Jump to content

Item json model is not working...


DrOreo002

Recommended Posts

Hey. I'm new to modding here. But I know java and I'm a plugin dev at spigotmc

 

So I follow this tutorial Link

 

but my json model is not working. Idk what did I do wrong here.., and also I've tested my json model on custom resoucepack and it is working fine.

 

models.thumb.png.a226c57ea259002a0260525d5c9e696a.png

 

did I do something wrong on???, please help. If you need the class to register the model or anything I can send it to you, just ask me

Link to comment
Share on other sites

1 minute ago, DrOreo002 said:

That's a really good tips there. Is there's any example about the @SidedProxy things and the others?

See the documentation about sides and the section about @SidedProxy

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

This is probably because you have a model that inherits from the generated model "builtin/generated" (via "item/generated").

These models are generated from their layer# textures and do not declare any elements themselves.

 

If the model does work in a resource pack, then there may be some logic missing from Forge's model loading in order to treat this as a 'regular' model,

but it is worth noting that vanilla itself doesn't have any models that work that way.

Link to comment
Share on other sites

3 hours ago, quadraxis said:

This is probably because you have a model that inherits from the generated model "builtin/generated" (via "item/generated").

These models are generated from their layer# textures and do not declare any elements themselves.

 

If the model does work in a resource pack, then there may be some logic missing from Forge's model loading in order to treat this as a 'regular' model,

but it is worth noting that vanilla itself doesn't have any models that work that way.

 

Tysm dude!. Its working now :3

 

workingmodel.png

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • TECHNOCRATE RECOVERY becomes an unstoppable force in the fight against online fraud. Working alongside actual hackers opened my eyes to the myriad tricks employed by fraudsters to steal funds. One common method involves the creation of fake investment companies or the impersonation of financial professionals. These scammers cloak themselves in credibility, duping unsuspecting victims into parting with their hard-earned money. But TECHNOCRATE RECOVERY stands as a bastion of defense against such malfeasance. With their unparalleled expertise and unwavering dedication, they dismantle the facade of deception, exposing the true nature of fraudulent schemes and reclaiming what is rightfully ours. My journey with TECHNOCRATE RECOVERY was not just a transactional experience—it was a partnership forged in adversity. They didn't just recover my lost funds; they restored my faith in the digital landscape and empowered me to navigate its treacherous waters with confidence. To anyone who finds themselves ensnared in the web of online fraud, take heed: TECHNOCRATE RECOVERY is not just a beacon of hope; they are a lifeline in the storm. Trust in their expertise, heed their guidance, and reclaim what is rightfully yours. In the battle against deception, TECHNOCRATE RECOVERY stands as integrity and a testament to the power of resilience in the face of adversity. Send Mail: technocratrecovery(at)contractor(dot)net Website Homepage: www (.)technocraterecovery(.)site
    • Try removing Geckolib and any mods which are dependent on it. Geckolib is asking Minecraft to do something with a bunch of numbers, but those numbers are invalid. That was supposed to be a metaphor, but it turn s out to be reality. (Because the numbers may represent non-numeric data) Next time, make a new post instead of replying to this one.
    • I have a tool that harvests multiple crops at once, that either replants or harvests the crops depending on an enchant on the tool. The harvesting and loot dropping works fine, but when it comes to updating what block is rendering, only the clicked block is updated properly, while the others drop the loot but appear to say as the fully grown crop, until right clicked again. The normal path for the tool is to just break the crop, as if the player harvested the crop. The other path is to reset the growth of the crop and drop the crop's loot, minus one seed. I have already tried all combinations of method parameters for setBlock() and destroyBlock(), and the updateing of the crop blocks still does not happen.  The code thus far: public class ScytheItem extends HoeItem { public ScytheItem(Tier tier, int atkBase, float atkSpeed) { super(tier, atkBase, atkSpeed, new Item.Properties().stacksTo(1)); } @Override public @NotNull InteractionResult useOn(@NotNull UseOnContext context) { Level level = context.getLevel(); Player player = context.getPlayer(); InteractionHand hand = context.getHand(); ItemStack stack = context.getItemInHand(); if (!level.isClientSide() && player != null) { BlockPos pos = context.getClickedPos(); Block block = level.getBlockState(pos).getBlock(); if(block instanceof CropBlock) { level.playSound(null, pos, block.getSoundType(level.getBlockState(pos), level, pos, player).getBreakSound(), SoundSource.BLOCKS, 1.0F, AOTMain.RANDOM.nextFloat()); Map<Enchantment, Integer> enchantments = stack.getAllEnchantments(); int harvestSize = 1 + enchantments.getOrDefault(EnchantmentInit.HARVESTING_SIZE.get(), 0); for (int xOff = -harvestSize; xOff <= harvestSize; xOff++) { for (int zOff = -harvestSize; zOff <= harvestSize; zOff++) { BlockPos newPos = pos.offset(xOff, 0, zOff); Block blockAt = level.getBlockState(newPos).getBlock(); if (blockAt instanceof CropBlock crop) { if (crop.isMaxAge(level.getBlockState(newPos))) { if (enchantments.containsKey(EnchantmentInit.AUTO_PLANTER.get())) { dropLoot(level, newPos, level.getBlockState(newPos), block); level.setBlock(newPos, crop.getStateForAge(0), Block.UPDATE_CLIENTS); // the broken bit } else level.destroyBlock(newPos, true); // the broken bit } } } } stack.hurtAndBreak(1, player, (p) -> p.broadcastBreakEvent(hand)); } } return super.useOn(context); } private void dropLoot(@NotNull Level level, @NotNull BlockPos pos, @NotNull BlockState state, @NotNull Block block) { List<ItemStack> drops = getDrops(level, pos, state); findSeeds(block, drops).ifPresent(seed -> seed.shrink(1)); drops.forEach((drop) -> Block.popResource(level, pos, drop)); } private List<ItemStack> getDrops(@NotNull Level level, @NotNull BlockPos pos, @NotNull BlockState state) { return Block.getDrops(state, (ServerLevel) level, pos, null); } private Optional<ItemStack> findSeeds(@NotNull Block block, final Collection<ItemStack> stacks) { Item seedsItem = block.asItem(); return stacks.stream().filter((stack) -> stack.getItem() == seedsItem).findAny(); } }  
    • Hello!  After I build e my mod in .jar, then when starting minecraft, it gives me an error that the dependency was not found. In the minecraft log the following is written:   java.lang.NoClassDefFoundError: org/json/simple/parser/JSONParser at com.example.examplemod.JsonUtil.getConfig(JsonUtil.java:14) In build.gradle I have next dependencies: dependencies { minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}" implementation 'com.googlecode.json-simple:json-simple:1.1.1' } But if I run minecraft from IDE (using the runClient), then these dependencies are installed, and my mod is work. Please, help me with this problem. UPD: Full build.gradle file   plugins { id 'eclipse' id 'idea' id 'maven-publish' id 'net.minecraftforge.gradle' version '[6.0,6.2)' } version = mod_version group = mod_group_id base { archivesName = mod_id } // Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17. java.toolchain.languageVersion = JavaLanguageVersion.of(8) println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}" minecraft { mappings channel: mapping_channel, version: mapping_version copyIdeResources = true runs { // applies to all the run configs below configureEach { workingDirectory project.file('run') property 'forge.logging.markers', 'REGISTRIES' property 'forge.logging.console.level', 'debug' mods { "${mod_id}" { source sourceSets.main } } } client { // this block needs to be here for runClient to exist } server { args '--nogui' } data { // example of overriding the workingDirectory set in configureEach above workingDirectory project.file('run-data') // Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources. args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/') } } } // Include resources generated by data generators. sourceSets.main.resources { srcDir 'src/generated/resources' } repositories { } dependencies { minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}" implementation 'com.googlecode.json-simple:json-simple:1.1.1' } tasks.named('processResources', ProcessResources).configure { var replaceProperties = [ minecraft_version: minecraft_version, minecraft_version_range: minecraft_version_range, forge_version: forge_version, forge_version_range: forge_version_range, loader_version_range: loader_version_range, mod_id: mod_id, mod_name: mod_name, mod_license: mod_license, mod_version: mod_version, mod_authors: mod_authors, mod_description: mod_description, ] inputs.properties replaceProperties filesMatching(['META-INF/mods.toml', 'pack.mcmeta']) { expand replaceProperties + [project: project] } } tasks.named('jar', Jar).configure { manifest { attributes([ 'Specification-Title' : mod_id, 'Specification-Vendor' : mod_authors, 'Specification-Version' : '1', // We are version 1 of ourselves 'Implementation-Title' : project.name, 'Implementation-Version' : project.jar.archiveVersion, 'Implementation-Vendor' : mod_authors, 'Implementation-Timestamp': new Date().format("yyyy-MM-dd'T'HH:mm:ssZ") ]) } finalizedBy 'reobfJar' } //tasks.named('publish').configure { // dependsOn 'reobfJar' //} publishing { publications { register('mavenJava', MavenPublication) { artifact jar } } repositories { maven { url "file://${project.projectDir}/mcmodsrepo" } } } tasks.withType(JavaCompile).configureEach { options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation }  
    • I want to render shapes through blocks. I found this code in minecraft source  public static void renderShape(PoseStack poseStack, VertexConsumer vertexConsumer, VoxelShape shape, double minX, double minY, double minZ, float red, float green, float blue, float alpha) { PoseStack.Pose pose = poseStack.last(); shape.forAllEdges((x1, y1, z1, x2, y2, z2) -> { float dx = (float)(x2 - x1); float dy = (float)(y2 - y1); float dz = (float)(z2 - z1); float length = Mth.sqrt(dx * dx + dy * dy + dz * dz); dx /= length; dy /= length; dz /= length; vertexConsumer.vertex(pose.pose(), (float)(x1 + minX), (float)(y1 + minY), (float)(z1 + minZ)).color(red, green, blue, alpha).normal(pose.normal(), dx, dy, dz).endVertex(); vertexConsumer.vertex(pose.pose(), (float)(x2 + minX), (float)(y2 + minY), (float)(z2 + minZ)).color(red, green, blue, alpha).normal(pose.normal(), dx, dy, dz).endVertex(); }); } that draws a rectangle around the block, but it is not visible through other blocks. Could someone point me in the right direction on how one renders things through blocks? Thanks in advance 🙏
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.