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The issue was resolved by doing the following: Upgraded Forge from 50.0.0 to 50.0.9 Added reobf = false to build.gradle
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By scientistknight1 · Posted
Unfortunately, you probably won't get any help with your problem here, since this is the Forge forums. As it says in the FAQ that you presumably read before posting, "We only support Forge here. We cannot help you with Fabric, Spigot, etc..." Forge and Fabric are completely different and run by different people, so it's unlikely (to say the least) that anyone here will be willing or able to assist with a Fabric problem. I'd recommend joining the Fabric Discord Server that's linked on the Fabric website. They might be able to help you there. I'd also recommend notifying the developers of whatever mod you're using. -
By scientistknight1 · Posted
From what I've found, you can only manipulate the player's motion on the client side. It's extremely annoying. If you know how to use packets, you can use packets to transfer the information from the server. Take a look at my implementation on GitHub here if you want. You'd want something similar to the way I've done the PlayerAddVelocityPacket. Unfortunately, packets are rather complex; I'd recommend you watch a few tutorials on them before even trying to work with them. Feel free to use my code as a reference, but please give attribution if you plan to directly copy it. -
Hello. I want to make jump boost boots. But I'm not going to use jumpboost effect. I want to give player extra force. I tried to make it like this: But when I jump "player.push" method doesn't always work but "sendSystemMessage" works absolutly fine. What i did wrong?
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Yeah I had a similar idea, at some point I also just got the numBlocksCorrupted++ out of the if block so it would just do a loop numBlocksCorrupted amount of times but it still caused some troubles. I've ended up using an extra feature to generate the blob around the ore and its working wonders so I won't be scratching my head much longer with it
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