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DamageSource.getEntity() always null


Yario

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Steps for checking if an event is being fired:

1. Place this line of code in your event method:

Log.info("check");

2. Meet all the requirements in-game for the event to fire (i.e. be attacked by any other entity).

3. If [INFO] check doesn't show up on the console, you did NOT register your event.

 

Or just simply use the debugger :P 

Edited by Differentiation
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5 minutes ago, Yario said:

@DifferentiationPlease read all the post and try to help me again because you are not helping me and you don't understand the problem.
If you cannot understand please stop speak in this topic

	@SubscribeEvent
	public void onAttack(LivingAttackEvent event)
	{
		if (event.getEntity() instanceof EntityPlayer)
		{
			Entity attackerIn = event.getSource().getSourceOfDamage(); // this is your attacker instance, the entity attacking the target		
			EntityPlayer targetIn = (EntityPlayer) event.getEntity(); // this is your target instance, the entity being attacked by the attacker
			/*
             		* Here, you do whatever you want with your attacker and target.
             		* You can make the target set on flame, add potion effects, etc.
             		* Make sure you properly handle sides
             		*/
		}
	}

It's as simple as that, can't get any simpler, my friend, if you want lines to fire on the client, then send packets.

Edited by Differentiation
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