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Posted
  On 6/7/2018 at 8:21 PM, Blue_Atlas said:

How would I enchant and add my custom armor and tool sets to a player's inventory on spawn?

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First off define spawn, even after they die, one time aka the first time they join the world or every time they join the world. You can add an enchanted item to the player's inventory by creating a new instance of an ItemStack and calling ItemStack#addEnchantment(Enchantment, level) and you can get the enchantments from the static variables in Enchantments. Adding the item is easier EntityPlayer#addItemStackToInventory(ItemStack).

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Posted (edited)
  On 6/8/2018 at 3:09 PM, Blue_Atlas said:

where do i put the ItemStack#addEnchantment and EntityPlayer#addItemStackToInventory?

also what do i replace the # with?

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# is a Javadoc notation that means "this is not a static method, you cannot invoke ItemStack.addEnchantment directly, you need an instance of an item stack and then you can call addEnchantment on it."

Edited by Draco18s

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Posted
ItemStack someStack = new ItemStack(...);
someStack.addEnchantment(...);

 

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Posted
  On 6/8/2018 at 6:00 PM, Blue_Atlas said:

Okay but where do I put this code? In the class where I register items?

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And what good would that do?

  On 6/8/2018 at 4:53 AM, Animefan8888 said:

one time aka the first time they join the world or every time they join the world

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You need to give the item to the player when they join the world. That's an event.

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Posted

Ok let me clarify:

Where do I put the code for enchanting the items,

How do I use the code for putting items in a player's inventory first time they enter the world,

And where do I put the code for adding items to player inventory on first time spawning.

that is what I am asking.

Posted

In the EntityJoinWorldEvent event handler?

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Posted (edited)

i dont have one of those yet. where should i put that class when i make it?

also is that where i put the enchanting or do i just put the inventory adding?

Edited by Blue_Atlas
Posted
  On 6/8/2018 at 7:52 PM, Blue_Atlas said:

i dont have one of those yet. where should i put that class when i make it?

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http://mcforge.readthedocs.io/en/latest/events/intro/#creating-an-event-handler

  3 minutes ago, Blue_Atlas said:

also is that where i put the enchanting or do i just put the inventory adding?

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Do you want the item added to the player's inventory to be enchanted?

Yes?

Then freaking hell yes you do it there

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Posted (edited)

could you maybe show me some example code for adding the item?

where do i cal my RegistryHandler class and how do i call it? i assume its called in my main class but i dont know where

Edited by Blue_Atlas
Posted
  On 6/8/2018 at 9:55 PM, Blue_Atlas said:

also where do i put this preInit, Init, or postInit?

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  On 6/8/2018 at 6:59 PM, Draco18s said:

In the EntityJoinWorldEvent event handler

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http://mcforge.readthedocs.io/en/latest/events/intro/#creating-an-event-handler

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Posted

You don't. Its an event. It's called by Forge.

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Posted

still dont get it.

how do i register/use my event handler?

do i use a function in my main class? if so what function and where?

is it just loaded as long as it is in my package?

i cant find anything in the docs saying exactly how to do it

Posted (edited)
  On 6/8/2018 at 11:55 PM, Draco18s said:

You don't. Its an event. It's called by Forge.

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Automatically, as long as you set up the annotations correctly.

Edited by Draco18s

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Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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