Pixtar Posted May 30, 2018 Posted May 30, 2018 (edited) Hi all, I'm a bit confused: Isn't there any event that is triggered, if you interact with an armor stand? I want to detect, if somebody placed anything onto the stand. Best regards, Mike Edited May 31, 2018 by Pixtar Solved Quote
jabelar Posted May 30, 2018 Posted May 30, 2018 If there isn't a specific even for it, an armor stand is just an entity so you can use the PlayerInteractSpecific event and check for whether the entity is instanceof EntityArmorStand. 1 Quote Check out my tutorials here: http://jabelarminecraft.blogspot.com/
Pixtar Posted May 31, 2018 Author Posted May 31, 2018 Hi @jabelar thanks for your hint. I wasn't aware of the PlayerInteractSpecific event. The following code works like I needed it: @SubscribeEvent public static void onPlayerInteractSpecific( EntityInteractSpecific event ) { if( event.getTarget() instanceof EntityArmorStand ) { event.setCanceled( true ); } } Best regards,Mike Quote
Pixtar Posted May 31, 2018 Author Posted May 31, 2018 Hey @jabelar do you know another - more dynamic - method to check if the Entity is an armor stand? I want to get at the end the Item ID or Name of the Entity - as far as there is an item available for it. In this case it would be for example: Item ID: 416 Name: minecraft:armor_stand Best regards, Mike Quote
Animefan8888 Posted May 31, 2018 Posted May 31, 2018 36 minutes ago, Pixtar said: more dynamic I'm not sure what you mean by this. 36 minutes ago, Pixtar said: I want to get at the end the Item ID or Name of the Entity Well if it is an Armor Stand you know that the item ID is from the forge registry, and you would get the name of the armor stand the same way you would for any other entity. Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
Pixtar Posted May 31, 2018 Author Posted May 31, 2018 (edited) Hi @Animefan8888 examples in the form of source code are always a great help for people like me and others who are not much familiar with the depth of MC / Forge methods. Finally I think I figured out how to get the Name of the Entity; may it be a help for others ^^: @SubscribeEvent public static void onPlayerInteractSpecific( EntityInteractSpecific event ) { Entity enti = event.getTarget(); String[] entiSource = EntityList.getKey( enti ).toString().split( ":" ); if( entiSource[0].equals("minecraft") && entiSource[1].equals("armor_stand") ) { event.setCanceled( true ); } } With this code you are able to react - more dynamically - to the incoming target enity. Best regards, Mike Edited May 31, 2018 by Pixtar Quote
Animefan8888 Posted May 31, 2018 Posted May 31, 2018 6 minutes ago, Pixtar said: if( entiSource[0] == "minecraft" && entiSource[1] == "armor_stand" ) This is never going to evaluate to true. You should be using object#equals. And what about other mods that extend EntityArmorStand are you going to exclude them from what you want to do? Plus there is not much difference between what you are doing there and an instanceof check, except it will only confirm if it is the vanilla one in which you should just compare the classes. I.E. if (enity.getClass() == EntityArmorStand.class) // DO STUFF 1 Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
Pixtar Posted May 31, 2018 Author Posted May 31, 2018 Hi @Animefan8888 yes you're right: I missed like always "equals" .. a typical C++ disease ^^ (I've edited it.) Yes, I agree with you, that from your point of view it's better to use "instanceof" or "getClass()", but if for example a user can configure the needed entity on its own via a config file - like in my case - your method won't work if he writes down:s:entity=minecraft:armor_stand Therefore I used at first the way I've written down in my previous post. Any other solution or idea to "cast" that type of string from a config file back to "EntityArmorStand" or "EntityArmorStand.class" is appreciated. Best regards, Mike Quote
Pixtar Posted May 31, 2018 Author Posted May 31, 2018 Hi @diesieben07 and there comes the hammer. ? Many many thanks for these snippets diesieben07. ? This will reduce my current source dramatically. ? Best regards, Mike Quote
Draco18s Posted May 31, 2018 Posted May 31, 2018 (edited) 2 hours ago, Animefan8888 said: there is not much difference between what you are doing there and an instanceof check if (enity.getClass() == EntityArmorStand.class) // DO STUFF You do know about instanceof so why did you not use instanceof? if(entity instanceof EntityArmorStand) // DO STUFF Edited May 31, 2018 by Draco18s Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Animefan8888 Posted June 1, 2018 Posted June 1, 2018 On 5/31/2018 at 9:10 AM, Draco18s said: You do know about instanceof so why did you not use instanceof? I was saying that an easier way of achieving what he currently has(checking for an armor stand without including child classes) it would be easier to do a class check instead of the String comparisons. Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
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