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Posted

You can try overriding Item::isValidArmor to return true if the EntityEquipmentSlot is not EntityEquipmentSlot.OFFHAND.

 

Also, why not fix the bugs instead of making the player unable to use this Item in the offhand? What are the bugs?

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted
13 hours ago, diesieben07 said:

This won't work.

 

There is no way to do this currently.

I made it dirty way, onUpdate when this item in offhand just copy it from there to player's inventory(or if it's full drop it), and delete it from offhand

Posted
1 hour ago, Differentiation said:

It causes some crashes when you right click on the offhand sometimes, at least in 1.10.2...

Such as...?

Post them.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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