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'LivingDropsEvent'Problem ,How to set the drops twice as long?


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Posted
@SubscribeEvent
public void DoubleDrop(LivingDropsEvent e){
	if(e.source.getEntity() instanceof EntityPlayer){
		EntityPlayer p =(EntityPlayer)e.source.getEntity(); 
		if(p.isEntityAlive()){
		if(p.getActivePotionEffect(org.MawManager.MawStory.Potion.Register.doubledrop)!=null){
		if(e.drops.size()!=0){
			e.drops.addAll(e.drops);
			p.addChatComponentMessage(new ChatComponentText(StatCollector.translateToLocal("doubledrop.text1")));
		}
		}
		}
		}

I try to do like this,but it didn't work.:(

How to set the drops twice as long,is there any other way?

Posted

Where are you registering this event on the event bus? What does it do when you run it? Do you ever make it to that inside condition where you're attempting to add the drops? Does the fml-client-latest.log say anything?

Posted
  On 11/7/2017 at 11:19 AM, Ugdhar said:

Where are you registering this event on the event bus? What does it do when you run it? Do you ever make it to that inside condition where you're attempting to add the drops? Does the fml-client-latest.log say anything?

Expand  

Yes,I had registered this  event on the event bus,and Item drops number has not changed (I say this, because  their number is odd number)

And if I try to add something,like "apple":

SubscribeEvent
public void DoubleDrop(LivingDropsEvent e){
	if(e.source.getEntity() instanceof EntityPlayer){
		EntityPlayer p =(EntityPlayer)e.source.getEntity(); 
		if(p.isEntityAlive()){
		if(p.getActivePotionEffect(org.MawManager.MawStory.Potion.Register.doubledrop)!=null){
		if(e.drops.size()!=0){
			e.drops.addAll(e.drops);
			//Look here
			e.drops.add(1, new EntityItem(e.entity.worldObj,e.entity.posX,e.entity.posY,e.entity.posZ,new ItemStack(Items.apple,1)));
			//
			p.addChatComponentMessage(new ChatComponentText(StatCollector.translateToLocal("doubledrop.text1")));
		}
		}
		}
		}
		}

 

5a01ae08cd80f_-3.png.824c59536609a68860b33f9cc6d1fb82.png

And it is working,but the normal drops did not change.(three apple,theree chicken)

 

Thank you for answer my problem.

Posted (edited)

(or you can set each stack's stacksize to double: virtually all drops are done via 1-size stacks, even in the case of dropping 3 or 5 items)

Edited by Draco18s
  • Like 1

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