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Posted (edited)

Has anybody figured out how to register Blocks with Property Enum on 1.12.2, Old code https://pastebin.com/aBguc6T3 Problem is GameRegistry.register is now hidden and now requires either ForgeRegistries constants Or the registry passed in during the RegistryEvent.Register<T> event and i cant figure out how to get this to work.

 

Edit: I hate to be such a bother but I'v gotten the Blocks and ItemBlocks in game however I'm still getting Item Inventory console errors and it doesn't work with Forge Blockstates so I must still have something wrong in my ItemBlock Registry.

ItemBlock Registry

https://pastebin.com/xYVjuwCA

Console

https://pastebin.com/iJpb3LpQ

Edited by shane020482
Update
Posted

I know how to register basic blocks, I actually like the new method of registering but to register a block that uses a enum is where im having trouble. Iv tried several diff ways to register a enum block using the event registry without any luck.

Posted
52 minutes ago, shane020482 said:

I know how to register basic blocks, I actually like the new method of registering but to register a block that uses a enum is where im having trouble. Iv tried several diff ways to register a enum block using the event registry without any luck.

Enum? Do you mean a block with a state property? Its done exactly the same way...

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

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Posted (edited)

The only loop you would need would be to register models for the ItemBlock variants, if applicable.

For all variant blocks, you can use this:

https://github.com/Draco18s/ReasonableRealism/blob/1.12.1/src/main/java/com/draco18s/hardlib/client/ClientEasyRegistry.java#L65-L71

(Line 70 eventually resolves to ModelLoader.setCustomModelResourceLocation(iblock, block.getMetaFromState(state), new ModelResourceLocation(block.getRegistryName(), str)); )

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Honestly, you're being so vague it'd difficult to understand what you're trying to do.

Show all your code related to what you're trying to do. 

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

Register the block: looks fine

Register the item: looks fine

Register the item's model: see prior post

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
3 minutes ago, Draco18s said:

Register the block: looks fine

Register the item: looks fine

Register the item's model: see prior post

Yea i cant for the life of me figure out how to incorporate your code into mine

Posted

Take my code, put it inside of your line 95, replacing my line 70 with the equivalent in my prior post. Which I have to edit, because I forgot the new ModelResourceLocation bit.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Yes. You didn't do this:

55 minutes ago, Draco18s said:

replacing my line 70 with the equivalent in my prior post.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
public void _registerBlockWithCustomItem(Block block, ItemBlock iBlock, String registryname) {
		super._registerBlockWithCustomItem(block, iBlock, registryname);
		StateMapperBase b = new DefaultStateMapper();
		net.minecraft.block.state.BlockStateContainer bsc = block.getBlockState();
		ImmutableList<IBlockState> values = bsc.getValidStates();
		for(IBlockState state : values) {
			String str = b.getPropertyString(state.getProperties());
			ModelLoader.setCustomModelResourceLocation(iBlock, block.getMetaFromState(state), new ModelResourceLocation(block.getRegistryName(), str)); 
		}
	}

 

Posted

That should work. You still need to invoke that method of course, but it looks correct.

And it needs to be client-side-only, as does all other model registration code.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
29 minutes ago, shane020482 said:

nope

 

You don't need that line. I only highlighted lines 65 through 71, that was from line 64.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Finally got the blocks in game, just like i did in older versions created my own itemblockenun class then just register like normal in 1.12 but call the itemblockenum class instead of ItemBlock. Still need to get the item models to register but that shouldn't be too hard

@SubscribeEvent
    public static void registerItemBlocks(RegistryEvent.Register<Item> event)
    {
        event.getRegistry().registerAll(new ItemBlock(block_test).setRegistryName(block_test.getRegistryName()));
         
        event.getRegistry().registerAll(new itemblockenum(block_test_enum).setRegistryName(block_test_enum.getRegistryName()));
    }  

 

2018-05-22_07.16.37.png

Posted
9 hours ago, diesieben07 said:

That has nothing to do with models. ItemBlock by default only works for blocks without variants. Look at the vanilla blocks that have variants and the ItemBlock classes they use.

This is what i needed i was just overthinking this and needed someone to tell me to go back and look at the basics. Thanks:D

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