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(SOLVED) [1.11.2] player.getHeldItem(hand) always returning Air

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Posted

I am updating my entities currently and am having problems in the processInteract method. When I interact with one of my entities with an item in my hand the getHeldItem method always returns minecraft.air but I am using it in the same way vanilla mobs use it.

 

The code I am using is right here:
https://github.com/saxon564/MoChickens/blob/master/src/main/java/com/saxon564/mochickens/entities/mobs/EntityMoChicken.java#L805

Edited by saxon564
Updated Title

itemstack != null

Items can't be null, use .isEmpty() instead.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

Ok. That fixes half the issue. But when I add .getItem() it is consistantly returns minecraft.air.

can you update the code and then highlight/comment which exact line is causing the problem...where you know it it returning minecraft.air?

5 hours ago, saxon564 said:

I am using it in the same way vanilla mobs use it.

Did you step through each in the debugger? Get in there and watch how the value gets assigned (or left with air as a default because it's not being assigned).

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

  • Author
3 hours ago, aw_wolfe said:

can you update the code and then highlight/comment which exact line is causing the problem...where you know it it returning minecraft.air?

 

1 hour ago, jeffryfisher said:

Did you step through each in the debugger? Get in there and watch how the value gets assigned (or left with air as a default because it's not being assigned).

Thanks for the input. I did have the code on my local computer which I did not have access to at the time but I just realized I was just being stupid and was using the wrong item. Though it seems it likes to use the item in the off hand if the item in the main hand does not match, which is very weird.

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