know main ones, like IntelliJ has undo that's not Ctrl+Z)

Main Developer and Owner of Zero Quest

Visit the Wiki for more information

If I helped anyone, please give me a applaud and a thank you!

Posted
1 minute ago, diesieben07 said:

First of all, if undo is not Ctrl-Z in your IntelliJ there is something wrong with it, it works fine in mine.

Plus, you can configure literally every action in IntelliJ to have whatever keyboard shortcut you like.

I noticed that.. for the strangest reason, IntelliJ has Ctrl+Z defaultly set to "Delete Line", which ends up deleting all of my lines of code. I have to change it to the eclipse controls in order to get rid of that

Main Developer and Owner of Zero Quest

Visit the Wiki for more information

If I helped anyone, please give me a applaud and a thank you!

Posted
3 minutes ago, diesieben07 said:

delete line should be Ctrl-y

I totally understand the ctrl-z / ctrl-shift-z paradigm, but I hate it due to muscle memory for literally everything else I use having defaults of ctrl-z / ctrl-y

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
1 minute ago, Draco18s said:

I totally understand the ctrl-z / ctrl-shift-z paradigm, but I hate it due to muscle memory for literally everything else I use having defaults of ctrl-z / ctrl-y

Ikr? I remember the very first time I used IntelliJ and nearly wanting to smash my keyboard (not literally but I did think about it)

Main Developer and Owner of Zero Quest

Visit the Wiki for more information

If I helped anyone, please give me a applaud and a thank you!

Posted
5 minutes ago, NovaViper said:

Ikr? I remember the very first time I used IntelliJ and nearly wanting to smash my keyboard (not literally but I did think about it)

IntelliJ isn't the only program that does it, I've run into a few others.

But every time it's "undo, undo, undo...ok redo...fuck, why did that just delete a line? Oh, stupid keybinds. FINE, I GUESS I'LL RETYPE IT."

I don't mind ctrl-shift-z being redo and not ctrl-y, it's the binding something destructive to ctrl-y that irks me. Yeah, just completely fuck with someone who's never used your software before so they can't fix the mistake because they didn't know what your keybinds were, that's just brilliant.

  • Like 3

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
16 minutes ago, Draco18s said:

IntelliJ isn't the only program that does it, I've run into a few others.

But every time it's "undo, undo, undo...ok redo...fuck, why did that just delete a line? Oh, stupid keybinds. FINE, I GUESS I'LL RETYPE IT."

I don't mind ctrl-shift-z being redo and not ctrl-y, it's the binding something destructive to ctrl-y that irks me. Yeah, just completely fuck with someone who's never used your software before so they can't fix the mistake because they didn't know what your keybinds were, that's just brilliant.

It surely not user-friendly, especially for someone new to it

Main Developer and Owner of Zero Quest

Visit the Wiki for more information

If I helped anyone, please give me a applaud and a thank you!

Posted
15 minutes ago, NovaViper said:

It surely not user-friendly, especially for someone new to it

No no no, not-user-friendly is Blender.

It took me 2 hours to move a camera and change the animation speed on an already complete scene. I lost track of the number of times I had to quit and start over.

  • Like 3

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
1 hour ago, diesieben07 said:

Forge does not care what editor you use.

It doesn't? I thought there was a specific setup Forge goes through after you run the initial commands: setupDecompWorkspace and setpDevWorkspace. Like, you run the commands run genIntellijRuns or gradlew eclipse.

Main Developer and Owner of Zero Quest

Visit the Wiki for more information

If I helped anyone, please give me a applaud and a thank you!

Posted

Those commands are for creating a default workspace for that editor.

You can do those bits manually from within Eclipse or IntelliJ. They're convenience functions.

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Version 1.19 - Forge 41.0.63 I want to create a wolf entity that I can ride, so far it seems to be working, but the problem is that when I get on the wolf, I can’t control it. I then discovered that the issue is that the server doesn’t detect that I’m riding the wolf, so I’m struggling with synchronization. However, it seems to not be working properly. As I understand it, the server receives the packet but doesn’t register it correctly. I’m a bit new to Java, and I’ll try to provide all the relevant code and prints *The comments and prints are translated by chatgpt since they were originally in Spanish* Thank you very much in advance No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.network.PacketDistributor; public class MountableWolfEntity extends Wolf { private boolean hasSaddle; private static final EntityDataAccessor<Byte> DATA_ID_FLAGS = SynchedEntityData.defineId(MountableWolfEntity.class, EntityDataSerializers.BYTE); public MountableWolfEntity(EntityType<? extends Wolf> type, Level level) { super(type, level); this.hasSaddle = false; } @Override protected void defineSynchedData() { super.defineSynchedData(); this.entityData.define(DATA_ID_FLAGS, (byte)0); } public static AttributeSupplier.Builder createAttributes() { return Wolf.createAttributes() .add(Attributes.MAX_HEALTH, 20.0) .add(Attributes.MOVEMENT_SPEED, 0.3); } @Override public InteractionResult mobInteract(Player player, InteractionHand hand) { ItemStack itemstack = player.getItemInHand(hand); if (itemstack.getItem() == Items.SADDLE && !this.hasSaddle()) { if (!player.isCreative()) { itemstack.shrink(1); } this.setSaddle(true); return InteractionResult.SUCCESS; } else if (!level.isClientSide && this.hasSaddle()) { player.startRiding(this); MountSyncPacket packet = new MountSyncPacket(true); // 'true' means the player is mounted NetworkHandler.CHANNEL.sendToServer(packet); // Ensure the server handles the packet return InteractionResult.SUCCESS; } return InteractionResult.PASS; } @Override public void travel(Vec3 travelVector) { if (this.isVehicle() && this.getControllingPassenger() instanceof Player) { System.out.println("The wolf has a passenger."); System.out.println("The passenger is a player."); Player player = (Player) this.getControllingPassenger(); // Ensure the player is the controller this.setYRot(player.getYRot()); this.yRotO = this.getYRot(); this.setXRot(player.getXRot() * 0.5F); this.setRot(this.getYRot(), this.getXRot()); this.yBodyRot = this.getYRot(); this.yHeadRot = this.yBodyRot; float forward = player.zza; float strafe = player.xxa; if (forward <= 0.0F) { forward *= 0.25F; } this.flyingSpeed = this.getSpeed() * 0.1F; this.setSpeed((float) this.getAttributeValue(Attributes.MOVEMENT_SPEED) * 1.5F); this.setDeltaMovement(new Vec3(strafe, travelVector.y, forward).scale(this.getSpeed())); this.calculateEntityAnimation(this, false); } else { // The wolf does not have a passenger or the passenger is not a player System.out.println("No player is mounted, or the passenger is not a player."); super.travel(travelVector); } } public boolean hasSaddle() { return this.hasSaddle; } public void setSaddle(boolean hasSaddle) { this.hasSaddle = hasSaddle; } @Override protected void dropEquipment() { super.dropEquipment(); if (this.hasSaddle()) { this.spawnAtLocation(Items.SADDLE); this.setSaddle(false); } } @SubscribeEvent public static void onServerTick(TickEvent.ServerTickEvent event) { if (event.phase == TickEvent.Phase.START) { MinecraftServer server = net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(); if (server != null) { for (ServerPlayer player : server.getPlayerList().getPlayers()) { if (player.isPassenger() && player.getVehicle() instanceof MountableWolfEntity) { MountableWolfEntity wolf = (MountableWolfEntity) player.getVehicle(); System.out.println("Tick: " + player.getName().getString() + " is correctly mounted on " + wolf); } } } } } private boolean lastMountedState = false; @Override public void tick() { super.tick(); if (!this.level.isClientSide) { // Only on the server boolean isMounted = this.isVehicle() && this.getControllingPassenger() instanceof Player; // Only print if the state changed if (isMounted != lastMountedState) { if (isMounted) { Player player = (Player) this.getControllingPassenger(); // Verify the passenger is a player System.out.println("Server: Player " + player.getName().getString() + " is now mounted."); } else { System.out.println("Server: The wolf no longer has a passenger."); } lastMountedState = isMounted; } } } @Override public void addPassenger(Entity passenger) { super.addPassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(true)); } } } @Override public void removePassenger(Entity passenger) { super.removePassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is no longer mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(false)); } } } @Override public boolean isControlledByLocalInstance() { Entity entity = this.getControllingPassenger(); return entity instanceof Player; } @Override public void positionRider(Entity passenger) { if (this.hasPassenger(passenger)) { double xOffset = Math.cos(Math.toRadians(this.getYRot() + 90)) * 0.4; double zOffset = Math.sin(Math.toRadians(this.getYRot() + 90)) * 0.4; passenger.setPos(this.getX() + xOffset, this.getY() + this.getPassengersRidingOffset() + passenger.getMyRidingOffset(), this.getZ() + zOffset); } } } MountSyncPacket package com.vals.valscraft.network; import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); System.out.println("Server: Player " + player.getName().getString() + " is no longer mounted."); } } } }); context.setPacketHandled(true); // Marks the packet as handled } } networkHandler package com.vals.valscraft.network; import com.vals.valscraft.valscraft; import net.minecraft.resources.ResourceLocation; import net.minecraftforge.network.NetworkRegistry; import net.minecraftforge.network.simple.SimpleChannel; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class NetworkHandler { private static final String PROTOCOL_VERSION = "1"; public static final SimpleChannel CHANNEL = NetworkRegistry.newSimpleChannel( new ResourceLocation(valscraft.MODID, "main"), () -> PROTOCOL_VERSION, PROTOCOL_VERSION::equals, PROTOCOL_VERSION::equals ); public static void init() { int packetId = 0; // Register the mount synchronization packet CHANNEL.registerMessage( packetId++, MountSyncPacket.class, MountSyncPacket::encode, MountSyncPacket::decode, (msg, context) -> msg.handle(context.get()) // Get the context with context.get() ); } }  
    • Do you use features of inventory profiles next (ipnext) or is there a change without it?
    • Remove rubidium - you are already using embeddium, which is a fork of rubidium
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.