Jump to content

[1.12] Custom item in all tabs


WildHeart

Recommended Posts

Hello, i created a custom tab and custom items and when i open CreativeInventory, i see a my items in all tabs. How to fix it?

Code Item:

class ItemMoney: Item
{
    init
    {
        this.setRegistryName("money");
        this.setUnlocalizedName("money");
        this.setCreativeTab(Crank.tab);
        this.setHasSubtypes(true);
    }

    override fun getSubItems(tab: CreativeTabs, subItems: NonNullList<ItemStack>)
    {
        MoneyType.values().mapTo(subItems) { ItemStack(this, 1, it.meta) }
    }

    override fun getUnlocalizedName(stack: ItemStack?): String
    {
        return super.getUnlocalizedName() + "." + MoneyType.byMetadata(stack!!.metadata).getName()
    }
}

Code Tab:

class CustomTab: CreativeTabs("customtab")
{
    override fun getTabIconItem(): ItemStack
    {
        return ItemStack(Items.APPLE)
    }
}

 

Link to comment
Share on other sites

5 minutes ago, WildHeart said:

Hello, i created a custom tab and custom items and when i open CreativeInventory, i see a my items in all tabs. How to fix it?

Code Item:


class ItemMoney: Item
{
    init
    {
        this.setRegistryName("money");
        this.setUnlocalizedName("money");
        this.setCreativeTab(Crank.tab);
        this.setHasSubtypes(true);
    }

    override fun getSubItems(tab: CreativeTabs, subItems: NonNullList<ItemStack>)
    {
        MoneyType.values().mapTo(subItems) { ItemStack(this, 1, it.meta) }
    }

    override fun getUnlocalizedName(stack: ItemStack?): String
    {
        return super.getUnlocalizedName() + "." + MoneyType.byMetadata(stack!!.metadata).getName()
    }
}

Code Tab:


class CustomTab: CreativeTabs("customtab")
{
    override fun getTabIconItem(): ItemStack
    {
        return ItemStack(Items.APPLE)
    }
}

I'm pretty sure we do Java here, not other Programming Languages :/

Edited by Differentiation
Link to comment
Share on other sites

I think that's Kotlin, which can cross-compile to Java. Don't quote me on that though.

 

Anyway, the problem is here:

getSubItems(tab: CreativeTabs

ALL items have this method called for ALL tabs, which tab is the current one is passed in in this parameter. If you want to only have your item show up in one tab, you need to only return your item stack list when that tab is active.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

8 minutes ago, Draco18s said:

I think that's Kotlin, which can cross-compile to Java. Don't quote me on that though.

 

Anyway, the problem is here:


getSubItems(tab: CreativeTabs

ALL items have this method called for ALL tabs, which tab is the current one is passed in in this parameter. If you want to only have your item show up in one tab, you need to only return your item stack list when that tab is active.

Thanks, it is working.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello, I was trying to play a MOD in my preferred language, but I see that only some items are translated, and I go to debug and I get this information (the only thing that is translated is the bestiary):   [14sep.2024 17:14:36.415] [Render thread/WARN] [net.minecraft.client.resources.language.ClientLanguage/]: Skipped language file: mowziesmobs:lang/es_es.json (com.google.gson.JsonSyntaxException: com.google.gson.stream.MalformedJsonException: Expected name at line 394 column 2 path $.config.mowziesmobs.ice_crystal_attack_multiplier) [14sep.2024 17:14:36.421] [Render thread/WARN] [net.minecraft.client.resources.language.ClientLanguage/]: Skipped language file: iceandfire:lang/es_es.json (com.google.gson.JsonSyntaxException: com.google.gson.stream.MalformedJsonException: Unterminated object at line 1349 column 4 path $.iceandfire.sound.subtitle.dragonflute)   Is that the reason why everything is not translated? , and is there any way to fix it? Thanks
    • I got my model to render from the models renderToBuffer method. But still not quite what I want. I want to render the model from my renderer's render method. I feel that having access to the renderer and its methods will open some doors for me later down the line. //EntityRendererProvider.Context pContext = ; I want this //ToaPlayerRenderer render = new ToaPlayerRenderer(pContext, false); // if I can get the above line to work, having the methods from the renderer class would be incredibly helpful down the line RenderType rendertype = model.renderType(p.getSkinTextureLocation()); // this should be something like render.getTextureLocation() VertexConsumer vertexconsumer = buffer.getBuffer(rendertype); model.renderToBuffer(stack, vertexconsumer, paLights, 1, 1, 1, 1, 1); // I don't want the render to happen here since it doesn't use the renderer //model.render(p, 1f, pTicks, stack, buffer, paLights); I want to render the model using this It is certainly getting closer though. Probably. I am still worried that even if pContext is initialized this new instance of the renderer class will still hit me with the classic and all too familiar "can't use static method in non-static context"
    • Hello, I am learning how to create Multipart Entities and I tried creating a PartEntity based on the EnderDragonPart code. However, when I tested summoning the entity in the game, the PartEntity appeared at position x 0, y 0, z 0 within the game. I tried to make it follow the main entity, and after testing again, the part entity followed the main entity but seemed to teleport back to x 0, y 0, z 0 every tick (I'm just guessing). I don't know how to fix this can someone help me? My github https://github.com/SteveKK666/Forge-NewWorld-1.20.1/tree/master/src/main/java/net/kk/newworldmod/entity/custom Illustration  https://drive.google.com/file/d/157SPvyQCE8GcsRXyQQkD4Dyhalz6LjBn/view?usp=drive_link Sorry for my English; I’m not very good at it. 
    • its still crashing with the same message
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.