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Featured Replies

Posted

hi peoples ,

i tried to allow a command only on server side but this doesn't work .

Code:

package fr.darkprod.archymod.commands;

import java.util.ArrayList;
import java.util.List;

import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.command.CommandBase;
import net.minecraft.command.CommandException;
import net.minecraft.command.ICommand;
import net.minecraft.command.ICommandSender;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.FurnaceRecipes;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentString;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.world.World;

public class CommandArchydium1 extends CommandBase {

	@Override
	public int compareTo(ICommand arg0) {
		// TODO Auto-generated method stub
		return 0;
	}

	@Override
	public String getCommandName() {
		// TODO Auto-generated method stub
		return "archydium";
	}

	@Override
	public String getCommandUsage(ICommandSender sender) {
		// TODO Auto-generated method stub
		return "commande temporaire";
	}

	@Override
	public List<String> getCommandAliases() {
		List<String> commandAliases = new ArrayList(); 
		//commandAliases.add("cuire");
		//commandAliases.add("afurnace");
		return commandAliases;
	}

	@Override
	public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException {
		if ((sender instanceof EntityPlayer))
	    {
          EntityPlayer player1 = (EntityPlayer)sender;
          World w = player1.getEntityWorld();
          if(!w.isRemote){
	      EntityPlayer player = (EntityPlayer)sender;
	      ItemStack item = player.getHeldItemMainhand();
	      if (item == null)
	      {
	        player.addChatMessage(new TextComponentString(TextFormatting.RED+"Erreur: Votre main est vide !"));
	        return;
	      }
	      ItemStack itemResult = FurnaceRecipes.instance().getSmeltingResult(item);
	      if (itemResult == null)
	      {
	        player.addChatMessage(new TextComponentString(TextFormatting.RED+"Erreur: Impossible de cuire ces items"));
	        
	        return;
	      }
	      itemResult.stackSize = player.inventory.getStackInSlot(player.inventory.currentItem).stackSize;
	      player.inventory.setInventorySlotContents(player.inventory.currentItem, null);
	      player.inventory.addItemStackToInventory(itemResult);
	      player.addChatMessage(new TextComponentString(TextFormatting.GREEN+"Item(s) cuit(s) !"));
	    }
		else {
			server.addChatMessage(new TextComponentString("La commande doit etre execute depuis un joueur !"));
		}
        }
	}

	@Override
	public boolean checkPermission(MinecraftServer server, ICommandSender sender) {
		
		return sender.canCommandSenderUseCommand(this.getRequiredPermissionLevel(), this.getCommandName());
	}
	@Override
	public int getRequiredPermissionLevel() {
		
		return 4;
	}

	@Override
	public List<String> getTabCompletionOptions(MinecraftServer server, ICommandSender sender, String[] args,
			BlockPos pos) {
		// TODO Auto-generated method stub
		return null;
	}

	@Override
	public boolean isUsernameIndex(String[] args, int index) {
		// TODO Auto-generated method stub
		return false;
	}

}

 

3 minutes ago, DarkProd02 said:

public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException {

This is executed server-side, so you are technically already doing that...

  • Author
4 hours ago, diesieben07 said:
  • Your compareTo implementation is broken and will crash. Why are you overriding compareTo?
  • Define "does not work".

I don ´t use compareTo its an auto implementation when i created the class  

And when i am on a singleplayer the command works 

Exactly what are you trying to achieve? Do you only want the Server console to be able to send the command, or do you want the command to be executed server-side-only?

  • Author
13 minutes ago, deerangle said:

Exactly what are you trying to achieve? Do you only want the Server console to be able to send the command, or do you want the command to be executed server-side-only?

I want the person who will enter this command can only do it on a server side

3 hours ago, DarkProd02 said:

I want the person who will enter this command can only do it on a server side

"I want the client that enters this command to perform it on the server"

 

Wot.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author
27 minutes ago, Draco18s said:

"I want the client that enters this command to perform it on the server"

 

Wot.

I want the person who executes this command (in this case a player) to be able to execute it only on a server while being OP and that it can not execute it on the singleplayer world

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