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Posted (edited)

Now I know that this is probably a hard thing to consider but some servers/players are struggling because they used to be able to load plugins and mods side by side on their server and access a lot of cool features from both. Things that people used plugins for include permissions, donor rewards, vote rewards and server management (as there has always been an odd lack of those sort of mods) and now because of the DMCA takedown of Bukkit that occurred they don't have them anymore.

 

Everybody thought that Bukkit/Spigot and their variants were finished and started looking towards Sponge as their hope for the future. Unfortunately, Spigot managed to pull through the disaster, this means that a lot of plugins that people use like factions and server management ones didn't bother to switch to Sponge. In fact, most developers still use Spigot and this leaves modded communities in the lurch after 1.7.10 because Cauldron didn't manage to pull through.

 

I understand what I'm suggesting might be difficult and I don't understand much about code but I think that it must be possible to slowly code Spigot into Forge. This would really help players like myself that like to run modded communities. I myself would love to be able to use the Movecraft plugin on a modded server but it seems that such luxuries may never again be possible unless the developers of Forge and Spigot work to combine the two.

Edited by BernardisGood
Posted
3 hours ago, diesieben07 said:

As far as I know the Bukkit API is still in a legal gray area (if not completely illegal), which was the whole reason Bukkit/CraftBukkit disappeared. I don't know how Spigot are dealing with this.

This however means that no, Forge will not be implementing the Bukkit API.

I'm pretty sure that they found a way around it. Why not ask them?

Posted

They didn't find a way around it, they use the fact that Wolverness won't actually file directly against them because hes not that kind of guy. 

But the point is, no we are not going to build Bukkit's API into Forge. Mainly because its to restrictive for modders, and it has been fairly stagnant even before the DMCA so it'd be coding things in the wrong direction.

Beyond that, I flat out don't have the time of patience to do it myself so it'll never happen.

We've tried pushing for people to help write an Abstraction Layer but that didn't get any support.

So here we are, modding like we do.

As for permissions, which really is the only thing Forge lacks that Spigot/Bukkit 'provides'. There was a discussion a while ago about doing something like this. But it never got past the definition of 'context' which is kinda important. 

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted (edited)

Hmm. Quick question, do the Forge downloads contain decompiled Minecraft code? Or do you download it during the installation? I'm guessing it's the latter?

 

Reason for the question:

BPsLNWx.png

Edited by BernardisGood
Posted

Armchair lawyering is not allowed in here. Its just one of those things that you're gunna have to trust I know what i'm talking about as i've actually had to contest something similar in court.

At the end of the day Mojang could come along and say 'Screw everyone all these projects are now shut down'. But they don't. And this has nothing to do with the Mojang side of things. 

 

But ya, to answer your question, No Bukkit/Spigot/Whatever external project will not merge with Forge.

  • Like 1

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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