Posted January 22, 20187 yr Hey! I was wondering, is there any way to yield the player with a random item or block from Minecraft or my own mod? Is it just as simple as giving the player a random item by getting a random item id? Any suggestions are welcome. Thank you! Edited January 22, 20187 yr by Differentiation
January 22, 20187 yr Well, as long as it is valid, yes. But since it is a registry system I wouldn't call it an "id" but rather the "key" for the related collection. So you can get the list of keys from the appropriate registry and then pick a random one from the list. Find the registry and then look at the available methods to get ideas on how to get the keys. Picking a random one then just requires typical Java technique -- I'm pretty sure you can just google "get random entry from Java list" to get examples. Check out my tutorials here: http://jabelarminecraft.blogspot.com/
January 22, 20187 yr s/yield/reward Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
January 22, 20187 yr Author 3 hours ago, jabelar said: Well, as long as it is valid, yes. But since it is a registry system I wouldn't call it an "id" but rather the "key" for the related collection. So you can get the list of keys from the appropriate registry and then pick a random one from the list. Find the registry and then look at the available methods to get ideas on how to get the keys. Picking a random one then just requires typical Java technique -- I'm pretty sure you can just google "get random entry from Java list" to get examples. But I mean what would be the appropriate registry? How can it include all items and blocks from all the mods that the player has loaded and Minecraft?
January 22, 20187 yr Author 7 hours ago, diesieben07 said: The ForgeRegistries class contains references to all existing registries. It should be straightforward to find out which you need. Item is a list of all Items and Blocks, or just Items? List<Item> items = Lists.newArrayList(ForgeRegistries.ITEMS.getValues()); Random rand = new Random(); Item item = items.get(rand.nextInt(items.size())); Edited January 22, 20187 yr by Differentiation
January 22, 20187 yr Author 8 minutes ago, diesieben07 said: Not sure how an IForgeRegistry<Item> is supposed to contain Block instances. Then what does contain item and block instances???
January 22, 20187 yr Author Just now, diesieben07 said: ForgeRegistries.BLOCKS contains all blocks, ForgeRegistries.ITEMS contains all items. Why do you want both, though? You cannot usefully use them in the same way. I want the player to obtain a random item or block from right clicking an item.
January 22, 20187 yr Author Just now, diesieben07 said: Please clarify what you mean by "obtaining a block". Where should the block go? The player's inventory of course, as an ItemStack
January 22, 20187 yr Author Just now, diesieben07 said: Blocks cannot exist as ItemStacks. You want an ItemBlock. Yes, ItemBlock, but there is no ForgeRegistries list for that, if I stand corrected
January 22, 20187 yr Author Just now, diesieben07 said: ItemBlock extends Item... ........ and??? The list wouldn't give blocks
January 22, 20187 yr Author 1 minute ago, diesieben07 said: Please clarify. The List<Item> still doesn't contain any blocks... Edited January 22, 20187 yr by Differentiation
January 22, 20187 yr Author Just now, diesieben07 said: It will contain ItemBlock instances. Not Block instances. ItemBlock being the inventory item of a "block"?
January 22, 20187 yr Author 6 minutes ago, diesieben07 said: Yes. Thank you! That makes everything clear now.
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